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BETA: Enabling project specific JavaDoc settings:
* Fixed all malformed JavaDocs.
* Added all missing JavaDoc tags.
'''Note 1:''' This doesn't force developers to write JavaDocs, only validates existing JavaDocs, anyway would be really good get all new code implementations well documented.
'''Note 2:''' In the future more restrictive JavaDoc settings could be enabled.

Zoey76 13 năm trước cách đây
mục cha
commit
2f9653e817
100 tập tin đã thay đổi với 641 bổ sung402 xóa
  1. 15 1
      L2J_Server_BETA/.settings/org.eclipse.jdt.core.prefs
  2. 8 6
      L2J_Server_BETA/java/com/l2jserver/Config.java
  3. 2 1
      L2J_Server_BETA/java/com/l2jserver/configurator/ConfigUserInterface.java
  4. 3 2
      L2J_Server_BETA/java/com/l2jserver/dbinstaller/util/swing/SpringUtilities.java
  5. 1 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/GameTimeController.java
  6. 3 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/GeoData.java
  7. 12 12
      L2J_Server_BETA/java/com/l2jserver/gameserver/GeoEngine.java
  8. 2 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/GmListTable.java
  9. 5 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/LoginServerThread.java
  10. 12 23
      L2J_Server_BETA/java/com/l2jserver/gameserver/SevenSigns.java
  11. 2 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/SevenSignsFestival.java
  12. 2 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/Shutdown.java
  13. 3 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/ThreadPoolManager.java
  14. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/TradeController.java
  15. 11 8
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/AbstractAI.java
  16. 21 6
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/Ctrl.java
  17. 2 5
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2AttackableAI.java
  18. 1 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2FortSiegeGuardAI.java
  19. 1 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2SiegeGuardAI.java
  20. 4 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2VehicleAI.java
  21. 2 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/cache/FastMRUCache.java
  22. 2 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/cache/HtmCache.java
  23. 3 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Forum.java
  24. 9 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Post.java
  25. 10 10
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Topic.java
  26. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/BaseBBSManager.java
  27. 6 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/ForumsBBSManager.java
  28. 3 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/PostBBSManager.java
  29. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/RegionBBSManager.java
  30. 6 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/TopicBBSManager.java
  31. 3 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/AccessLevels.java
  32. 1 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/AugmentationData.java
  33. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/ClanTable.java
  34. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/EnchantGroupsTable.java
  35. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/EventDroplist.java
  36. 3 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/FishTable.java
  37. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/HelperBuffTable.java
  38. 7 8
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/ItemTable.java
  39. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/LevelUpData.java
  40. 6 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/MultiSell.java
  41. 2 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/NpcTable.java
  42. 2 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/PetDataTable.java
  43. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillTable.java
  44. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillTreesData.java
  45. 4 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SpawnTable.java
  46. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SummonEffectsTable.java
  47. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/TeleportLocationTable.java
  48. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IChatHandler.java
  49. 3 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IItemHandler.java
  50. 2 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/ISkillHandler.java
  51. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IUserCommandHandler.java
  52. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IVoicedCommandHandler.java
  53. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/handler/ItemHandler.java
  54. 2 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/idfactory/IdFactory.java
  55. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/idfactory/StackIDFactory.java
  56. 15 20
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/AntiFeedManager.java
  57. 4 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/AuctionManager.java
  58. 6 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/BoatManager.java
  59. 36 10
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/ClanHallManager.java
  60. 4 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/DayNightSpawnManager.java
  61. 2 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/DuelManager.java
  62. 4 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/FortSiegeManager.java
  63. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/GrandBossManager.java
  64. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/HandysBlockCheckerManager.java
  65. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/HellboundManager.java
  66. 2 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/MapRegionManager.java
  67. 10 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/MercTicketManager.java
  68. 28 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/SiegeGuardManager.java
  69. 4 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/SiegeManager.java
  70. 5 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/TerritoryWarManager.java
  71. 10 7
      L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/ZoneManager.java
  72. 31 30
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/AutoChatHandler.java
  73. 22 25
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/AutoSpawnHandler.java
  74. 3 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/CharEffectList.java
  75. 4 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/IChanceSkillTrigger.java
  76. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/ItemInfo.java
  77. 1 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2AccessLevel.java
  78. 2 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2AdminCommandAccessRight.java
  79. 1 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ArmorSet.java
  80. 5 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2CharPosition.java
  81. 30 7
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Clan.java
  82. 6 7
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2CommandChannel.java
  83. 1 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2DropCategory.java
  84. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2DropData.java
  85. 13 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Effect.java
  86. 11 9
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ItemInstance.java
  87. 3 3
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2LvlupData.java
  88. 6 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Macro.java
  89. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ManufactureList.java
  90. 3 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2MinionData.java
  91. 4 0
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Object.java
  92. 19 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Party.java
  93. 4 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeInstance.java
  94. 20 15
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeList.java
  95. 4 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeStatInstance.java
  96. 10 4
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Request.java
  97. 33 6
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Skill.java
  98. 30 17
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Spawn.java
  99. 2 2
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Transformation.java
  100. 22 31
      L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2World.java

+ 15 - 1
L2J_Server_BETA/.settings/org.eclipse.jdt.core.prefs

@@ -1,4 +1,4 @@
-#Sat Sep 24 23:36:52 UYT 2011
+#Sat Sep 24 23:47:07 UYT 2011
 eclipse.preferences.version=1
 org.eclipse.jdt.core.codeComplete.argumentPrefixes=
 org.eclipse.jdt.core.codeComplete.argumentSuffixes=
@@ -10,6 +10,7 @@ org.eclipse.jdt.core.codeComplete.staticFieldPrefixes=
 org.eclipse.jdt.core.codeComplete.staticFieldSuffixes=
 org.eclipse.jdt.core.codeComplete.staticFinalFieldPrefixes=
 org.eclipse.jdt.core.codeComplete.staticFinalFieldSuffixes=
+org.eclipse.jdt.core.compiler.doc.comment.support=enabled
 org.eclipse.jdt.core.compiler.problem.annotationSuperInterface=warning
 org.eclipse.jdt.core.compiler.problem.autoboxing=ignore
 org.eclipse.jdt.core.compiler.problem.comparingIdentical=warning
@@ -30,10 +31,23 @@ org.eclipse.jdt.core.compiler.problem.includeNullInfoFromAsserts=disabled
 org.eclipse.jdt.core.compiler.problem.incompatibleNonInheritedInterfaceMethod=warning
 org.eclipse.jdt.core.compiler.problem.incompleteEnumSwitch=ignore
 org.eclipse.jdt.core.compiler.problem.indirectStaticAccess=ignore
+org.eclipse.jdt.core.compiler.problem.invalidJavadoc=warning
+org.eclipse.jdt.core.compiler.problem.invalidJavadocTags=enabled
+org.eclipse.jdt.core.compiler.problem.invalidJavadocTagsDeprecatedRef=enabled
+org.eclipse.jdt.core.compiler.problem.invalidJavadocTagsNotVisibleRef=enabled
+org.eclipse.jdt.core.compiler.problem.invalidJavadocTagsVisibility=private
 org.eclipse.jdt.core.compiler.problem.localVariableHiding=ignore
 org.eclipse.jdt.core.compiler.problem.methodWithConstructorName=warning
 org.eclipse.jdt.core.compiler.problem.missingDeprecatedAnnotation=ignore
 org.eclipse.jdt.core.compiler.problem.missingHashCodeMethod=ignore
+org.eclipse.jdt.core.compiler.problem.missingJavadocComments=ignore
+org.eclipse.jdt.core.compiler.problem.missingJavadocCommentsOverriding=disabled
+org.eclipse.jdt.core.compiler.problem.missingJavadocCommentsVisibility=public
+org.eclipse.jdt.core.compiler.problem.missingJavadocTagDescription=no_tag
+org.eclipse.jdt.core.compiler.problem.missingJavadocTags=warning
+org.eclipse.jdt.core.compiler.problem.missingJavadocTagsMethodTypeParameters=enabled
+org.eclipse.jdt.core.compiler.problem.missingJavadocTagsOverriding=enabled
+org.eclipse.jdt.core.compiler.problem.missingJavadocTagsVisibility=private
 org.eclipse.jdt.core.compiler.problem.missingOverrideAnnotation=ignore
 org.eclipse.jdt.core.compiler.problem.missingOverrideAnnotationForInterfaceMethodImplementation=enabled
 org.eclipse.jdt.core.compiler.problem.missingSerialVersion=warning

+ 8 - 6
L2J_Server_BETA/java/com/l2jserver/Config.java

@@ -1091,7 +1091,7 @@ public final class Config
 	/**
 	 * This class initializes all global variables for configuration.<br>
 	 * If the key doesn't appear in properties file, a default value is set by this class.
-	 * @see CONFIGURATION_FILE (properties file) for configuring your server.
+	 * {@link #CONFIGURATION_FILE} (properties file) for configuring your server.
 	 */
 	public static void load()
 	{
@@ -3048,7 +3048,6 @@ public final class Config
 	 * @param pName (String) : name of the parameter to change
 	 * @param pValue (String) : new value of the parameter
 	 * @return boolean : true if modification has been made
-	 * @link useAdminCommand
 	 */
 	public static boolean setParameterValue(String pName, String pValue)
 	{
@@ -3446,10 +3445,9 @@ public final class Config
 	
 	/**
 	 * Save hexadecimal ID of the server in the L2Properties file.
-	 * @param string (String) : hexadecimal ID of the server to store
-	 * @see HEXID_FILE
-	 * @see saveHexid(String string, String fileName)
-	 * @link LoginServerThread
+	 * {@link #HEXID_FILE}
+	 * @param serverId
+	 * @param string hexadecimal ID of the server to store
 	 */
 	public static void saveHexid(int serverId, String string)
 	{
@@ -3458,6 +3456,7 @@ public final class Config
 	
 	/**
 	 * Save hexadecimal ID of the server in the L2Properties file.
+	 * @param serverId 
 	 * @param hexId (String) : hexadecimal ID of the server to store
 	 * @param fileName (String) : name of the L2Properties file
 	 */
@@ -3484,6 +3483,7 @@ public final class Config
 	
 	/**
 	 * Loads flood protector configurations.
+	 * @param properties 
 	 */
 	private static void loadFloodProtectorConfigs(final L2Properties properties)
 	{
@@ -3653,6 +3653,8 @@ public final class Config
 	/**
 	 * itemId1,itemNumber1;itemId2,itemNumber2...
 	 * to the int[n][2] = [itemId1][itemNumber1],[itemId2][itemNumber2]...
+	 * @param line 
+	 * @return 
 	 */
 	private static int[][] parseItemsList(String line)
 	{

+ 2 - 1
L2J_Server_BETA/java/com/l2jserver/configurator/ConfigUserInterface.java

@@ -316,6 +316,7 @@ public class ConfigUserInterface extends JFrame implements ActionListener
 	
 	/**
 	 * @param value
+	 * @return 
 	 */
 	private Object parseValue(String value)
 	{
@@ -743,10 +744,10 @@ public class ConfigUserInterface extends JFrame implements ActionListener
 	}
 	
 	/**
+	 * @param keyName 
 	 * @return Returns the configuration setting name in a
 	 * human readable form.
 	 */
-	
 	public static String unCamelize(final String keyName) {
 		Pattern p = Pattern.compile("\\p{Lu}");
 		Matcher m = p.matcher(keyName);

+ 3 - 2
L2J_Server_BETA/java/com/l2jserver/dbinstaller/util/swing/SpringUtilities.java

@@ -45,6 +45,7 @@ public class SpringUtilities {
     /**
      * A debugging utility that prints to stdout the component's
      * minimum, preferred, and maximum sizes.
+     * @param c 
      */
     public static void printSizes(Component c) {
         System.out.println("minimumSize = " + c.getMinimumSize());
@@ -58,7 +59,7 @@ public class SpringUtilities {
      * a grid. Each component is as big as the maximum
      * preferred width and height of the components.
      * The parent is made just big enough to fit them all.
-     *
+     * @param parent 
      * @param rows number of rows
      * @param cols number of columns
      * @param initialX x location to start the grid at
@@ -161,7 +162,7 @@ public class SpringUtilities {
      * preferred width of the components in that column;
      * height is similarly determined for each row.
      * The parent is made just big enough to fit them all.
-     *
+     * @param parent 
      * @param rows number of rows
      * @param cols number of columns
      * @param initialX x location to start the grid at

+ 1 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/GameTimeController.java

@@ -50,6 +50,7 @@ public class GameTimeController
 	
 	/**
 	 * one ingame day is 240 real minutes
+	 * @return 
 	 */
 	public static GameTimeController getInstance()
 	{
@@ -237,9 +238,6 @@ public class GameTimeController
 		}
 	}
 	
-	/**
-	 * @param rise
-	 */
 	class BroadcastSunState implements Runnable
 	{
 		int h;

+ 3 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/GeoData.java

@@ -76,7 +76,7 @@ public class GeoData
 	 * @param y
 	 * @param zmin
 	 * @param zmax
-	 * @param spawnid
+	 * @param spawn
 	 * @return
 	 */
 	public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn)
@@ -121,9 +121,9 @@ public class GeoData
 	}
 	
 	/**
-	 * @param cha
+	 * @param gm
 	 * @param target
-	 * @return True if cha can see target (LOS) and send usful info to PC
+	 * @return True if cha can see target (LOS) and send useful info to PC
 	 */
 	public boolean canSeeTargetDebug(L2PcInstance gm, L2Object target)
 	{

+ 12 - 12
L2J_Server_BETA/java/com/l2jserver/gameserver/GeoEngine.java

@@ -88,9 +88,6 @@ public class GeoEngine extends GeoData
 		return nGetHeight((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, z);
 	}
 	
-	/**
-	 * @see com.l2jserver.gameserver.GeoData#getSpawnHeight(int, int, int, int, int)
-	 */
 	@Override
 	public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn)
 	{
@@ -784,7 +781,7 @@ public class GeoEngine extends GeoData
 	}
 	
 	/**
-	 * @param pos
+	 * @param geo_pos 
 	 * @return Block Index: 0-255
 	 */
 	private static int getBlock(int geo_pos)
@@ -793,7 +790,7 @@ public class GeoEngine extends GeoData
 	}
 	
