Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 tahun lalu
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 tahun lalu
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 tahun lalu
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 tahun lalu
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 tahun lalu
geoeditorcon 87713a5a62 14 tahun lalu
handler 87713a5a62 14 tahun lalu
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 tahun lalu
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 tahun lalu
model 26470757d5 Fix for [#5589] 13 tahun lalu
network 0f96e09af1 BETA: System message update. 13 tahun lalu
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 tahun lalu
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 tahun lalu
scripting 87713a5a62 14 tahun lalu
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 tahun lalu
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 tahun lalu
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 tahun lalu
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 tahun lalu
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 tahun lalu
Announcements.java 87713a5a62 14 tahun lalu
CastleUpdater.java 87713a5a62 14 tahun lalu
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 tahun lalu
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 tahun lalu
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 tahun lalu
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 tahun lalu
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 tahun lalu
GmListTable.java 87713a5a62 14 tahun lalu
InstanceListManager.java 87713a5a62 14 tahun lalu
Item.java 87713a5a62 14 tahun lalu
ItemsAutoDestroy.java 87713a5a62 14 tahun lalu
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 tahun lalu
MonsterRace.java 87713a5a62 14 tahun lalu
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 tahun lalu
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 tahun lalu
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 tahun lalu
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 tahun lalu
TaskPriority.java 87713a5a62 14 tahun lalu
Territory.java 87713a5a62 14 tahun lalu
ThreadPoolManager.java 87713a5a62 14 tahun lalu
TradeController.java 87713a5a62 14 tahun lalu