Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) пре 13 година
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. пре 13 година
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. пре 13 година
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S пре 13 година
geoeditorcon 87713a5a62 пре 14 година
handler 87713a5a62 пре 14 година
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) пре 14 година
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees пре 13 година
model 26470757d5 Fix for [#5589] пре 13 година
network 0f96e09af1 BETA: System message update. пре 13 година
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). пре 14 година
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. пре 13 година
scripting 87713a5a62 пре 14 година
security 01b0b79c04 BETA: Updated getType() for ex client packets пре 14 година
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) пре 13 година
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) пре 13 година
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
Announcements.java 87713a5a62 пре 14 година
CastleUpdater.java 87713a5a62 пре 14 година
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. пре 13 година
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. пре 13 година
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) пре 13 година
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets пре 14 година
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets пре 14 година
GmListTable.java 87713a5a62 пре 14 година
InstanceListManager.java 87713a5a62 пре 14 година
Item.java 87713a5a62 пре 14 година
ItemsAutoDestroy.java 87713a5a62 пре 14 година
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
MonsterRace.java 87713a5a62 пре 14 година
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. пре 13 година
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. пре 13 година
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. пре 13 година
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. пре 13 година
TaskPriority.java 87713a5a62 пре 14 година
Territory.java 87713a5a62 пре 14 година
ThreadPoolManager.java 87713a5a62 пре 14 година
TradeController.java 87713a5a62 пре 14 година