 	/**
-	 * @param pos
+	 * @param geo_pos 
 	 * @return Cell Index: 0-7
 	 */
 	private static int getCell(int geo_pos)
@@ -833,8 +830,8 @@ public class GeoEngine extends GeoData
 	}
 	
 	/**
-	 * @param x
-	 * @param y
+	 * @param geox 
+	 * @param geoy 
 	 * @param z
 	 * @return Nearest Z
 	 */
@@ -911,8 +908,8 @@ public class GeoEngine extends GeoData
 	}
 	
 	/**
-	 * @param x
-	 * @param y
+	 * @param geox 
+	 * @param geoy 
 	 * @param z
 	 * @return One layer higher Z than parameter Z
 	 */
@@ -990,11 +987,12 @@ public class GeoEngine extends GeoData
 	}
 	
 	/**
-	 * @param x
-	 * @param y
+	 * @param geox 
+	 * @param geoy 
 	 * @param zmin
 	 * @param zmax
-	 * @return Z betwen zmin and zmax
+	 * @param spawn 
+	 * @return Z between zmin and zmax
 	 */
 	private static short nGetSpawnHeight(int geox, int geoy, int zmin, int zmax, L2Spawn spawn)
 	{
@@ -1185,7 +1183,9 @@ public class GeoEngine extends GeoData
 	 * @param z
 	 * @param inc_x
 	 * @param inc_y
+	 * @param inc_z 
 	 * @param tz
+	 * @param debug 
 	 * @return True if Char can see target
 	 */
 	private static boolean nLOS(int x, int y, int z, int inc_x, int inc_y, double inc_z, int tz, boolean debug)

+ 2 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/GmListTable.java

@@ -73,6 +73,8 @@ public class GmListTable
 	
 	/**
 	 * Add a L2PcInstance player to the Set _gmList
+	 * @param player 
+	 * @param hidden 
 	 */
 	public void addGm(L2PcInstance player, boolean hidden)
 	{

+ 5 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/LoginServerThread.java

@@ -79,7 +79,9 @@ public class LoginServerThread extends Thread
 	protected static final Logger _log = Logger.getLogger(LoginServerThread.class.getName());
 	protected static final Logger _logAccounting = Logger.getLogger("accounting");
 	
-	/** {@see com.l2jserver.loginserver.LoginServer#PROTOCOL_REV } */
+	/**
+	 * @see com.l2jserver.loginserver.L2LoginServer#PROTOCOL_REV
+	 */
 	private static final int REVISION = 0x0106;
 	private RSAPublicKey _publicKey;
 	private final String _hostname;
@@ -614,7 +616,8 @@ public class LoginServerThread extends Thread
 	}
 	
 	/**
-	 * @param server_gm_only
+	 * @param id
+	 * @param value
 	 */
 	public void sendServerStatus(int id, int value)
 	{

+ 12 - 23
L2J_Server_BETA/java/com/l2jserver/gameserver/SevenSigns.java

@@ -559,6 +559,7 @@ public class SevenSigns
 	/**
 	 * returns true if the given date is in Seal Validation or in Quest Event Results period
 	 * @param date
+	 * @return 
 	 */
 	public boolean isDateInSealValidPeriod(Calendar date)
 	{
@@ -741,8 +742,6 @@ public class SevenSigns
 	
 	/**
 	 * Restores all Seven Signs data and settings, usually called at server startup.
-	 *
-	 * @throws Exception
 	 */
 	protected void restoreSevenSignsData()
 	{
@@ -822,13 +821,8 @@ public class SevenSigns
 	}
 	
 	/**
-	 * Saves all Seven Signs player data.
+	 * Saves all Seven Signs player data.<br>
 	 * Should be called on period change and shutdown only.
-	 * <BR>
-	 *
-	 * @param player
-	 * @param updateSettings
-	 * @throws Exception
 	 */
 	public void saveSevenSignsData()
 	{
@@ -973,16 +967,12 @@ public class SevenSigns
 	}
 	
 	/**
-	 * Used to specify cabal-related details for the specified player. This method
-	 * checks to see if the player has registered before and will update the database
-	 * if necessary.
-	 * <BR>
-	 * Returns the cabal ID the player has joined.
-	 *
-	 * @param player
+	 * Used to specify cabal-related details for the specified player.<br>
+	 * This method checks to see if the player has registered before and will update the database if necessary.
+	 * @param objectId
 	 * @param chosenCabal
 	 * @param chosenSeal
-	 * @return int cabal
+	 * @return the cabal ID the player has joined.
 	 */
 	public int setPlayerInfo(int objectId, int chosenCabal, int chosenSeal)
 	{
@@ -1053,10 +1043,9 @@ public class SevenSigns
 	 * Returns the amount of ancient adena the specified player can claim, if any.<BR>
 	 * If removeReward = True, all the ancient adena owed to them is removed, then
 	 * DB is updated.
-	 *
-	 * @param player
+	 * @param objectId
 	 * @param removeReward
-	 * @return int rewardAmount
+	 * @return
 	 */
 	public int getAncientAdenaReward(int objectId, boolean removeReward)
 	{
@@ -1084,15 +1073,14 @@ public class SevenSigns
 	/**
 	 * Used to add the specified player's seal stone contribution points
 	 * to the current total for their cabal. Returns the point score the
-	 * contribution was worth.
+	 * contribution was worth.<br>
 	 *
 	 * Each stone count <B>must be</B> broken down and specified by the stone's color.
-	 *
-	 * @param player
+	 * @param objectId
 	 * @param blueCount
 	 * @param greenCount
 	 * @param redCount
-	 * @return int contribScore
+	 * @return
 	 */
 	public long addPlayerStoneContrib(int objectId, long blueCount, long greenCount, long redCount)
 	{
@@ -1376,6 +1364,7 @@ public class SevenSigns
 	 * necropolises, who belong to the losing cabal.
 	 * <BR><BR>
 	 * Should only ever called at the beginning of Seal Validation.
+	 * @param compWinner 
 	 */
 	protected void teleLosingCabalFromDungeons(String compWinner)
 	{

+ 2 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/SevenSignsFestival.java

@@ -814,7 +814,7 @@ public class SevenSignsFestival implements SpawnListener
 	/**
 	 * Returns the associated name (level range) to a given festival ID.
 	 *
-	 * @param int festivalID
+	 * @param festivalID
 	 * @return String festivalName
 	 */
 	public static final String getFestivalName(int festivalID)
@@ -929,8 +929,6 @@ public class SevenSignsFestival implements SpawnListener
 	/**
 	 * Restores saved festival data, basic settings from the properties file
 	 * and past high score data from the database.
-	 *
-	 * @throws Exception
 	 */
 	protected void restoreFestivalData()
 	{
@@ -1029,7 +1027,6 @@ public class SevenSignsFestival implements SpawnListener
 	 * If updateSettings = true, then all Seven Signs data is updated in the database.
 	 *
 	 * @param updateSettings
-	 * @throws Exception
 	 */
 	public void saveFestivalData(boolean updateSettings)
 	{
@@ -1202,6 +1199,7 @@ public class SevenSignsFestival implements SpawnListener
 	
 	/**
 	 * Used to reset all festival data at the beginning of a new quest event period.
+	 * @param updateSettings 
 	 */
 	protected void resetFestivalData(boolean updateSettings)
 	{

+ 2 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/Shutdown.java

@@ -66,11 +66,9 @@ public class Shutdown extends Thread
 	private static final String[] MODE_TEXT = { "SIGTERM", "shutting down", "restarting", "aborting" };
 	
 	/**
-	 * This function starts a shutdown countdown from Telnet (Copied from Function startShutdown())
+	 * This function starts a shutdown count down from Telnet (Copied from Function startShutdown())
 	 *
-	 * @param ip IP Which Issued shutdown command
-	 * @param seconds seconds untill shutdown
-	 * @param restart true if the server will restart after shutdown
+	 * @param seconds seconds until shutdown
 	 */
 	private void SendServerQuit(int seconds)
 	{

+ 3 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/ThreadPoolManager.java

@@ -48,9 +48,9 @@ import com.l2jserver.util.StringUtil;
  * </ul>
  * or
  * <ul>
- * <li>{@link #scheduleEffectAtFixedRate(Runnable, long, long)(Runnable, long)} : for effects Tasks that needs to be executed periodicaly.</li>
- * <li>{@link #scheduleGeneralAtFixedRate(Runnable, long, long)(Runnable, long)} : for scheduled Tasks that needs to be executed periodicaly.</li>
- * <li>{@link #scheduleAiAtFixedRate(Runnable, long, long)(Runnable, long)} : for AI Tasks that needs to be executed periodicaly</li>
+ * <li>{@link #scheduleEffectAtFixedRate(Runnable, long, long)} : for effects Tasks that needs to be executed periodicaly.</li>
+ * <li>{@link #scheduleGeneralAtFixedRate(Runnable, long, long)} : for scheduled Tasks that needs to be executed periodicaly.</li>
+ * <li>{@link #scheduleAiAtFixedRate(Runnable, long, long)} : for AI Tasks that needs to be executed periodicaly</li>
  * </ul></p>
  *
  * <p>For all Tasks that should be executed with no delay asynchronously in a ThreadPool there also are usual {@link ThreadPoolExecutor ThreadPools}

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/TradeController.java

@@ -44,7 +44,9 @@ public class TradeController
 	private int _nextListId;
 	private Map<Integer, L2TradeList> _lists = new FastMap<Integer, L2TradeList>();
 	
-	/** Task launching the function for restore count of Item (Clan Hall) */
+	//**
+	// * Task launching the function for restore count of Item (Clan Hall) 
+	// */
 	/*public class RestoreCount implements Runnable
 	{
 		private int _timer;

+ 11 - 8
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/AbstractAI.java

@@ -153,7 +153,7 @@ abstract class AbstractAI implements Ctrl
 	}
 	
 	/**
-	 * Return the L2Character managed by this Accessor AI.<BR><BR>
+	 * @return the L2Character managed by this Accessor AI.
 	 */
 	public L2Character getActor()
 	{
@@ -161,7 +161,7 @@ abstract class AbstractAI implements Ctrl
 	}
 	
 	/**
-	 * Return the current Intention.<BR><BR>
+	 * @return the current Intention.
 	 */
 	public CtrlIntention getIntention()
 	{
@@ -174,7 +174,7 @@ abstract class AbstractAI implements Ctrl
 	}
 	
 	/**
-	 * Return the current cast target.<BR><BR>
+	 * @return the current cast target.
 	 */
 	public L2Character getCastTarget()
 	{
@@ -187,7 +187,7 @@ abstract class AbstractAI implements Ctrl
 	}
 	
 	/**
-	 * Return current attack target.<BR><BR>
+	 * @return current attack target.
 	 */
 	public L2Character getAttackTarget()
 	{
@@ -550,7 +550,8 @@ abstract class AbstractAI implements Ctrl
 	 * Move the actor to Pawn server side AND client side by sending Server->Client packet MoveToPawn <I>(broadcast)</I>.<BR><BR>
 	 *
 	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT><BR><BR>
-	 *
+	 * @param pawn 
+	 * @param offset 
 	 */
 	protected void moveToPawn(L2Object pawn, int offset)
 	{
@@ -622,7 +623,9 @@ abstract class AbstractAI implements Ctrl
 	 * Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation <I>(broadcast)</I>.<BR><BR>
 	 *
 	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT><BR><BR>
-	 *
+	 * @param x 
+	 * @param y 
+	 * @param z 
 	 */
 	protected void moveTo(int x, int y, int z)
 	{
@@ -651,7 +654,7 @@ abstract class AbstractAI implements Ctrl
 	 * Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation <I>(broadcast)</I>.<BR><BR>
 	 *
 	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT><BR><BR>
-	 *
+	 * @param pos 
 	 */
 	protected void clientStopMoving(L2CharPosition pos)
 	{
@@ -838,7 +841,7 @@ abstract class AbstractAI implements Ctrl
 	 * Create and Launch an AI Follow Task to execute every 0.5s, following at specified range.<BR><BR>
 	 *
 	 * @param target The L2Character to follow
-	 *
+	 * @param range 
 	 */
 	public synchronized void startFollow(L2Character target, int range)
 	{

+ 21 - 6
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/Ctrl.java

@@ -60,24 +60,39 @@ import com.l2jserver.gameserver.model.actor.L2Character;
 public interface Ctrl
 {
 	
-	/** the character this AI serves */
+	/**
+	 * the character this AI serves 
+	 * @return
+	 */
 	L2Character getActor();
 	
-	/** get current intention */
+	/**
+	 * get current intention 
+	 * @return
+	 */
 	CtrlIntention getIntention();
 	
-	/** get current ATTACK target */
+	/**
+	 * get current ATTACK target 
+	 * @return
+	 */
 	L2Character getAttackTarget();
 	
-	/** Set general state/intention for AI, with optional data */
+	/**
+	 * Set general state/intention for AI, with optional data 
+	 * @param intention
+	 */
 	void setIntention(CtrlIntention intention);
 	
 	void setIntention(CtrlIntention intention, Object arg0);
 	
 	void setIntention(CtrlIntention intention, Object arg0, Object arg1);
 	
-	/** Event, that notifies about previous step result, or user command,
-	 * that does not change current general intention */
+	/**
+	 * Event, that notifies about previous step result, or user command,
+	 * that does not change current general intention 
+	 * @param evt
+	 */
 	void notifyEvent(CtrlEvent evt);
 	
 	void notifyEvent(CtrlEvent evt, Object arg0);

+ 2 - 5
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2AttackableAI.java

@@ -107,8 +107,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
 	}
 	
 	/**
-	 * Return True if the target is autoattackable (depends on the actor type).<BR><BR>
-	 *
 	 * <B><U> Actor is a L2GuardInstance</U> :</B><BR><BR>
 	 * <li>The target isn't a Folk or a Door</li>
 	 * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
@@ -136,7 +134,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
 	 * <li>The actor is Aggressive</li><BR><BR>
 	 *
 	 * @param target The targeted L2Object
-	 *
+	 * @return True if the target is autoattackable (depends on the actor type).
 	 */
 	private boolean autoAttackCondition(L2Character target)
 	{
@@ -2474,7 +2472,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
 	 * <li>Add the target to the actor _aggroList or update hate if already present </li>
 	 * <li>Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)</li><BR><BR>
 	 *
-	 * @param attacker The L2Character that attacks
 	 * @param aggro The value of hate to add to the actor against the target
 	 *
 	 */
@@ -2526,7 +2523,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
 	}
 	
