Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 년 전
..
ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 년 전
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 년 전
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 년 전
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 년 전
geoeditorcon 87713a5a62 14 년 전
handler 87713a5a62 14 년 전
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 년 전
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 년 전
model 26470757d5 Fix for [#5589] 13 년 전
network 0f96e09af1 BETA: System message update. 13 년 전
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 년 전
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 년 전
scripting 87713a5a62 14 년 전
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 년 전
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 년 전
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 년 전
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 년 전
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 년 전
Announcements.java 87713a5a62 14 년 전
CastleUpdater.java 87713a5a62 14 년 전
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 년 전
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 년 전
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 년 전
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 년 전
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 년 전
GmListTable.java 87713a5a62 14 년 전
InstanceListManager.java 87713a5a62 14 년 전
Item.java 87713a5a62 14 년 전
ItemsAutoDestroy.java 87713a5a62 14 년 전
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 년 전
MonsterRace.java 87713a5a62 14 년 전
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 년 전
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 년 전
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 년 전
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 년 전
TaskPriority.java 87713a5a62 14 년 전
Territory.java 87713a5a62 14 년 전
ThreadPoolManager.java 87713a5a62 14 년 전
TradeController.java 87713a5a62 14 년 전