Nik ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 år sedan
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ai b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 år sedan
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 år sedan
communitybbs a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 år sedan
datatables 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 år sedan
geoeditorcon 87713a5a62 14 år sedan
handler 87713a5a62 14 år sedan
idfactory e0937aa271 BETA: Implementation of Secondary Auth feature (by mrTJO) 14 år sedan
instancemanager e35fec22ff BETA: Using xml filter in zones and skill trees 13 år sedan
model 26470757d5 Fix for [#5589] 13 år sedan
network 0f96e09af1 BETA: System message update. 13 år sedan
pathfinding 1e799a6ebb BETA/STABLE: Memory Leak Fix (by JIV). 14 år sedan
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 år sedan
scripting 87713a5a62 14 år sedan
security 01b0b79c04 BETA: Updated getType() for ex client packets 14 år sedan
skills 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 år sedan
taskmanager 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) 13 år sedan
templates b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 år sedan
util b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 år sedan
Announcements.java 87713a5a62 14 år sedan
CastleUpdater.java 87713a5a62 14 år sedan
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 år sedan
GameServer.java afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 år sedan
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 år sedan
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 år sedan
GeoEngine.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 år sedan
GmListTable.java 87713a5a62 14 år sedan
InstanceListManager.java 87713a5a62 14 år sedan
Item.java 87713a5a62 14 år sedan
ItemsAutoDestroy.java 87713a5a62 14 år sedan
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 år sedan
MonsterRace.java 87713a5a62 14 år sedan
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 år sedan
SevenSigns.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 år sedan
SevenSignsFestival.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 år sedan
Shutdown.java a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 år sedan
TaskPriority.java 87713a5a62 14 år sedan
Territory.java 87713a5a62 14 år sedan
ThreadPoolManager.java 87713a5a62 14 år sedan
TradeController.java 87713a5a62 14 år sedan