 	/**
-	 * @param timepass The timepass to set.
+	 * @param TP The timepass to set.
 	 */
 	public void setTimepass(int TP)
 	{

+ 1 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2FortSiegeGuardAI.java

@@ -92,8 +92,6 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
 	}
 	
 	/**
-	 * Return True if the target is autoattackable (depends on the actor type).<BR><BR>
-	 *
 	 * <B><U> Actor is a L2GuardInstance</U> :</B><BR><BR>
 	 * <li>The target isn't a Folk or a Door</li>
 	 * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
@@ -121,7 +119,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
 	 * <li>The actor is Aggressive</li><BR><BR>
 	 *
 	 * @param target The targeted L2Object
-	 *
+	 * @return True if the target is autoattackable (depends on the actor type).
 	 */
 	private boolean autoAttackCondition(L2Character target)
 	{
@@ -783,7 +781,6 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
 	 * <li>Add the target to the actor _aggroList or update hate if already present </li>
 	 * <li>Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)</li><BR><BR>
 	 *
-	 * @param attacker The L2Character that attacks
 	 * @param aggro The value of hate to add to the actor against the target
 	 *
 	 */

+ 1 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2SiegeGuardAI.java

@@ -90,8 +90,6 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
 	}
 	
 	/**
-	 * Return True if the target is autoattackable (depends on the actor type).<BR><BR>
-	 *
 	 * <B><U> Actor is a L2GuardInstance</U> :</B><BR><BR>
 	 * <li>The target isn't a Folk or a Door</li>
 	 * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
@@ -119,7 +117,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
 	 * <li>The actor is Aggressive</li><BR><BR>
 	 *
 	 * @param target The targeted L2Object
-	 *
+	 * @return True if the target is autoattackable (depends on the actor type).
 	 */
 	protected boolean autoAttackCondition(L2Character target)
 	{
@@ -764,7 +762,6 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
 	 * <li>Add the target to the actor _aggroList or update hate if already present </li>
 	 * <li>Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)</li><BR><BR>
 	 *
-	 * @param attacker The L2Character that attacks
 	 * @param aggro The value of hate to add to the actor against the target
 	 *
 	 */

+ 4 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/ai/L2VehicleAI.java

@@ -19,13 +19,14 @@ import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Vehicle;
 
+/**
+ * @author DS
+ */
 public abstract class L2VehicleAI extends L2CharacterAI
 {
 	/**
-	 * 
-	 * @author DS
 	 * Simple AI for vehicles
-	 * 
+	 * @param accessor 
 	 */
 	public L2VehicleAI(L2Vehicle.AIAccessor accessor)
 	{

+ 2 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/cache/FastMRUCache.java

@@ -23,7 +23,8 @@ import javolution.util.FastMap;
 
 /**
  * @author Layane
- *
+ * @param <K> 
+ * @param <V> 
  */
 @SuppressWarnings({ "rawtypes" })
 public class FastMRUCache<K, V> extends FastCollection implements Reusable
@@ -80,8 +81,6 @@ public class FastMRUCache<K, V> extends FastCollection implements Reusable
 	
 	/**
 	 * Returns a set allocated from the stack when executing in a
-	 * {@link javolution.realtime.PoolContext PoolContext}).
-	 *
 	 * @return a new, pre-allocated or recycled set instance.
 	 */
 	public static FastMRUCache newInstance()

+ 2 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/cache/HtmCache.java

@@ -229,8 +229,8 @@ public class HtmCache
 	
 	/**
 	 * Check if an HTM exists and can be loaded
-	 * @param
-	 * path The path to the HTM
+	 * @param path The path to the HTM
+	 * @return 
 	 * */
 	public boolean isLoadable(String path)
 	{

+ 3 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Forum.java

@@ -61,8 +61,8 @@ public class Forum
 	 * {@link com.l2jserver.gameserver.communitybbs.Manager.ForumsBBSManager#
 	 * addForum(com.l2jserver.gameserver.communitybbs.BB.Forum)} to add forum
 	 * to the forums manager.
-	 *
-	 * @param i
+	 * @param Forumid
+	 * @param FParent
 	 */
 	public Forum(int Forumid, Forum FParent)
 	{
@@ -80,6 +80,7 @@ public class Forum
 	 * @param parent
 	 * @param type
 	 * @param perm
+	 * @param OwnerID 
 	 */
 	public Forum(String name, Forum parent, int type, int perm, int OwnerID)
 	{

+ 9 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Post.java

@@ -44,12 +44,18 @@ public class Post
 		public int postForumId;
 		public String postTxt;
 	}
+	
 	private List<CPost> _post;
+	//public enum ConstructorType {REPLY, CREATE };
+	
 	/**
-	 * @param restore
-	 * @param t
+	 * @param _PostOwner
+	 * @param _PostOwnerID
+	 * @param date
+	 * @param tid
+	 * @param _PostForumID
+	 * @param txt
 	 */
-	//public enum ConstructorType {REPLY, CREATE };
 	public Post(String _PostOwner,int _PostOwnerID,long date,int tid,int _PostForumID,String txt)
 	{
 		_post = new FastList<CPost>();

+ 10 - 10
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/BB/Topic.java

@@ -40,15 +40,15 @@ public class Topic
 	private int _cReply;
 	
 	/**
-	 * @param restaure
-	 * @param i
-	 * @param j
-	 * @param string
-	 * @param k
-	 * @param string2
-	 * @param l
-	 * @param m
-	 * @param n
+	 * @param ct
+	 * @param id
+	 * @param fid
+	 * @param name
+	 * @param date
+	 * @param oname
+	 * @param oid
+	 * @param type
+	 * @param Creply
 	 */
 	public Topic(ConstructorType ct, int id, int fid, String name, long date, String oname, int oid, int type, int Creply)
 	{
@@ -135,7 +135,7 @@ public class Topic
 	}
 	
 	/**
-	 *
+	 * @param f 
 	 */
 	public void deleteme(Forum f)
 	{

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/BaseBBSManager.java

@@ -56,6 +56,7 @@ public abstract class BaseBBSManager
 	
 	/**
 	 * @param html
+	 * @param acha 
 	 */
 	protected void send1001(String html, L2PcInstance acha)
 	{
@@ -66,7 +67,7 @@ public abstract class BaseBBSManager
 	}
 	
 	/**
-	 * @param i
+	 * @param acha 
 	 */
 	protected void send1002(L2PcInstance acha)
 	{
@@ -77,6 +78,7 @@ public abstract class BaseBBSManager
 	 * @param activeChar
 	 * @param string
 	 * @param string2
+	 * @param string3 
 	 */
 	protected void send1002(L2PcInstance activeChar, String string, String string2, String string3)
 	{

+ 6 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/ForumsBBSManager.java

@@ -96,7 +96,8 @@ public class ForumsBBSManager extends BaseBBSManager
 	}
 	
 	/**
-	 * @param string
+	 * 
+	 * @param Name
 	 * @return
 	 */
 	public Forum getForumByName(String Name)
@@ -114,7 +115,10 @@ public class ForumsBBSManager extends BaseBBSManager
 	
 	/**
 	 * @param name
-	 * @param forumByName
+	 * @param parent
+	 * @param type
+	 * @param perm
+	 * @param oid
 	 * @return
 	 */
 	public Forum createNewForum(String name, Forum parent, int type, int perm, int oid)

+ 3 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/PostBBSManager.java

@@ -136,7 +136,7 @@ public class PostBBSManager extends BaseBBSManager
 	
 	/**
 	 * @param topic
-	 * @param forumByID
+	 * @param forum 
 	 * @param activeChar
 	 * @param idp
 	 */
@@ -157,11 +157,10 @@ public class PostBBSManager extends BaseBBSManager
 	}
 	
 	/**
-	 * @param posttByTopic
-	 * @param forumByID
+	 * @param topic 
+	 * @param forum 
 	 * @param activeChar
 	 * @param ind
-	 * @param idf
 	 */
 	private void showPost(Topic topic, Forum forum, L2PcInstance activeChar, int ind)
 	{

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/RegionBBSManager.java

@@ -166,6 +166,7 @@ public class RegionBBSManager extends BaseBBSManager
 	
 	/**
 	 * @param activeChar
+	 * @param page 
 	 */
 	private void showOldCommunity(L2PcInstance activeChar, int page)
 	{

+ 6 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/communitybbs/Manager/TopicBBSManager.java

@@ -255,7 +255,7 @@ public class TopicBBSManager extends BaseBBSManager
 	}
 	
 	/**
-	 * @param forumByID
+	 * @param forum 
 	 * @param activeChar
 	 * @param idf
 	 */
@@ -325,7 +325,10 @@ public class TopicBBSManager extends BaseBBSManager
 	}
 	
 	/**
-	 * @param memo
+	 * @param forum 
+	 * @param activeChar 
+	 * @param index 
+	 * @param idf 
 	 */
 	private void showTopics(Forum forum, L2PcInstance activeChar, int index, int idf)
 	{
@@ -354,6 +357,7 @@ public class TopicBBSManager extends BaseBBSManager
 	/**
 	 * @param forum
 	 * @param activeChar
+	 * @param index 
 	 */
 	private void showMemoTopics(Forum forum, L2PcInstance activeChar, int index)
 	{

+ 3 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/AccessLevels.java

@@ -189,6 +189,9 @@ public class AccessLevels
 		return accessLevel;
 	}
 	
+	/**
+	 * @param accessLevel
+	 */
 	public void addBanAccessLevel(int accessLevel)
 	{
 		synchronized (_accessLevels)

+ 1 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/AugmentationData.java

@@ -510,9 +510,8 @@ public class AugmentationData
 	
 	/**
 	 * Generate a new random augmentation
-	 * @param item
 	 * @param lifeStoneLevel
-	 * @param lifeSoneGrade
+	 * @param lifeStoneGrade
 	 * @param bodyPart
 	 * @return L2Augmentation
 	 */

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/ClanTable.java

@@ -146,6 +146,7 @@ public class ClanTable
 	 * Creates a new clan and store clan info to database
 	 *
 	 * @param player
+	 * @param clanName 
 	 * @return NULL if clan with same name already exists
 	 */
 	public L2Clan createClan(L2PcInstance player, String clanName)

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/EnchantGroupsTable.java

@@ -218,6 +218,7 @@ public class EnchantGroupsTable
 	}
 	
 	/**
+	 * @param id 
 	 * @return L2EnchantSkillGroup
 	 */
 	public L2EnchantSkillGroup getEnchantSkillGroupById(int id)

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/EventDroplist.java

@@ -92,7 +92,7 @@ public class EventDroplist
 	}
 	
 	/**
-	 * Return all DateDrop of EventDroplist allNpcDateDrops within the date range.<BR><BR>
+	 * @return all DateDrop of EventDroplist allNpcDateDrops within the date range.
 	 */
 	public List<DateDrop> getAllDrops()
 	{

+ 3 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/FishTable.java

@@ -100,9 +100,9 @@ public class FishTable
 	}
 	
 	/**
-	 * @param Fish - lvl
-	 * @param Fish - type
-	 * @param Fish - group
+	 * @param lvl
+	 * @param type
+	 * @param group
 	 * @return List of Fish that can be fished
 	 */
 	public List<FishData> getfish(int lvl, int type, int group)

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/HelperBuffTable.java

@@ -99,6 +99,8 @@ public class HelperBuffTable
 	
 	/**
 	 * Load the Newbie Helper Buff list from SQL Table helper_buff_list
+	 * @param HelperBuffData 
+	 * @throws Exception 
 	 */
 	private void fillHelperBuffTable(ResultSet HelperBuffData) throws Exception
 	{
@@ -151,7 +153,7 @@ public class HelperBuffTable
 	}
 	
 	/**
-	 * Return the Helper Buff List
+	 * @return the Helper Buff List
 	 */
 	public List<L2HelperBuff> getHelperBuffTable()
 	{

+ 7 - 8
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/ItemTable.java

@@ -171,8 +171,7 @@ public class ItemTable
 	}
 	
 	/**
-	 * Returns a new object Item
-	 * @return
+	 * @return a new object Item
 	 */
 	public Item newItem()
 	{
@@ -212,6 +211,7 @@ public class ItemTable
 	
 	/**
 	 * Builds a variable in which all items are putting in in function of their ID.
+	 * @param size 
 	 */
 	private void buildFastLookupTable(int size)
 	{
@@ -362,12 +362,11 @@ public class ItemTable
 	 * <B><U> Actions</U> :</B><BR><BR>
 	 * <li>Sets L2ItemInstance parameters to be unusable </li>
 	 * <li>Removes the L2ItemInstance object to _allObjects of L2world </li>
-	 * <li>Logs Item delettion according to log settings</li><BR><BR>
-	 *
-	 * @param process : String Identifier of process triggering this action
-	 * @param itemId : int Item Identifier of the item to be created
-	 * @param actor : L2PcInstance Player requesting the item destroy
-	 * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
+	 * <li>Logs Item deletion according to log settings</li><BR><BR>
+	 * @param process a string identifier of process triggering this action.
+	 * @param item the item instance to be destroyed.
+	 * @param actor the player requesting the item destroy.
+	 * @param reference the object referencing current action like NPC selling item or previous item in transformation.
 	 */
 	public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
 	{

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/LevelUpData.java

@@ -101,7 +101,7 @@ public class LevelUpData
 	}
 	
 	/**
-	 * @param template id
+	 * @param classId
 	 * @return
 	 */
 	public L2LvlupData getTemplate(int classId)

+ 6 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/MultiSell.java

@@ -94,6 +94,12 @@ public class MultiSell
 	 * 		  be at +0
 	 * 3) apply taxes: Uses the "taxIngredient" entry in order to add a certain amount of adena to the ingredients
 	 * 4) additional product and ingredient multipliers
+	 * @param listId 
+	 * @param player 
+	 * @param npc 
+	 * @param inventoryOnly 
+	 * @param productMultiplier 
+	 * @param ingredientMultiplier 
 	 */
 	public final void separateAndSend(int listId, L2PcInstance player, L2Npc npc, boolean inventoryOnly, double productMultiplier, double ingredientMultiplier)
 	{

