Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 年之前
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 年之前
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 年之前
geoeditorcon 87713a5a62 14 年之前
handler 87713a5a62 14 年之前
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 年之前
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 年之前
model 26470757d5 Fix for [#5589] 13 年之前
network 0f96e09af1 BETA: System message update. 13 年之前
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 年之前
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 年之前
scripting 87713a5a62 14 年之前
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 年之前
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 年之前
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 年之前
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
Announcements.java 87713a5a62 14 年之前
CastleUpdater.java 87713a5a62 14 年之前
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 年之前
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 年之前
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 年之前
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 年之前
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 年之前
GmListTable.java 87713a5a62 14 年之前
InstanceListManager.java 87713a5a62 14 年之前
Item.java 87713a5a62 14 年之前
ItemsAutoDestroy.java 87713a5a62 14 年之前
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
MonsterRace.java 87713a5a62 14 年之前
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 年之前
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
TaskPriority.java 87713a5a62 14 年之前
Territory.java 87713a5a62 14 年之前
ThreadPoolManager.java 87713a5a62 14 年之前
TradeController.java 87713a5a62 14 年之前