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ai
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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vor 13 Jahren |
cache
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2c30e8364b
HtmCache's map should be synchronized only if lazycache is running.
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vor 13 Jahren |
communitybbs
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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vor 13 Jahren |
datatables
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65562d1efa
BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S
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vor 13 Jahren |
geoeditorcon
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87713a5a62
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vor 14 Jahren |
handler
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87713a5a62
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vor 14 Jahren |
idfactory
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e0937aa271
BETA: Implementation of Secondary Auth feature (by mrTJO)
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vor 14 Jahren |
instancemanager
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e35fec22ff
BETA: Using xml filter in zones and skill trees
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vor 13 Jahren |
model
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26470757d5
Fix for [#5589]
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vor 13 Jahren |
network
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0f96e09af1
BETA: System message update.
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vor 13 Jahren |
pathfinding
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1e799a6ebb
BETA/STABLE: Memory Leak Fix (by JIV).
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vor 14 Jahren |
script
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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vor 13 Jahren |
scripting
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87713a5a62
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vor 14 Jahren |
security
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01b0b79c04
BETA: Updated getType() for ex client packets
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vor 14 Jahren |
skills
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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vor 13 Jahren |
taskmanager
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19e750a90c
BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :)
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vor 13 Jahren |
templates
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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vor 13 Jahren |
util
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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vor 13 Jahren |
Announcements.java
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87713a5a62
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vor 14 Jahren |
CastleUpdater.java
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87713a5a62
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vor 14 Jahren |
FortUpdater.java
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17cb2c26bc
BETA: Some more cleanup, getting rid of some warnings.
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vor 13 Jahren |
GameServer.java
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afaac1d7c9
BETA: Retail Like '''"Respawn Zones"''' by Nyaran.
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vor 13 Jahren |
GameTimeController.java
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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vor 13 Jahren |
GeoData.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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vor 14 Jahren |
GeoEngine.java
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01b0b79c04
BETA: Updated getType() for ex client packets
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vor 14 Jahren |
GmListTable.java
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87713a5a62
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vor 14 Jahren |
InstanceListManager.java
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87713a5a62
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vor 14 Jahren |
Item.java
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87713a5a62
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vor 14 Jahren |
ItemsAutoDestroy.java
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87713a5a62
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vor 14 Jahren |
LoginServerThread.java
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b4d71a8c7d
BETA: Cleanup all useless commends like //synchronized (blabla)
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vor 13 Jahren |
MonsterRace.java
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87713a5a62
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vor 14 Jahren |
RecipeController.java
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495954c733
BETA: More cleanup and code refactoring.
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vor 13 Jahren |
SevenSigns.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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vor 13 Jahren |
SevenSignsFestival.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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vor 13 Jahren |
Shutdown.java
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a731a3de61
L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better.
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vor 13 Jahren |
TaskPriority.java
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87713a5a62
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vor 14 Jahren |
Territory.java
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87713a5a62
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vor 14 Jahren |
ThreadPoolManager.java
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87713a5a62
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vor 14 Jahren |
TradeController.java
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87713a5a62
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vor 14 Jahren |