+ 2 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/NpcTable.java

@@ -901,9 +901,9 @@ public class NpcTable
 		
 		return list.toArray(new L2NpcTemplate[list.size()]);
 	}
-	
+
 	/**
-	 * @param class1
+	 * @param clazz
 	 * @return
 	 */
 	public Set<Integer> getAllNpcOfL2jClass(Class<?> clazz)

+ 2 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/PetDataTable.java

@@ -290,8 +290,9 @@ public class PetDataTable
 	}
 	
 	/**
+	 * @param npcId 
+	 * @return 
 	 * @see L2PetData#getFood()
-	 * 
 	 */
 	@Deprecated
 	public static int[] getFoodItemId(int npcId)

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillTable.java

@@ -136,7 +136,9 @@ public class SkillTable
 	}
 	
 	/**
-	 * Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
+	 * @param addNoble 
+	 * @param hasCastle 
+	 * @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
 	 */
 	public L2Skill[] getSiegeSkills(boolean addNoble, boolean hasCastle)
 	{

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillTreesData.java

@@ -753,7 +753,7 @@ public final class SkillTreesData
 	
 	/**
 	 * Some transformations are not available for some races.
-	 * @param playerthe transformation skill learning player.
+	 * @param player the transformation skill learning player.
 	 * @return all the available Transformation skills for a given {@code player}.
 	 */
 	public FastList<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)

+ 4 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SpawnTable.java

@@ -309,9 +309,10 @@ public class SpawnTable
 	
 	/**
 	 * Get all the spawn of a NPC<BR><BR>
-	 *
-	 * @param npcId : ID of the NPC to find.
-	 * @return
+	 * @param activeChar
+	 * @param npcId
+	 * @param teleportIndex
+	 * @param showposition
 	 */
 	public void findNPCInstances(L2PcInstance activeChar, int npcId, int teleportIndex, boolean showposition)
 	{

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SummonEffectsTable.java

@@ -87,7 +87,9 @@ public class SummonEffectsTable
 		}
 	}
 	
-	/** Common **/
+	/**
+	 * @return
+	 */
 	public static SummonEffectsTable getInstance()
 	{
 		return SingletonHolder._instance;

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/TeleportLocationTable.java

@@ -128,7 +128,7 @@ public class TeleportLocationTable
 	}
 	
 	/**
-	 * @param template id
+	 * @param id
 	 * @return
 	 */
 	public L2TeleportLocation getTemplate(int id)

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IChatHandler.java

@@ -28,6 +28,7 @@ public interface IChatHandler
 	 * @param type
 	 * @param activeChar
 	 * @param target
+	 * @param text 
 	 */
 	public void handleChat(int type, L2PcInstance activeChar, String target, String text);
 	

+ 3 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IItemHandler.java

@@ -33,9 +33,9 @@ public interface IItemHandler
 	
 	/**
 	 * Launch task associated to the item.
-	 * @param playable : L2PlayableInstance designating the player
-	 * @param item : L2ItemInstance designating the item to use
-	 * @param forceUse: ctrl hold on item use
+	 * @param playable L2PlayableInstance designating the player
+	 * @param item L2ItemInstance designating the item to use
+	 * @param forceUse ctrl hold on item use
 	 */
 	public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse);
 }

+ 2 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/ISkillHandler.java

@@ -34,9 +34,8 @@ public interface ISkillHandler
 	/**
 	 * this is the worker method that is called when using an item.
 	 * @param activeChar
-	 * @param item
-	 * @param target
-	 * @return count reduction after usage
+	 * @param skill
+	 * @param targets
 	 */
 	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
 	

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IUserCommandHandler.java

@@ -29,8 +29,8 @@ public interface IUserCommandHandler
 	public static Logger _log = Logger.getLogger(IUserCommandHandler.class.getName());
 	/**
 	 * this is the worker method that is called when someone uses an admin command.
+	 * @param id
 	 * @param activeChar
-	 * @param command
 	 * @return command success
 	 */
 	public boolean useUserCommand(int id, L2PcInstance activeChar);

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/IVoicedCommandHandler.java

@@ -31,6 +31,7 @@ public interface IVoicedCommandHandler
 	 * this is the worker method that is called when someone uses an admin command.
 	 * @param activeChar
 	 * @param command
+	 * @param params 
 	 * @return command success
 	 */
 	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params);

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/handler/ItemHandler.java

@@ -67,7 +67,7 @@ public class ItemHandler
 	
 	/**
 	 * Returns the handler of the item
-	 * @param itemId : int designating the itemID
+	 * @param item
 	 * @return IItemHandler
 	 */
 	public IItemHandler getItemHandler(L2EtcItem item)

+ 2 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/idfactory/IdFactory.java

@@ -316,8 +316,8 @@ public abstract class IdFactory
 	}
 	
 	/**
-	 * @param con
 	 * @return
+	 * @throws Exception 
 	 * @throws SQLException
 	 */
 	protected final int[] extractUsedObjectIDTable() throws Exception
@@ -404,8 +404,7 @@ public abstract class IdFactory
 	/**
 	 * return a used Object ID back to the pool
 	 * 
-	 * @param object
-	 *            ID
+	 * @param id
 	 */
 	public abstract void releaseId(int id);
 	

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/idfactory/StackIDFactory.java

@@ -145,7 +145,7 @@ public class StackIDFactory extends IdFactory
 	
 	/**
 	 * return a used Object ID back to the pool
-	 * @param object ID
+	 * @param id
 	 */
 	@Override
 	public synchronized void releaseId(int id)

+ 15 - 20
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/AntiFeedManager.java

@@ -119,14 +119,13 @@ public class AntiFeedManager
 	}
 
 	/**
-	 * If number of all simultaneous connections from player's IP address lower than max
-	 * then increment connection count and return true.
-	 * Returns false if number of all simultaneous connections from player's IP address
-	 * higher than max.
+	 * 
 	 * @param eventId
 	 * @param player
 	 * @param max
-	 * @return
+	 * @return If number of all simultaneous connections from player's IP address lower than max
+	 * then increment connection count and return true.<br>
+	 * False if number of all simultaneous connections from player's IP address higher than max.
 	 */
 	public final boolean tryAddPlayer(int eventId, L2PcInstance player, int max)
 	{
@@ -134,14 +133,12 @@ public class AntiFeedManager
 	}
 
 	/**
-	 * If number of all simultaneous connections from player's IP address lower than max
-	 * then increment connection count and return true.
-	 * Returns false if number of all simultaneous connections from player's IP address
-	 * higher than max.
+	 * 
 	 * @param eventId
-	 * @param player
+	 * @param client
 	 * @param max
-	 * @return
+	 * @return If number of all simultaneous connections from player's IP address lower than max then increment connection count and return true.<br>
+	 * False if number of all simultaneous connections from player's IP address higher than max.
 	 */
 	public final boolean tryAddClient(int eventId, L2GameClient client, int max)
 	{
@@ -172,10 +169,9 @@ public class AntiFeedManager
 
 	/**
 	 * Decreasing number of active connection from player's IP address
-	 * Returns true if success and false if any problem detected.
 	 * @param eventId
 	 * @param player
-	 * @return
+	 * @return true if success and false if any problem detected.
 	 */
 	public final boolean removePlayer(int eventId, L2PcInstance player)
 	{
@@ -203,7 +199,7 @@ public class AntiFeedManager
 
 	/**
 	 * Remove player connection IP address from all registered events lists.
-	 * @param player
+	 * @param client
 	 */
 	public final void onDisconnect(L2GameClient client)
 	{
@@ -226,10 +222,9 @@ public class AntiFeedManager
 	}
 
 	/**
-	 * Returns maximum number of allowed connections (whitelist + max)
 	 * @param player
 	 * @param max
-	 * @return
+	 * @return maximum number of allowed connections (whitelist + max)
 	 */
 	public final int getLimit(L2PcInstance player, int max)
 	{
@@ -237,10 +232,9 @@ public class AntiFeedManager
 	}
 
 	/**
-	 * Returns maximum number of allowed connections (whitelist + max)
 	 * @param client
 	 * @param max
-	 * @return
+	 * @return maximum number of allowed connections (whitelist + max)
 	 */
 	public final int getLimit(L2GameClient client, int max)
 	{
@@ -257,8 +251,9 @@ public class AntiFeedManager
 		private int _num = 0;
 
 		/**
-		 * Returns true if successfully incremented number of connections
 		 * and false if maximum number is reached.
+		 * @param max 
+		 * @return true if successfully incremented number of connections
 		 */
 		public final synchronized boolean testAndIncrement(int max)
 		{
@@ -271,7 +266,7 @@ public class AntiFeedManager
 		}
 
 		/**
-		 * Returns true if all connections are removed
+		 * @return true if all connections are removed
 		 */
 		public final synchronized boolean testAndDecrement()
 		{

+ 4 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/AuctionManager.java

@@ -146,7 +146,10 @@ public class AuctionManager
 		return _auctions;
 	}
 	
-	/** Init Clan NPC aution */
+	/**
+	 * Init Clan NPC aution 
+	 * @param id
+	 */
 	public void initNPC(int id)
 	{
 		int i;

+ 6 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/BoatManager.java

@@ -150,6 +150,9 @@ public class BoatManager
 	
 	/**
 	 * Broadcast one packet in both path points
+	 * @param point1 
+	 * @param point2 
+	 * @param packet 
 	 */
 	public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
 	{
@@ -159,6 +162,9 @@ public class BoatManager
 	
 	/**
 	 * Broadcast several packets in both path points
+	 * @param point1 
+	 * @param point2 
+	 * @param packets 
 	 */
 	public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
 	{

+ 36 - 10
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/ClanHallManager.java

@@ -139,19 +139,25 @@ public final class ClanHallManager
 		return _allClanHalls;
 	}
 
-	/** Get Map with all FreeClanHalls */
+	/**
+	 * @return all FreeClanHalls
+	 */
 	public final Map<Integer, AuctionableHall> getFreeClanHalls()
 	{
 		return _freeClanHall;
 	}
 	
-	/** Get Map with all ClanHalls that have owner*/
+	/**
+	 * @return all ClanHalls that have owner
+	 */
 	public final Map<Integer, AuctionableHall> getClanHalls()
 	{
 		return _clanHall;
 	}
 	
-	/** Get Map with all ClanHalls*/
+	/**
+	 * @return all ClanHalls
+	 */
 	public final Map<Integer, AuctionableHall> getAllAuctionableClanHalls()
 	{
 		return _allAuctionableClanHalls;
@@ -162,7 +168,10 @@ public final class ClanHallManager
 		_allClanHalls.put(hall.getId(), hall);
 	}
 
-	/** Check is free ClanHall */
+	/**
+	 * @param chId 
+	 * @return true is free ClanHall
+	 */
 	public final boolean isFree(int chId)
 	{
 		if (_freeClanHall.containsKey(chId))
@@ -170,7 +179,10 @@ public final class ClanHallManager
 		return false;
 	}
 	
-	/** Free a ClanHall */
+	/**
+	 * Free a ClanHall 
+	 * @param chId
+	 */
 	public final synchronized void setFree(int chId)
 	{
 		_freeClanHall.put(chId, _clanHall.get(chId));
@@ -179,7 +191,11 @@ public final class ClanHallManager
 		_clanHall.remove(chId);
 	}
 	
-	/** Set ClanHallOwner */
+	/**
+	 * Set ClanHallOwner
+	 * @param chId 
+	 * @param clan
+	 */
 	public final synchronized void setOwner(int chId, L2Clan clan)
 	{
 		if (!_clanHall.containsKey(chId))
@@ -193,7 +209,10 @@ public final class ClanHallManager
 		_clanHall.get(chId).setOwner(clan);
 	}
 	
-	/** Get Clan Hall by Id */
+	/**
+	 * @param clanHallId 
+	 * @return Clan Hall by Id
+	 */
 	public final ClanHall getClanHallById(int clanHallId)
 	{
 		return _allClanHalls.get(clanHallId);
@@ -203,9 +222,13 @@ public final class ClanHallManager
 	{
 		return _allAuctionableClanHalls.get(clanHallId);
 	}
-
 	
-	/** Get Clan Hall by x,y,z */
+	/**
+	 * @param x 
+	 * @param y 
+	 * @param z 
+	 * @return Clan Hall by x,y,z 
+	 */
 	public final ClanHall getClanHall(int x, int y, int z)
 	{
 		for (ClanHall temp : getAllClanHalls().values())
@@ -252,7 +275,10 @@ public final class ClanHallManager
 		return null;
 	}
 	
-	/** Get Clan Hall by Owner */
+	/**
+	 * @param clan 
+	 * @return Clan Hall by Owner
+	 */
 	public final AuctionableHall getClanHallByOwner(L2Clan clan)
 	{
 		for (Map.Entry<Integer, AuctionableHall> ch : _clanHall.entrySet())

+ 4 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/DayNightSpawnManager.java

@@ -83,10 +83,10 @@ public class DayNightSpawnManager
 	
 	/**
 	 * Manage Spawn/Respawn
-	 * Arg 1 : List with spawns must be unspawned
-	 * Arg 2 : List with spawns must be spawned
-	 * Arg 3 : String for log info for unspawned L2NpcInstance
-	 * Arg 4 : String for log info for spawned L2NpcInstance
+	 * @param unSpawnCreatures List with spawns must be unspawned
+	 * @param spawnCreatures List with spawns must be spawned
+	 * @param UnspawnLogInfo String for log info for unspawned L2NpcInstance
+	 * @param SpawnLogInfo String for log info for spawned L2NpcInstance
 	 */
 	private void spawnCreatures(List<L2Spawn> unSpawnCreatures, List<L2Spawn> spawnCreatures, String UnspawnLogInfo,
 			String SpawnLogInfo)

+ 2 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/DuelManager.java

@@ -153,9 +153,9 @@ public class DuelManager
 	}
 	
 	/**
-	 * Registers a debuff which will be removed if the duel ends
+	 * Registers a buff which will be removed if the duel ends
 	 * @param player
-	 * @param debuff
+	 * @param buff
 	 */
 	public void onBuff(L2PcInstance player, L2Effect buff)
 	{

+ 4 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/FortSiegeManager.java

@@ -84,8 +84,9 @@ public class FortSiegeManager
 	}
 	
 	/**
-	 * Return true if character summon<BR><BR>
 	 * @param activeChar The L2Character of the character can summon
+	 * @param isCheckOnly 
+	 * @return true if character summon
 	 */
 	public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
 	{
@@ -111,8 +112,9 @@ public class FortSiegeManager
 	}
 	
