Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 rokov pred
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 rokov pred
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 rokov pred
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 rokov pred
geoeditorcon 87713a5a62 14 rokov pred
handler 87713a5a62 14 rokov pred
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 rokov pred
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 rokov pred
model 26470757d5 Fix for [#5589] 13 rokov pred
network 0f96e09af1 BETA: System message update. 13 rokov pred
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 rokov pred
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 rokov pred
scripting 87713a5a62 14 rokov pred
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 rokov pred
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 rokov pred
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 rokov pred
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 rokov pred
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 rokov pred
Announcements.java 87713a5a62 14 rokov pred
CastleUpdater.java 87713a5a62 14 rokov pred
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 rokov pred
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 rokov pred
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 rokov pred
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 rokov pred
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 rokov pred
GmListTable.java 87713a5a62 14 rokov pred
InstanceListManager.java 87713a5a62 14 rokov pred
Item.java 87713a5a62 14 rokov pred
ItemsAutoDestroy.java 87713a5a62 14 rokov pred
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 rokov pred
MonsterRace.java 87713a5a62 14 rokov pred
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 rokov pred
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 rokov pred
TaskPriority.java 87713a5a62 14 rokov pred
Territory.java 87713a5a62 14 rokov pred
ThreadPoolManager.java 87713a5a62 14 rokov pred
TradeController.java 87713a5a62 14 rokov pred