Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) преди 13 години
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) преди 13 години
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. преди 13 години
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. преди 13 години
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S преди 13 години
geoeditorcon 87713a5a62 преди 14 години
handler 87713a5a62 преди 14 години
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) преди 14 години
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees преди 13 години
model 26470757d5 Fix for [#5589] преди 13 години
network 0f96e09af1 BETA: System message update. преди 13 години
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). преди 14 години
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. преди 13 години
scripting 87713a5a62 преди 14 години
security 01b0b79c04 BETA: Updated getType() for ex client packets преди 14 години
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) преди 13 години
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) преди 13 години
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) преди 13 години
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) преди 13 години
Announcements.java 87713a5a62 преди 14 години
CastleUpdater.java 87713a5a62 преди 14 години
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. преди 13 години
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. преди 13 години
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) преди 13 години
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets преди 14 години
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets преди 14 години
GmListTable.java 87713a5a62 преди 14 години
InstanceListManager.java 87713a5a62 преди 14 години
Item.java 87713a5a62 преди 14 години
ItemsAutoDestroy.java 87713a5a62 преди 14 години
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) преди 13 години
MonsterRace.java 87713a5a62 преди 14 години
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. преди 13 години
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. преди 13 години
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. преди 13 години
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. преди 13 години
TaskPriority.java 87713a5a62 преди 14 години
Territory.java 87713a5a62 преди 14 години
ThreadPoolManager.java 87713a5a62 преди 14 години
TradeController.java 87713a5a62 преди 14 години