 	/**
-	 * Return true if the clan is registered or owner of a fort<BR><BR>
 	 * @param clan The L2Clan of the player
+	 * @param fortid 
+	 * @return true if the clan is registered or owner of a fort
 	 */
 	public final boolean checkIsRegistered(L2Clan clan, int fortid)
 	{

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/GrandBossManager.java

@@ -296,6 +296,7 @@ public class GrandBossManager
 	
 	/**
 	 * Adds a L2GrandBossInstance to the list of bosses.
+	 * @param boss 
 	 */
 	public void addBoss(L2GrandBossInstance boss)
 	{

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/HandysBlockCheckerManager.java

@@ -147,6 +147,7 @@ public final class HandysBlockCheckerManager
 	 * arena manager) and send the needed server ->  client packets
 	 * @param player
 	 * @param arenaId
+	 * @return 
 	 */
 	public boolean addPlayerToArena(L2PcInstance player, int arenaId)
 	{
@@ -224,6 +225,7 @@ public final class HandysBlockCheckerManager
 	 * his team mates / enemy team mates
 	 * @param player
 	 * @param arenaId
+	 * @param team 
 	 */
 	public void removePlayer(L2PcInstance player, int arenaId, int team)
 	{
@@ -327,7 +329,7 @@ public final class HandysBlockCheckerManager
 	/**
 	 * Called when played logs out while participating
 	 * in Block Checker Event
-	 * @param L2PcInstance player
+	 * @param player
 	 */
 	public void onDisconnect(L2PcInstance player)
 	{

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/HellboundManager.java

@@ -37,6 +37,7 @@ public class HellboundManager
 	
 	/**
 	 * Returns true if Hellbound is locked
+	 * @return 
 	 */
 	public boolean isLocked()
 	{

+ 2 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/MapRegionManager.java

@@ -256,8 +256,8 @@ public class MapRegionManager
 	
 	/**
 	 * Get town name by character position
-	 * @param townId
-	 * @return String
+	 * @param activeChar
+	 * @return
 	 */
 	public String getClosestTownName(L2Character activeChar)
 	{

+ 10 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/MercTicketManager.java

@@ -216,6 +216,8 @@ public class MercTicketManager
 	/**
 	 * Checks if the passed item has reached the limit of number of dropped
 	 * tickets that this SPECIFIC item may have in its castle
+	 * @param itemId 
+	 * @return 
 	 */
 	public boolean isAtTypeLimit(int itemId)
 	{
@@ -245,6 +247,8 @@ public class MercTicketManager
 	/**
 	 * Checks if the passed item belongs to a castle which has reached its limit
 	 * of number of dropped tickets.
+	 * @param itemId 
+	 * @return 
 	 */
 	public boolean isAtCasleLimit(int itemId)
 	{
@@ -292,6 +296,10 @@ public class MercTicketManager
 	 * 3) create a copy of the item to drop in the world
 	 * returns the id of the mercenary npc that was added to the spawn
 	 * returns -1 if this fails.
+	 * @param itemId 
+	 * @param activeChar 
+	 * @param messages 
+	 * @return 
 	 */
 	public int addTicket(int itemId, L2PcInstance activeChar, String[] messages)
 	{
@@ -349,6 +357,7 @@ public class MercTicketManager
 	/**
 	 * Delete all tickets from a castle;
 	 * remove the items from the world and remove references to them from this class
+	 * @param castleId 
 	 */
 	public void deleteTickets(int castleId)
 	{
@@ -368,6 +377,7 @@ public class MercTicketManager
 	/**
 	 * remove a single ticket and its associated spawn from the world
 	 * (used when the castle lord picks up a ticket, for example)
+	 * @param item 
 	 */
 	public void removeTicket(L2ItemInstance item)
 	{

+ 28 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/SiegeGuardManager.java

@@ -50,7 +50,9 @@ public class SiegeGuardManager
 	// =========================================================
 	// Method - Public
 	/**
-	 * Add guard.<BR><BR>
+	 * Add guard.
+	 * @param activeChar 
+	 * @param npcId 
 	 */
 	public void addSiegeGuard(L2PcInstance activeChar, int npcId)
 	{
@@ -60,7 +62,12 @@ public class SiegeGuardManager
 	}
 	
 	/**
-	 * Add guard.<BR><BR>
+	 * Add guard.
+	 * @param x 
+	 * @param y 
+	 * @param z 
+	 * @param heading 
+	 * @param npcId 
 	 */
 	public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
 	{
@@ -68,7 +75,9 @@ public class SiegeGuardManager
 	}
 	
 	/**
-	 * Hire merc.<BR><BR>
+	 * Hire merc.
+	 * @param activeChar 
+	 * @param npcId 
 	 */
 	public void hireMerc(L2PcInstance activeChar, int npcId)
 	{
@@ -78,7 +87,12 @@ public class SiegeGuardManager
 	}
 	
 	/**
-	 * Hire merc.<BR><BR>
+	 * Hire merc.
+	 * @param x 
+	 * @param y 
+	 * @param z 
+	 * @param heading 
+	 * @param npcId 
 	 */
 	public void hireMerc(int x, int y, int z, int heading, int npcId)
 	{
@@ -88,6 +102,10 @@ public class SiegeGuardManager
 	/**
 	 * Remove a single mercenary, identified by the npcId and location.
 	 * Presumably, this is used when a castle lord picks up a previously dropped ticket
+	 * @param npcId 
+	 * @param x 
+	 * @param y 
+	 * @param z 
 	 */
 	public void removeMerc(int npcId, int x, int y, int z)
 	{
@@ -242,6 +260,12 @@ public class SiegeGuardManager
 	
 	/**
 	 * Save guards.<BR><BR>
+	 * @param x 
+	 * @param y 
+	 * @param z 
+	 * @param heading 
+	 * @param npcId 
+	 * @param isHire 
 	 */
 	private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
 	{

+ 4 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/SiegeManager.java

@@ -86,8 +86,9 @@ public class SiegeManager
 	}
 	
 	/**
-	 * Return true if character summon<BR><BR>
 	 * @param activeChar The L2Character of the character can summon
+	 * @param isCheckOnly 
+	 * @return true if character summon
 	 */
 	public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
 	{
@@ -113,8 +114,9 @@ public class SiegeManager
 	}
 	
 	/**
-	 * Return true if the clan is registered or owner of a castle<BR><BR>
 	 * @param clan The L2Clan of the player
+	 * @param castleid 
+	 * @return true if the clan is registered or owner of a castle
 	 */
 	public final boolean checkIsRegistered(L2Clan clan, int castleid)
 	{

+ 5 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/TerritoryWarManager.java

@@ -166,8 +166,9 @@ public class TerritoryWarManager implements Siegable
 	}
 	
 	/**
-	 * Return true if the clan is registered<BR><BR>
+	 * @param castleId 
 	 * @param clan The L2Clan of the player
+	 * @return true if the clan is registered
 	 */
 	public final boolean checkIsRegistered(int castleId, L2Clan clan)
 	{
@@ -188,8 +189,9 @@ public class TerritoryWarManager implements Siegable
 	}
 	
 	/**
-	 * Return true if the player is registered<BR><BR>
-	 * @param integer The objectId of the player
+	 * @param castleId
+	 * @param objId
+	 * @return true if the player is registered
 	 */
 	public final boolean checkIsRegistered(int castleId, int objId)
 	{

+ 10 - 7
L2J_Server_BETA/java/com/l2jserver/gameserver/instancemanager/ZoneManager.java

@@ -65,6 +65,9 @@ public class ZoneManager
 	private int _lastDynamicId = 300000;
 	private List<L2ItemInstance> _debugItems;
 	
+	/**
+	 * @return
+	 */
 	public static final ZoneManager getInstance()
 	{
 		return SingletonHolder._instance;
@@ -446,7 +449,8 @@ public class ZoneManager
 	
 	/**
 	 * Add new zone
-	 *
+	 * @param <T> 
+	 * @param id 
 	 * @param zone
 	 */
 	@SuppressWarnings("unchecked")
@@ -511,6 +515,7 @@ public class ZoneManager
 	
 	/**
 	 * Get zone by ID and zone class
+	 * @param <T> 
 	 * @param id
 	 * @param zoneType
 	 * @return zone
@@ -533,11 +538,10 @@ public class ZoneManager
 	}
 	
 	/**
-	 * Returns zone from where the object is located by type
-	 *
+	 * @param <T> 
 	 * @param object
 	 * @param type
-	 * @return zone
+	 * @return zone from where the object is located by type
 	 */
 	public <T extends L2ZoneType> T getZone(L2Object object, Class<T> type)
 	{
@@ -586,13 +590,12 @@ public class ZoneManager
 	}
 	
 	/**
-	 * Returns zone from given coordinates
-	 * 
+	 * @param <T> 
 	 * @param x
 	 * @param y
 	 * @param z
 	 * @param type
-	 * @return zone
+	 * @return zone from given coordinates
 	 */
 	@SuppressWarnings("unchecked")
 	public <T extends L2ZoneType> T getZone(int x, int y, int z, Class<T> type)

+ 31 - 30
L2J_Server_BETA/java/com/l2jserver/gameserver/model/AutoChatHandler.java

@@ -146,9 +146,9 @@ public class AutoChatHandler implements SpawnListener
 	 * <BR>
 	 * Returns the associated auto chat instance.
 	 *
-	 * @param int npcId
-	 * @param String[] chatTexts
-	 * @param int chatDelay (-1 = default delay)
+	 * @param npcId
+	 * @param chatTexts
+	 * @param chatDelay (-1 = default delay)
 	 * @return AutoChatInstance chatInst
 	 */
 	public AutoChatInstance registerGlobalChat(int npcId, String[] chatTexts, long chatDelay)
@@ -163,9 +163,9 @@ public class AutoChatHandler implements SpawnListener
 	 * <BR>
 	 * Returns the associated auto chat instance.
 	 *
-	 * @param L2Npc npcInst
-	 * @param String[] chatTexts
-	 * @param int chatDelay (-1 = default delay)
+	 * @param npcInst
+	 * @param chatTexts
+	 * @param chatDelay (-1 = default delay)
 	 * @return AutoChatInstance chatInst
 	 */
 	public AutoChatInstance registerChat(L2Npc npcInst, String[] chatTexts, long chatDelay)
@@ -197,8 +197,8 @@ public class AutoChatHandler implements SpawnListener
 	 * Removes and cancels ALL auto chat definition for the given NPC ID,
 	 * and removes its chat instance if it exists.
 	 *
-	 * @param int npcId
-	 * @return boolean removedSuccessfully
+	 * @param npcId
+	 * @return removedSuccessfully
 	 */
 	public boolean removeChat(int npcId)
 	{
@@ -209,8 +209,8 @@ public class AutoChatHandler implements SpawnListener
 	/**
 	 * Removes and cancels ALL auto chats for the given chat instance.
 	 *
-	 * @param AutoChatInstance chatInst
-	 * @return boolean removedSuccessfully
+	 * @param chatInst
+	 * @return {@code true} if the chat is removed successfully.
 	 */
 	public boolean removeChat(AutoChatInstance chatInst)
 	{
@@ -230,8 +230,8 @@ public class AutoChatHandler implements SpawnListener
 	 * Returns the associated auto chat instance either by the given NPC ID
 	 * or object ID.
 	 *
-	 * @param int id
-	 * @param boolean byObjectId
+	 * @param id
+	 * @param byObjectId
 	 * @return AutoChatInstance chatInst
 	 */
 	public AutoChatInstance getAutoChatInstance(int id, boolean byObjectId)
@@ -250,7 +250,7 @@ public class AutoChatHandler implements SpawnListener
 	 * Sets the active state of all auto chat instances to that specified,
 	 * and cancels the scheduled chat task if necessary.
 	 *
-	 * @param boolean isActive
+	 * @param isActive
 	 */
 	public void setAutoChatActive(boolean isActive)
 	{
@@ -264,6 +264,7 @@ public class AutoChatHandler implements SpawnListener
 	 * <BR><BR>
 	 * If an auto chat instance is set to be "global", all instances matching the registered
 	 * NPC ID will be added to that chat instance.
+	 * @param npc 
 	 */
 	public void npcSpawned(L2Npc npc)
 	{
@@ -335,9 +336,8 @@ public class AutoChatHandler implements SpawnListener
 		 * to the created chat definition.
 		 * <BR>
 		 * <B>Note</B>: Uses pre-defined default values for texts and chat delays from the chat instance.
-		 *
-		 * @param L2Npc npcInst
-		 * @return int objectId
+		 * @param npcInst
+		 * @return
 		 */
 		public int addChatDefinition(L2Npc npcInst)
 		{
@@ -351,10 +351,10 @@ public class AutoChatHandler implements SpawnListener
 		 * Returns the object ID for the NPC instance, with which to refer
 		 * to the created chat definition.
 		 *
-		 * @param L2Npc npcInst
-		 * @param String[] chatTexts
-		 * @param int chatDelay
-		 * @return int objectId
+		 * @param npcInst
+		 * @param chatTexts
+		 * @param chatDelay
+		 * @return objectId
 		 */
 		public int addChatDefinition(L2Npc npcInst, String[] chatTexts, long chatDelay)
 		{
@@ -369,8 +369,8 @@ public class AutoChatHandler implements SpawnListener
 		/**
 		 * Removes a chat definition specified by the given object ID.
 		 *
-		 * @param int objectId
-		 * @return boolean removedSuccessfully
+		 * @param objectId
+		 * @return {@code true} if the chat is removed successfully.
 		 */
 		public boolean removeChatDefinition(int objectId)
 		{
@@ -418,7 +418,7 @@ public class AutoChatHandler implements SpawnListener
 		
 		/**
 		 * Tests if the auto chat definition given by its object ID is set to be random.
-		 *
+		 * @param objectId 
 		 * @return boolean isRandom
 		 */
 		public boolean isRandomChat(int objectId)
@@ -466,6 +466,7 @@ public class AutoChatHandler implements SpawnListener
 		
