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ai
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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13 yıl önce |
cache
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2c30e8364b
HtmCache's map should be synchronized only if lazycache is running.
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13 yıl önce |
communitybbs
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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13 yıl önce |
datatables
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65562d1efa
BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S
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13 yıl önce |
geoeditorcon
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87713a5a62
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14 yıl önce |
handler
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87713a5a62
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14 yıl önce |
idfactory
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e0937aa271
BETA: Implementation of Secondary Auth feature (by mrTJO)
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14 yıl önce |
instancemanager
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e35fec22ff
BETA: Using xml filter in zones and skill trees
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13 yıl önce |
model
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26470757d5
Fix for [#5589]
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13 yıl önce |
network
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0f96e09af1
BETA: System message update.
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13 yıl önce |
pathfinding
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1e799a6ebb
BETA/STABLE: Memory Leak Fix (by JIV).
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14 yıl önce |
script
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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13 yıl önce |
scripting
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87713a5a62
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14 yıl önce |
security
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01b0b79c04
BETA: Updated getType() for ex client packets
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14 yıl önce |
skills
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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13 yıl önce |
taskmanager
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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13 yıl önce |
templates
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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13 yıl önce |
util
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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13 yıl önce |
Announcements.java
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87713a5a62
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14 yıl önce |
CastleUpdater.java
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87713a5a62
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14 yıl önce |
FortUpdater.java
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17cb2c26bc
BETA: Some more cleanup, getting rid of some warnings.
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13 yıl önce |
GameServer.java
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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13 yıl önce |
GameTimeController.java
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 yıl önce |
GeoData.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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14 yıl önce |
GeoEngine.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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14 yıl önce |
GmListTable.java
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87713a5a62
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14 yıl önce |
InstanceListManager.java
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87713a5a62
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14 yıl önce |
Item.java
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87713a5a62
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14 yıl önce |
ItemsAutoDestroy.java
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87713a5a62
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14 yıl önce |
LoginServerThread.java
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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13 yıl önce |
MonsterRace.java
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87713a5a62
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14 yıl önce |
RecipeController.java
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495954c733
BETA: More cleanup and code refactoring.
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13 yıl önce |
SevenSigns.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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13 yıl önce |
SevenSignsFestival.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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13 yıl önce |
Shutdown.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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13 yıl önce |
TaskPriority.java
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87713a5a62
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14 yıl önce |
Territory.java
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87713a5a62
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14 yıl önce |
ThreadPoolManager.java
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87713a5a62
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14 yıl önce |
TradeController.java
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87713a5a62
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14 yıl önce |