Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) vor 13 Jahren
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) vor 13 Jahren
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. vor 13 Jahren
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. vor 13 Jahren
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S vor 13 Jahren
geoeditorcon 87713a5a62 vor 14 Jahren
handler 87713a5a62 vor 14 Jahren
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) vor 14 Jahren
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees vor 13 Jahren
model 26470757d5 Fix for [#5589] vor 13 Jahren
network 0f96e09af1 BETA: System message update. vor 13 Jahren
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). vor 14 Jahren
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. vor 13 Jahren
scripting 87713a5a62 vor 14 Jahren
security 01b0b79c04 BETA: Updated getType() for ex client packets vor 14 Jahren
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) vor 13 Jahren
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) vor 13 Jahren
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) vor 13 Jahren
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) vor 13 Jahren
Announcements.java 87713a5a62 vor 14 Jahren
CastleUpdater.java 87713a5a62 vor 14 Jahren
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. vor 13 Jahren
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. vor 13 Jahren
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) vor 13 Jahren
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets vor 14 Jahren
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets vor 14 Jahren
GmListTable.java 87713a5a62 vor 14 Jahren
InstanceListManager.java 87713a5a62 vor 14 Jahren
Item.java 87713a5a62 vor 14 Jahren
ItemsAutoDestroy.java 87713a5a62 vor 14 Jahren
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) vor 13 Jahren
MonsterRace.java 87713a5a62 vor 14 Jahren
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. vor 13 Jahren
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. vor 13 Jahren
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. vor 13 Jahren
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. vor 13 Jahren
TaskPriority.java 87713a5a62 vor 14 Jahren
Territory.java 87713a5a62 vor 14 Jahren
ThreadPoolManager.java 87713a5a62 vor 14 Jahren
TradeController.java 87713a5a62 vor 14 Jahren