 		/**
 		 * A series of methods used to get and set default values for new chat definitions.
+		 * @return 
 		 */
 		public long getDefaultDelay()
 		{
@@ -495,8 +496,8 @@ public class AutoChatHandler implements SpawnListener
 		/**
 		 * Sets a specific chat delay for the specified auto chat definition given by its object ID.
 		 *
-		 * @param int objectId
-		 * @param long delayValue
+		 * @param objectId
+		 * @param delayValue
 		 */
 		public void setChatDelay(int objectId, long delayValue)
 		{
@@ -509,8 +510,8 @@ public class AutoChatHandler implements SpawnListener
 		/**
 		 * Sets a specific set of chat texts for the specified auto chat definition given by its object ID.
 		 *
-		 * @param int objectId
-		 * @param String[] textsValue
+		 * @param objectId
+		 * @param textsValue
 		 */
 		public void setChatTexts(int objectId, String[] textsValue)
 		{
@@ -523,8 +524,8 @@ public class AutoChatHandler implements SpawnListener
 		/**
 		 * Sets specifically to use random chat order for the auto chat definition given by its object ID.
 		 *
-		 * @param int objectId
-		 * @param boolean randValue
+		 * @param objectId
+		 * @param randValue
 		 */
 		public void setRandomChat(int objectId, boolean randValue)
 		{
@@ -537,7 +538,7 @@ public class AutoChatHandler implements SpawnListener
 		/**
 		 * Sets the activity of ALL auto chat definitions handled by this chat instance.
 		 *
-		 * @param boolean isActive
+		 * @param activeValue
 		 */
 		public void setActive(boolean activeValue)
 		{

+ 22 - 25
L2J_Server_BETA/java/com/l2jserver/gameserver/model/AutoSpawnHandler.java

@@ -183,11 +183,11 @@ public class AutoSpawnHandler
 	 * it as active. Returns a AutoSpawnInstance containing info about the
 	 * spawn.
 	 *
-	 * @param int npcId
-	 * @param int[][] spawnPoints
-	 * @param int initialDelay (If < 0 = default value)
-	 * @param int respawnDelay (If < 0 = default value)
-	 * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
+	 * @param npcId
+	 * @param spawnPoints
+	 * @param initialDelay (If < 0 = default value)
+	 * @param respawnDelay (If < 0 = default value)
+	 * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
 	 * @return AutoSpawnInstance spawnInst
 	 */
 	public AutoSpawnInstance registerSpawn(int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay)
@@ -226,10 +226,10 @@ public class AutoSpawnHandler
 	 * <B>Warning:</B> Spawn locations must be specified separately using
 	 * addSpawnLocation().
 	 *
-	 * @param int npcId
-	 * @param int initialDelay (If < 0 = default value)
-	 * @param int respawnDelay (If < 0 = default value)
-	 * @param int despawnDelay (If < 0 = default value or if = 0, function disabled)
+	 * @param npcId
+	 * @param initialDelay (If < 0 = default value)
+	 * @param respawnDelay (If < 0 = default value)
+	 * @param despawnDelay (If < 0 = default value or if = 0, function disabled)
 	 * @return AutoSpawnInstance spawnInst
 	 */
 	public AutoSpawnInstance registerSpawn(int npcId, int initialDelay, int respawnDelay, int despawnDelay)
@@ -241,7 +241,7 @@ public class AutoSpawnHandler
 	 * Remove a registered spawn from the list, specified by the given spawn
 	 * instance.
 	 *
-	 * @param AutoSpawnInstance spawnInst
+	 * @param spawnInst
 	 * @return boolean removedSuccessfully
 	 */
 	public boolean removeSpawn(AutoSpawnInstance spawnInst)
@@ -275,8 +275,7 @@ public class AutoSpawnHandler
 	 * Remove a registered spawn from the list, specified by the given spawn
 	 * object ID.
 	 *
-	 * @param int objectId
-	 * @return boolean removedSuccessfully
+	 * @param objectId
 	 */
 	public void removeSpawn(int objectId)
 	{
@@ -286,8 +285,8 @@ public class AutoSpawnHandler
 	/**
 	 * Sets the active state of the specified spawn.
 	 *
-	 * @param AutoSpawnInstance spawnInst
-	 * @param boolean isActive
+	 * @param spawnInst
+	 * @param isActive
 	 */
 	public void setSpawnActive(AutoSpawnInstance spawnInst, boolean isActive)
 	{
@@ -330,8 +329,7 @@ public class AutoSpawnHandler
 	 * Sets the active state of all auto spawn instances to that specified, and
 	 * cancels the scheduled spawn task if necessary.
 	 *
-	 * @param boolean
-	 *			isActive
+	 * @param isActive
 	 */
 	public void setAllActive(boolean isActive)
 	{
@@ -345,11 +343,10 @@ public class AutoSpawnHandler
 	}
 	
 	/**
-	 * Returns the number of milliseconds until the next occurrance of the given
-	 * spawn.
+	 * Returns the number of milliseconds until the next occurrence of the given spawn.
 	 *
-	 * @param AutoSpawnInstance spawnInst
-	 * @param long milliRemaining
+	 * @param spawnInst
+	 * @return 
 	 */
 	public final long getTimeToNextSpawn(AutoSpawnInstance spawnInst)
 	{
@@ -367,8 +364,8 @@ public class AutoSpawnHandler
 	 * Note: If isObjectId == false, returns first instance for the specified
 	 * NPC ID.
 	 *
-	 * @param int id
-	 * @param boolean isObjectId
+	 * @param id
+	 * @param isObjectId
 	 * @return AutoSpawnInstance spawnInst
 	 */
 	public final AutoSpawnInstance getAutoSpawnInstance(int id, boolean isObjectId)
@@ -401,8 +398,8 @@ public class AutoSpawnHandler
 	/**
 	 * Tests if the specified object ID is assigned to an auto spawn.
 	 *
-	 * @param int objectId
-	 * @return boolean isAssigned
+	 * @param objectId
+	 * @return isAssigned
 	 */
 	public final boolean isSpawnRegistered(int objectId)
 	{
@@ -412,7 +409,7 @@ public class AutoSpawnHandler
 	/**
 	 * Tests if the specified spawn instance is assigned to an auto spawn.
 	 *
-	 * @param AutoSpawnInstance spawnInst
+	 * @param spawnInst
 	 * @return boolean isAssigned
 	 */
 	public final boolean isSpawnRegistered(AutoSpawnInstance spawnInst)

+ 3 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/CharEffectList.java

@@ -231,7 +231,7 @@ public class CharEffectList
 	
 	/**
 	 * Returns the first effect matching the given skillId
-	 * @param index
+	 * @param skillId
 	 * @return
 	 */
 	public final L2Effect getFirstEffect(int skillId)
@@ -469,6 +469,7 @@ public class CharEffectList
 	/**
 	 * Exits all effects created by a specific skill type
 	 * @param skillType skill type
+	 * @param negateLvl 
 	 */
 	public final void stopSkillEffects(L2SkillType skillType, int negateLvl)
 	{
@@ -998,6 +999,7 @@ public class CharEffectList
 	
 	/**
 	 * Remove all passive effects held by this <b>skillId</b>.
+	 * @param skillId 
 	 */
 	public void removePassiveEffects(int skillId)
 	{

+ 4 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/model/IChanceSkillTrigger.java

@@ -24,21 +24,25 @@ public interface IChanceSkillTrigger
 {
 	/**
 	 * Just a flag
+	 * @return 
 	 */
 	public boolean triggersChanceSkill();
 	
 	/**
 	 * Triggered Id
+	 * @return 
 	 */
 	public int getTriggeredChanceId();
 	
 	/**
 	 * Triggered level
+	 * @return 
 	 */
 	public int getTriggeredChanceLevel();
 	
 	/**
 	 * Chance condition object
+	 * @return 
 	 */
 	public ChanceCondition getTriggeredChanceCondition();
 }

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/ItemInfo.java

@@ -62,7 +62,7 @@ public class ItemInfo
 	
 	/**
 	 * Get all information from L2ItemInstance to generate ItemInfo.<BR><BR>
-	 *
+	 * @param item 
 	 */
 	public ItemInfo(L2ItemInstance item)
 	{

+ 1 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2AccessLevel.java

@@ -154,8 +154,7 @@ public class L2AccessLevel
 	
 	/**
 	 * Retruns if the access level is allowed to use fixed res or not<br><br>
-	 * 
-	 * @return: true if the access level is allowed to use fixed res, otherwise false<br>
+	 * @return true if the access level is allowed to use fixed res, otherwise false<br>
 	 */
 	public boolean allowFixedRes()
 	{

+ 2 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2AdminCommandAccessRight.java

@@ -32,6 +32,7 @@ public class L2AdminCommandAccessRight
 	 * 
 	 * @param adminCommand as String
 	 * @param accessLevels as String
+	 * @param confirm 
 	 */
 	public L2AdminCommandAccessRight(String adminCommand, String accessLevels, boolean confirm)
 	{
@@ -69,7 +70,7 @@ public class L2AdminCommandAccessRight
 	/**
 	 * Checks if the given characterAccessLevel is allowed to use the admin command which belongs to this access right<br><br>
 	 * 
-	 * @param characterAccessLevel<br><br>
+	 * @param characterAccessLevel
 	 * 
 	 * @return boolean: true if characterAccessLevel is allowed to use the admin command which belongs to this access right, otherwise false<br>
 	 */

+ 1 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ArmorSet.java

@@ -163,10 +163,8 @@ public final class L2ArmorSet
 	}
 	
 	/**
-	 * Checks if all parts of set are enchanted to +6 or more
-	 * 
 	 * @param player
-	 * @return
+	 * @return true if all parts of set are enchanted to +6 or more
 	 */
 	public boolean isEnchanted6(L2PcInstance player)
 	{

+ 5 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2CharPosition.java

@@ -23,7 +23,11 @@ public final class L2CharPosition
 	public final int x, y, z, heading;
 	
 	/**
-	 * Constructor of L2CharPosition.<BR><BR>
+	 * Constructor of L2CharPosition.
+	 * @param pX 
+	 * @param pY 
+	 * @param pZ 
+	 * @param pHeading 
 	 */
 	public L2CharPosition(int pX, int pY, int pZ, int pHeading)
 	{

+ 30 - 7
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Clan.java

@@ -234,7 +234,7 @@ public class L2Clan
 	}
 	
 	/**
-	 * @param leaderId The leaderId to set.
+	 * @param leader the leader to set.
 	 */
 	public void setLeader(L2ClanMember leader)
 	{
@@ -1182,7 +1182,9 @@ public class L2Clan
 		}
 	}
 	
-	/** used to retrieve all skills */
+	/**
+	 * @return all the clan skills.
+	 */
 	public final L2Skill[] getAllSkills()
 	{
 		if (_skills == null)
@@ -1191,7 +1193,11 @@ public class L2Clan
 		return _skills.values().toArray(new L2Skill[_skills.values().size()]);
 	}
 	
-	/** used to add a skill to skill list of this L2Clan */
+	/** 
+	 * Used to add a skill to skill list of this L2Clan 
+	 * @param newSkill 
+	 * @return
+	 */
 	public L2Skill addSkill(L2Skill newSkill)
 	{
 		L2Skill oldSkill = null;
@@ -1210,7 +1216,12 @@ public class L2Clan
 		return addNewSkill(newSkill, -2);
 	}
 	
-	/** used to add a new skill to the list, send a packet to all online clan members, update their stats and store it in db*/
+	/**
+	 * Used to add a new skill to the list, send a packet to all online clan members, update their stats and store it in db
+	 * @param newSkill 
+	 * @param subType 
+	 * @return
+	 */
 	public L2Skill addNewSkill(L2Skill newSkill, int subType)
 	{
 		L2Skill oldSkill = null;
@@ -1641,7 +1652,11 @@ public class L2Clan
 		}
 	}
 	
-	/** used to retrieve subPledge by type */
+	/**
+	 * used to retrieve subPledge by type 
+	 * @param pledgeType 
+	 * @return
+	 */
 	public final SubPledge getSubPledge(int pledgeType)
 	{
 		if (_subPledges == null)
@@ -1650,7 +1665,11 @@ public class L2Clan
 		return _subPledges.get(pledgeType);
 	}
 	
-	/** used to retrieve subPledge by type */
+	/**
+	 * Used to retrieve subPledge by type 
+	 * @param pledgeName 
+	 * @return
+	 */
 	public final SubPledge getSubPledge(String pledgeName)
 	{
 		if (_subPledges == null)
@@ -1666,7 +1685,10 @@ public class L2Clan
 		return null;
 	}
 	
-	/** used to retrieve all subPledges */
+	/**
+	 * Used to retrieve all subPledges 
+	 * @return
+	 */
 	public final SubPledge[] getAllSubPledges()
 	{
 		if (_subPledges == null)
@@ -2706,6 +2728,7 @@ public class L2Clan
 	/**
 	 * Change the ally crest. If crest id is 0, crest is removed. New crest id is saved to database.
 	 * @param crestId if 0, crest is removed, else new crest id is set and saved to database
+	 * @param onlyThisClan 
 	 */
 	public void changeAllyCrest(int crestId, boolean onlyThisClan)
 	{

+ 6 - 7
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2CommandChannel.java

@@ -42,8 +42,7 @@ public class L2CommandChannel
 	/**
 	 * Creates a New Command Channel and Add the Leaders party to the CC
 	 *
-	 * @param CommandChannelLeader
-	 *
+	 * @param leader
 	 */
 	public L2CommandChannel(L2PcInstance leader)
 	{
@@ -58,7 +57,7 @@ public class L2CommandChannel
 	
 	/**
 	 * Adds a Party to the Command Channel
-	 * @param Party
+	 * @param party
 	 */
 	public void addParty(L2Party party)
 	{
@@ -77,7 +76,7 @@ public class L2CommandChannel
 	
 	/**
 	 * Removes a Party from the Command Channel
-	 * @param Party
+	 * @param party
 	 */
 	public void removeParty(L2Party party)
 	{
@@ -136,8 +135,8 @@ public class L2CommandChannel
 	}
 	
 	/**
-	 * Broadcast packet to every channelmember
-	 * @param L2GameServerPacket
+	 * Broadcast packet to every channel member
+	 * @param gsp
 	 */
 	public void broadcastToChannelMembers(L2GameServerPacket gsp)
 	{
@@ -192,7 +191,7 @@ public class L2CommandChannel
 	public int getLevel() { return _channelLvl; }
 	
 	/**
-	 * @param sets the leader of the Command Channel
+	 * @param leader the leader of the Command Channel
 	 */
 	public void setChannelLeader(L2PcInstance leader)
 	{

