Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 лет назад
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 лет назад
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 лет назад
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 лет назад
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 лет назад
geoeditorcon 87713a5a62 14 лет назад
handler 87713a5a62 14 лет назад
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 лет назад
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 лет назад
model 26470757d5 Fix for [#5589] 13 лет назад
network 0f96e09af1 BETA: System message update. 13 лет назад
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 лет назад
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 лет назад
scripting 87713a5a62 14 лет назад
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 лет назад
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 лет назад
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 лет назад
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 лет назад
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 лет назад
Announcements.java 87713a5a62 14 лет назад
CastleUpdater.java 87713a5a62 14 лет назад
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 лет назад
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 лет назад
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 лет назад
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 лет назад
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 лет назад
GmListTable.java 87713a5a62 14 лет назад
InstanceListManager.java 87713a5a62 14 лет назад
Item.java 87713a5a62 14 лет назад
ItemsAutoDestroy.java 87713a5a62 14 лет назад
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 лет назад
MonsterRace.java 87713a5a62 14 лет назад
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 лет назад
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 лет назад
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 лет назад
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 лет назад
TaskPriority.java 87713a5a62 14 лет назад
Territory.java 87713a5a62 14 лет назад
ThreadPoolManager.java 87713a5a62 14 лет назад
TradeController.java 87713a5a62 14 лет назад