Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) hace 13 años
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) hace 13 años
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. hace 13 años
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. hace 13 años
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S hace 13 años
geoeditorcon 87713a5a62 hace 14 años
handler 87713a5a62 hace 14 años
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) hace 14 años
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees hace 13 años
model 26470757d5 Fix for [#5589] hace 13 años
network 0f96e09af1 BETA: System message update. hace 13 años
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). hace 14 años
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. hace 13 años
scripting 87713a5a62 hace 14 años
security 01b0b79c04 BETA: Updated getType() for ex client packets hace 14 años
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) hace 13 años
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) hace 13 años
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) hace 13 años
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) hace 13 años
Announcements.java 87713a5a62 hace 14 años
CastleUpdater.java 87713a5a62 hace 14 años
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. hace 13 años
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. hace 13 años
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) hace 13 años
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets hace 14 años
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets hace 14 años
GmListTable.java 87713a5a62 hace 14 años
InstanceListManager.java 87713a5a62 hace 14 años
Item.java 87713a5a62 hace 14 años
ItemsAutoDestroy.java 87713a5a62 hace 14 años
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) hace 13 años
MonsterRace.java 87713a5a62 hace 14 años
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. hace 13 años
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. hace 13 años
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. hace 13 años
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. hace 13 años
TaskPriority.java 87713a5a62 hace 14 años
Territory.java 87713a5a62 hace 14 años
ThreadPoolManager.java 87713a5a62 hace 14 años
TradeController.java 87713a5a62 hace 14 años