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2DropCategory.java

@@ -185,6 +185,7 @@ public class L2DropCategory
 	 * This change doesn't affect calculation when drop_chance * RATE_DROP_ITEMS < 100 %,
 	 * meaning there are no big changes for low rate servers and no changes at all for 1x
 	 * servers.
+	 * @param raid 
 	 *
 	 * @return selected drop from category, or null if nothing is dropped.
 	 */

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2DropData.java

@@ -135,7 +135,7 @@ public class L2DropData
 	
 	/**
 	 * Sets the questID
-	 * @param String designating the questID to set.
+	 * @param questID the quest Id to set.
 	 */
 	public void setQuestID(String questID)
 	{

+ 13 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Effect.java

@@ -149,8 +149,10 @@ public abstract class L2Effect
 	private L2SkillType _effectSkillType;
 	
 	/**
-	 * <font color="FF0000"><b>WARNING: scheduleEffect nolonger inside constructor</b></font><br>
+	 * <font color="FF0000"><b>WARNING: scheduleEffect no longer inside constructor</b></font><br>
 	 * So you must call it explicitly
+	 * @param env 
+	 * @param template 
 	 */
 	protected L2Effect(Env env, EffectTemplate template)
 	{
@@ -429,10 +431,15 @@ public abstract class L2Effect
 		}
 	}
 	
-	/** returns effect type */
+	/**
+	 * @return effect type
+	 */
 	public abstract L2EffectType getEffectType();
 	
-	/** Notify started */
+	/**
+	 * Notify started 
+	 * @return
+	 */
 	public boolean onStart()
 	{
 		if (_abnormalEffect != AbnormalEffect.NULL)
@@ -457,7 +464,9 @@ public abstract class L2Effect
 			getEffected().getActingPlayer().stopEventEffect(_eventEffect);
 	}
 	
-	/** Return true for continuation of this effect */
+	/**
+	 * @return true for continuation of this effect
+	 */
 	public abstract boolean onActionTime();
 	
 	public final void scheduleEffect()

+ 11 - 9
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ItemInstance.java

@@ -699,8 +699,8 @@ public final class L2ItemInstance extends L2Object
 	}
 	
 	/**
-	 * Returns if item can be deposited in warehouse or freight
-	 * @return boolean
+	 * @param isPrivateWareHouse 
+	 * @return if item can be deposited in warehouse or freight
 	 */
 	public boolean isDepositable(boolean isPrivateWareHouse)
 	{
@@ -761,8 +761,10 @@ public final class L2ItemInstance extends L2Object
 	}
 	
 	/**
-	 * Returns if item is available for manipulation
-	 * @return boolean
+	 * @param player 
+	 * @param allowAdena 
+	 * @param allowNonTradeable 
+	 * @return if item is available for manipulation
 	 */
 	public boolean isAvailable(L2PcInstance player, boolean allowAdena, boolean allowNonTradeable)
 	{
@@ -790,8 +792,7 @@ public final class L2ItemInstance extends L2Object
 	}
 	
 	/**
-	 * Sets the level of enchantment of the item
-	 * @param int
+	 * @param enchantLevel the enchant value to set
 	 */
 	public void setEnchantLevel(int enchantLevel)
 	{
@@ -1197,7 +1198,7 @@ public final class L2ItemInstance extends L2Object
 	 * sends a inventory update
 	 * schedules a new consumption task if non is running
 	 * optionally one could force a new task
-	 * @param forces a new consumption task if item is equipped
+	 * @param resetConsumingMana if true forces a new consumption task if item is equipped
 	 */
 	public void decreaseMana(boolean resetConsumingMana)
 	{
@@ -1209,7 +1210,7 @@ public final class L2ItemInstance extends L2Object
 	 * sends a inventory update
 	 * schedules a new consumption task if non is running
 	 * optionally one could force a new task
-	 * @param forces a new consumption task if item is equipped
+	 * @param resetConsumingMana if forces a new consumption task if item is equipped
 	 * @param count how much mana decrease
 	 */
 	public void decreaseMana(boolean resetConsumingMana, int count)
@@ -1438,7 +1439,8 @@ public final class L2ItemInstance extends L2Object
 	
 	/**
 	 * Returns a L2ItemInstance stored in database from its objectID
-	 * @param objectId : int designating the objectID of the item
+	 * @param ownerId
+	 * @param rs 
 	 * @return L2ItemInstance
 	 */
 	public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs)

+ 3 - 3
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2LvlupData.java

@@ -95,7 +95,7 @@ public class L2LvlupData
 	}
 	
 	/**
-	 * @param hpAdd The _classCpAdd to set.
+	 * @param cpAdd The _classCpAdd to set.
 	 */
 	public void setClassCpAdd(float cpAdd)
 	{
@@ -112,7 +112,7 @@ public class L2LvlupData
 	}
 	
 	/**
-	 * @param hpBase The _classCpBase to set.
+	 * @param cpBase The _classCpBase to set.
 	 */
 	public void setClassCpBase(float cpBase)
 	{
@@ -145,7 +145,7 @@ public class L2LvlupData
 	}
 	
 	/**
-	 * @param _classid The _classid to set.
+	 * @param pClassid The _classid to set.
 	 */
 	public void setClassid(int pClassid)
 	{

+ 6 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Macro.java

@@ -51,7 +51,12 @@ public class L2Macro
 	}
 	
 	/**
-	 *
+	 * @param pId 
+	 * @param pIcon 
+	 * @param pName 
+	 * @param pDescr 
+	 * @param pAcronym 
+	 * @param pCommands 
 	 */
 	public L2Macro(int pId, int pIcon, String pName, String pDescr, String pAcronym, L2MacroCmd[] pCommands)
 	{

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2ManufactureList.java

@@ -51,7 +51,7 @@ public class L2ManufactureList
 	}
 	
 	/**
-	 * @param _manufactureStoreName The _manufactureStoreName to set.
+	 * @param manufactureStoreName The _manufactureStoreName to set.
 	 */
 	public void setStoreName(String manufactureStoreName)
 	{

+ 3 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2MinionData.java

@@ -39,8 +39,7 @@ public class L2MinionData
 	/**
 	 * Set the Identifier of the Minion to spawn.<BR><BR>
 	 *
-	 * @param if The L2Character Identifier to spawn
-	 *
+	 * @param id The L2Character Identifier to spawn
 	 */
 	public void setMinionId(int id)
 	{
@@ -48,7 +47,7 @@ public class L2MinionData
 	}
 	
 	/**
-	 * Return the Identifier of the Minion to spawn.<BR><BR>
+	 * @return the Identifier of the Minion to spawn.
 	 */
 	public int getMinionId()
 	{
@@ -89,7 +88,7 @@ public class L2MinionData
 	}
 	
 	/**
-	 * Return the amount of this Minion type to spawn.<BR><BR>
+	 * @return the amount of this Minion type to spawn.
 	 */
 	public int getAmount()
 	{

+ 4 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Object.java

@@ -566,6 +566,7 @@ public abstract class L2Object
 	 *
 	 * <B><U> Concept</U> :</B><BR><BR>
 	 * A L2Object is visble if <B>__IsVisible</B>=true and <B>_worldregion</B>!=null <BR><BR>
+	 * @return 
 	 */
 	public final boolean isVisible()
 	{
@@ -641,6 +642,7 @@ public abstract class L2Object
 	
 	/**
 	 * returns reference to region this object is in
+	 * @return 
 	 */
 	public L2WorldRegion getWorldRegion()
 	{
@@ -665,6 +667,7 @@ public abstract class L2Object
 	 * <li>L2Summon</li>
 	 * <li>L2Trap</li>
 	 * <li>L2ItemInstance</li>
+	 * @param activeChar 
 	 */
 	public void sendInfo(L2PcInstance activeChar)
 	{
@@ -682,6 +685,7 @@ public abstract class L2Object
 	 *
 	 * <B><U> Overridden in </U> :</B><BR><BR>
 	 * <li> L2PcInstance</li><BR><BR>
+	 * @param mov 
 	 */
 	public void sendPacket(L2GameServerPacket mov)
 	{

+ 19 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Party.java

@@ -106,7 +106,7 @@ public class L2Party
 	/**
 	 * constructor ensures party has always one member - leader
 	 * @param leader
-	 * @param itemDistributionMode
+	 * @param itemDistribution
 	 */
 	public L2Party(L2PcInstance leader, int itemDistribution)
 	{
@@ -131,6 +131,7 @@ public class L2Party
 	/**
 	 * set invitation process flag and store time for expiration
 	 * happens when: player join party or player decline to join
+	 * @param val 
 	 */
 	public void setPendingInvitation(boolean val)
 	{
@@ -159,6 +160,8 @@ public class L2Party
 	
 	/**
 	 * get random member from party
+	 * @param ItemId 
+	 * @param target 
 	 * @return
 	 */
 	private L2PcInstance getCheckedRandomMember(int ItemId, L2Character target)
@@ -176,6 +179,8 @@ public class L2Party
 	
 	/**
 	 * get next item looter
+	 * @param ItemId 
+	 * @param target 
 	 * @return
 	 */
 	private L2PcInstance getCheckedNextLooter(int ItemId, L2Character target)
@@ -202,6 +207,10 @@ public class L2Party
 	
 	/**
 	 * get next item looter
+	 * @param player 
+	 * @param ItemId 
+	 * @param spoil 
+	 * @param target 
 	 * @return
 	 */
 	private L2PcInstance getActualLooter(L2PcInstance player, int ItemId, boolean spoil, L2Character target)
@@ -289,6 +298,8 @@ public class L2Party
 	
 	/**
 	 * Send a Server->Client packet to all other L2PcInstance of the Party.<BR><BR>
+	 * @param player 
+	 * @param msg 
 	 */
 	public void broadcastToPartyMembers(L2PcInstance player, L2GameServerPacket msg)
 	{
@@ -648,6 +659,8 @@ public class L2Party
 	 * distribute item(s) to party members
 	 * @param player
 	 * @param item
+	 * @param spoil 
+	 * @param target 
 	 */
 	public void distributeItem(L2PcInstance player, L2Attackable.RewardItem item, boolean spoil, L2Attackable target)
 	{
@@ -685,7 +698,9 @@ public class L2Party
 	
 	/**
 	 * distribute adena to party members
+	 * @param player 
 	 * @param adena
+	 * @param target 
 	 */
 	public void distributeAdena(L2PcInstance player, long adena, L2Character target)
 	{
@@ -729,7 +744,9 @@ public class L2Party
 	 * @param xpReward The Experience reward to distribute
 	 * @param spReward The SP reward to distribute
 	 * @param rewardedMembers The list of L2PcInstance to reward
-	 *
+	 * @param topLvl 
+	 * @param partyDmg 
+	 * @param target 
 	 */
 	public void distributeXpAndSp(long xpReward, int spReward, List<L2Playable> rewardedMembers, int topLvl, int partyDmg, L2Attackable target)
 	{

+ 4 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeInstance.java

@@ -28,6 +28,8 @@ public class L2RecipeInstance
 	
 	/**
 	 * Constructor of L2RecipeInstance (create a new line in a RecipeList).<BR><BR>
+	 * @param itemId 
+	 * @param quantity 
 	 */
 	public L2RecipeInstance(int itemId, int quantity)
 	{
@@ -36,7 +38,7 @@ public class L2RecipeInstance
 	}
 	
 	/**
-	 * Return the Identifier of the L2RecipeInstance Item needed.<BR><BR>
+	 * @return the Identifier of the L2RecipeInstance Item needed.
 	 */
 	public int getItemId()
 	{
@@ -44,7 +46,7 @@ public class L2RecipeInstance
 	}
 	
 	/**
-	 * Return the Item quantity needed of the L2RecipeInstance.<BR><BR>
+	 * @return the Item quantity needed of the L2RecipeInstance.
 	 */
 	public int getQuantity()
 	{

+ 20 - 15
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeList.java

@@ -67,6 +67,8 @@ public class L2RecipeList
 	
 	/**
 	 * Constructor of L2RecipeList (create a new Recipe).<BR><BR>
+	 * @param set 
+	 * @param haveRare 
 	 */
 	public L2RecipeList(StatsSet set, boolean haveRare)
 	{
@@ -91,6 +93,7 @@ public class L2RecipeList
 	
 	/**
 	 * Add a L2RecipeInstance to the L2RecipeList (add a line Item-Quantity needed to the Recipe).<BR><BR>
+	 * @param recipe 
 	 */
 	public void addRecipe(L2RecipeInstance recipe)
 	{
@@ -103,6 +106,7 @@ public class L2RecipeList
 	
 	/**
 	 * Add a L2RecipeStatInstance of the statUse parameter to the L2RecipeList.<BR><BR>
+	 * @param statUse 
 	 */
 	public void addStatUse(L2RecipeStatInstance statUse)
 	{
@@ -115,6 +119,7 @@ public class L2RecipeList
 	
 	/**
 	 * Add a L2RecipeStatInstance of the altStatChange parameter to the L2RecipeList.<BR><BR>
+	 * @param statChange 
 	 */
 	public void addAltStatChange(L2RecipeStatInstance statChange)
 	{
@@ -126,7 +131,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the Identifier of the Instance.<BR><BR>
+	 * @return the Identifier of the Instance.
 	 */
 	public int getId()
 	{
@@ -134,7 +139,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the crafting level needed to use this L2RecipeList.<BR><BR>
+	 * @return the crafting level needed to use this L2RecipeList.
 	 */
 	public int getLevel()
 	{
@@ -142,7 +147,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the Identifier of the L2RecipeList.<BR><BR>
+	 * @return the Identifier of the L2RecipeList.
 	 */
 	public int getRecipeId()
 	{
@@ -150,7 +155,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the name of the L2RecipeList.<BR><BR>
+	 * @return the name of the L2RecipeList.
 	 */
 	public String getRecipeName()
 	{
@@ -158,7 +163,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the crafting success rate when using the L2RecipeList.<BR><BR>
+	 * @return the crafting success rate when using the L2RecipeList.
 	 */
 	public int getSuccessRate()
 	{
@@ -166,7 +171,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return rue if the Item crafted with this L2RecipeList is consumable (shot, arrow,...).<BR><BR>
+	 * @return true if the Item crafted with this L2RecipeList is consumable (shot, arrow,...).
 	 */
 	public boolean isConsumable()
 	{
@@ -178,7 +183,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the Identifier of the Item crafted with this L2RecipeList.<BR><BR>
+	 * @return the Identifier of the Item crafted with this L2RecipeList.
 	 */
 	public int getItemId()
 	{
@@ -186,7 +191,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the quantity of Item crafted when using this L2RecipeList.<BR><BR>
+	 * @return the quantity of Item crafted when using this L2RecipeList.
 	 */
 	public int getCount()
 	{
@@ -194,7 +199,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the Identifier of the Rare Item crafted with this L2RecipeList.<BR><BR>
+	 * @return the Identifier of the Rare Item crafted with this L2RecipeList.
 	 */
 	public int getRareItemId()
 	{
@@ -202,7 +207,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the quantity of Rare Item crafted when using this L2RecipeList.<BR><BR>
+	 * @return the quantity of Rare Item crafted when using this L2RecipeList.
 	 */
 	public int getRareCount()
 	{
@@ -210,7 +215,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the chance of Rare Item crafted when using this L2RecipeList.<BR><BR>
+	 * @return the chance of Rare Item crafted when using this L2RecipeList.
 	 */
 	public int getRarity()
 	{
@@ -218,7 +223,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return <B>true</B> if this a Dwarven recipe or <B>false</B> if its a Common recipe
+	 * @return {@code true} if this a Dwarven recipe or {@code false} if its a Common recipe
 	 */
 	public boolean isDwarvenRecipe()
 	{
@@ -226,7 +231,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the table containing all L2RecipeInstance (1 line of the recipe : Item-Quantity needed) of the L2RecipeList.<BR><BR>
+	 * @return the table containing all L2RecipeInstance (1 line of the recipe : Item-Quantity needed) of the L2RecipeList.
 	 */
 	public L2RecipeInstance[] getRecipes()
 	{
@@ -234,7 +239,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the table containing all L2RecipeStatInstance of the statUse parameter of the L2RecipeList.<BR><BR>
+	 * @return the table containing all L2RecipeStatInstance of the statUse parameter of the L2RecipeList.
 	 */
 	public L2RecipeStatInstance[] getStatUse()
 	{
@@ -242,7 +247,7 @@ public class L2RecipeList
 	}
 	
 	/**
-	 * Return the table containing all L2RecipeStatInstance of the AltStatChange parameter of the L2RecipeList.<BR><BR>
+	 * @return the table containing all L2RecipeStatInstance of the AltStatChange parameter of the L2RecipeList.
 	 */
 	public L2RecipeStatInstance[] getAltStatChange()
 	{

+ 4 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2RecipeStatInstance.java

@@ -39,6 +39,8 @@ public class L2RecipeStatInstance
 	
 	/**
 	 * Constructor of L2RecipeStatInstance.<BR><BR>
+	 * @param type 
+	 * @param value 
 	 */
 	public L2RecipeStatInstance(String type, int value)
 	{
@@ -51,7 +53,7 @@ public class L2RecipeStatInstance
 	}
 	
 	/**
-	 * Return the the type of the L2RecipeStatInstance.<BR><BR>
+	 * @return the the type of the L2RecipeStatInstance.
 	 */
 	public StatType getType()
 	{
@@ -59,7 +61,7 @@ public class L2RecipeStatInstance
 	}
 	
 	/**
-	 * Return the value of the L2RecipeStatInstance.<BR><BR>
+	 * @return the value of the L2RecipeStatInstance.
 	 */
 	public int getValue()
 	{

+ 10 - 4
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Request.java

@@ -50,6 +50,7 @@ public class L2Request
 	
 	/**
 	 * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
+	 * @param partner 
 	 */
 	private synchronized void setPartner(L2PcInstance partner)
 	{
@@ -57,7 +58,7 @@ public class L2Request
 	}
 	
 	/**
-	 * Return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
+	 * @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
 	 */
 	public L2PcInstance getPartner()
 	{
@@ -65,7 +66,8 @@ public class L2Request
 	}
 	
 	/**
-	 * Set the packet incomed from requestor.<BR><BR>
+	 * Set the packet incomed from requester.<BR><BR>
+	 * @param packet 
 	 */
 	private synchronized void setRequestPacket(L2GameClientPacket packet)
 	{
@@ -73,7 +75,8 @@ public class L2Request
 	}
 	
 	/**
-	 * Return the packet originally incomed from requestor.<BR><BR>
+	 * Return the packet originally incomed from requester.<BR><BR>
+	 * @return 
 	 */
 	public L2GameClientPacket getRequestPacket()
 	{
@@ -82,6 +85,9 @@ public class L2Request
 	
 	/**
 	 * Checks if request can be made and in success case puts both PC on request state.<BR><BR>
+	 * @param partner 
+	 * @param packet 
+	 * @return 
 	 */
 	public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
 	{
@@ -140,7 +146,7 @@ public class L2Request
 	}
 	
 	/**
-	 * Return True if a transaction is in progress.<BR><BR>
+	 * @return {@code true} if a transaction is in progress.
 	 */
 	public boolean isProcessingRequest()
 	{

+ 33 - 6
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Skill.java

@@ -634,7 +634,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return the target type of the skill : SELF, PARTY, CLAN, PET...<BR><BR>
-	 *
+	 * @return 
 	 */
 	public final SkillTargetType getTargetType()
 	{
@@ -665,7 +665,12 @@ public abstract class L2Skill implements IChanceSkillTrigger
 		return isPassive();
 	}
 	/**
-	 * Return the power of the skill.<BR><BR>
+	 * Return the power of the skill.
+	 * @param activeChar 
+	 * @param target 
+	 * @param isPvP 
+	 * @param isPvE 
+	 * @return 
 	 */
 	public final double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
 	{
@@ -748,6 +753,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return true if skill should ignore all resistances
+	 * @return 
 	 */
 	public final boolean ignoreResists()
 	{
@@ -756,6 +762,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return minimum skill/effect land rate (default is 1).
+	 * @return 
 	 */
 	public final int getMinChance()
 	{
@@ -764,6 +771,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return maximum skill/effect land rate (default is 99).
+	 * @return 
 	 */
 	public final int getMaxChance()
 	{
@@ -772,6 +780,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return true if skill effects should be removed on any action except movement
+	 * @return 
 	 */
 	public final boolean isRemovedOnAnyActionExceptMove()
 	{
@@ -780,6 +789,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return true if skill effects should be removed on damage
+	 * @return 
 	 */
 	public final boolean isRemovedOnDamage()
 	{
@@ -788,6 +798,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return the additional effect Id.<BR><BR>
+	 * @return 
 	 */
 	public final int getEffectId()
 	{
@@ -795,6 +806,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	}
 	/**
 	 * Return the additional effect level.<BR><BR>
+	 * @return 
 	 */
 	public final int getEffectLvl()
 	{
@@ -808,6 +820,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return the additional effect skill type (ex : STUN, PARALYZE,...).<BR><BR>
+	 * @return 
 	 */
 	public final L2SkillType getEffectType()
 	{
@@ -816,6 +829,7 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Return true if character should attack target after skill
+	 * @return 
 	 */
 	public final boolean nextActionIsAttack()
 	{
@@ -904,7 +918,8 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	}
 	
 	/**
-	 * Return the skill type (ex : BLEED, SLEEP, WATER...).<BR><BR>
+	 * Return the skill type (ex : BLEED, SLEEP, WATER...).
+	 * @return 
 	 */
 	public final Stats getStat()
 	{
@@ -912,7 +927,8 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	}
 	
 	/**
-	 * Return skill saveVs base stat (STR, INT ...).<BR><BR>
+	 * Return skill saveVs base stat (STR, INT ...).
+	 * @return 
 	 */
 	public final BaseStats getSaveVs()
 	{
@@ -1443,6 +1459,9 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	 * <li>ITEM</li><BR><BR>
 	 *
 	 * @param activeChar The L2Character who use the skill
+	 * @param onlyFirst 
+	 * @param target 
+	 * @return 
 	 *
 	 */
 	public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
@@ -2593,7 +2612,9 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Env is used to pass parameters for secondary effects (shield and ss/bss/bsss)
-	 * 
+	 * @param effector 
+	 * @param effected 
+	 * @param env 
 	 * @return an array with the effects that have been added to effector
 	 */
 	public final L2Effect[] getEffects(L2Character effector, L2Character effected, Env env)
@@ -2663,7 +2684,9 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	
 	/**
 	 * Warning: this method doesn't consider modifier (shield, ss, sps, bss) for secondary effects
-	 * 
+	 * @param effector 
+	 * @param effected 
+	 * @return 
 	 */
 	public final L2Effect[] getEffects(L2Character effector, L2Character effected)
 	{
@@ -2680,6 +2703,10 @@ public abstract class L2Skill implements IChanceSkillTrigger
 	 * This new feature works following next rules:
 	 * <li> To enable feature, effectPower must be over -1 (check DocumentSkill#attachEffect for further information)</li>
 	 * <li> If main skill fails, secondary effect always fail</li>
+	 * @param effector 
+	 * @param effected 
+	 * @param env 
+	 * @return 
 	 */
 	public final L2Effect[] getEffects(L2CubicInstance effector, L2Character effected, Env env)
 	{

+ 30 - 17
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Spawn.java

@@ -148,7 +148,9 @@ public class L2Spawn
 	 * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li><BR><BR>
 	 *
 	 * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
-	 *
+	 * @throws SecurityException 
+	 * @throws ClassNotFoundException 
+	 * @throws NoSuchMethodException 
 	 */
 	public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
 	{
@@ -164,7 +166,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
+	 * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
 	 */
 	public int getAmount()
 	{
@@ -172,7 +174,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
+	 * @return the Identifier of the location area where L2NpcInstance can be spwaned.
 	 */
 	public int getLocation()
 	{
@@ -180,7 +182,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the X position of the spwan point.<BR><BR>
+	 * @return the X position of the spwan point.
 	 */
 	public int getLocx()
 	{
@@ -188,7 +190,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the Y position of the spwan point.<BR><BR>
+	 * @return the Y position of the spwan point.
 	 */
 	public int getLocy()
 	{
@@ -196,7 +198,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the Z position of the spwan point.<BR><BR>
+	 * @return the Z position of the spwan point.
 	 */
 	public int getLocz()
 	{
@@ -204,7 +206,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the Itdentifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.<BR><BR>
+	 * @return the Identifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.
 	 */
 	public int getNpcid()
 	{
@@ -212,7 +214,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the heading of L2NpcInstance when they are spawned.<BR><BR>
+	 * @return the heading of L2NpcInstance when they are spawned.
 	 */
 	public int getHeading()
 	{
@@ -220,21 +222,21 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return the delay between a L2NpcInstance remove and its re-spawn.<BR><BR>
+	 * @return the delay between a L2NpcInstance remove and its re-spawn.
 	 */
 	public int getRespawnDelay()
 	{
 		return _respawnDelay;
 	}
 	/**
-	 * Return Min RaidBoss Spawn delay.<BR><BR>
+	 * @return Min RaidBoss Spawn delay.
 	 */
 	public int getRespawnMinDelay()
 	{
 		return _respawnMinDelay;
 	}
 	/**
-	 * Return Max RaidBoss Spawn delay.<BR><BR>
+	 * @return Max RaidBoss Spawn delay.
 	 */
 	public int getRespawnMaxDelay()
 	{
@@ -243,6 +245,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
+	 * @param amount 
 	 */
 	public void setAmount(int amount)
 	{
@@ -251,6 +254,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
+	 * @param location 
 	 */
 	public void setLocation(int location)
 	{
@@ -258,6 +262,7 @@ public class L2Spawn
 	}
 	/**
 	 * Set Minimum Respawn Delay.<BR><BR>
+	 * @param date 
 	 */
 	public void setRespawnMinDelay(int date)
 	{
@@ -265,6 +270,7 @@ public class L2Spawn
 	}
 	/**
 	 * Set Maximum Respawn Delay.<BR><BR>
+	 * @param date 
 	 */
 	public void setRespawnMaxDelay(int date)
 	{
@@ -272,6 +278,7 @@ public class L2Spawn
 	}
 	/**
 	 * Set the X position of the spwan point.<BR><BR>
+	 * @param locx 
 	 */
 	public void setLocx(int locx)
 	{
@@ -280,6 +287,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the Y position of the spwan point.<BR><BR>
+	 * @param locy 
 	 */
 	public void setLocy(int locy)
 	{
@@ -288,6 +296,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the Z position of the spwan point.<BR><BR>
+	 * @param locz 
 	 */
 	public void setLocz(int locz)
 	{
@@ -296,6 +305,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the heading of L2NpcInstance when they are spawned.<BR><BR>
+	 * @param heading 
 	 */
 	public void setHeading(int heading)
 	{
@@ -304,6 +314,7 @@ public class L2Spawn
 	
 	/**
 	 * Set the spawn as custom.<BR>
+	 * @param custom 
 	 */
 	public void setCustom(boolean custom)
 	{
@@ -311,8 +322,7 @@ public class L2Spawn
 	}
 	
 	/**
-	 * Return type of spawn.<BR>
-	 * <BR>
+	 * @return type of spawn.
 	 */
 	public boolean isCustom()
 	{
@@ -329,7 +339,7 @@ public class L2Spawn
 	 * <li>Create a new SpawnTask to launch after the respawn Delay </li><BR><BR>
 	 *
 	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount + _currentCount < _maximumCount</B></FONT><BR><BR>
-	 *
+	 * @param oldNpc 
 	 */
 	public void decreaseCount(/*int npcId*/L2Npc oldNpc)
 	{
@@ -370,6 +380,8 @@ public class L2Spawn
 	
 	/**
 	 * Create a L2NpcInstance in this L2Spawn.<BR><BR>
+	 * @param val 
+	 * @return 
 	 */
 	public L2Npc spawnOne(boolean val)
 	{
@@ -377,7 +389,7 @@ public class L2Spawn
 	}
 
 	/**
-	 * Return true if respawn enabled
+	 * @return true if respawn enabled
 	 */
 	public boolean isRespawnEnabled()
 	{
@@ -385,7 +397,7 @@ public class L2Spawn
 	}
 
 	/**
-	 * Set _doRespawn to False to stop respawn in thios L2Spawn.<BR><BR>
+	 * Set _doRespawn to False to stop respawn in this L2Spawn.<BR><BR>
 	 */
 	public void stopRespawn()
 	{
@@ -422,7 +434,8 @@ public class L2Spawn
 	 * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world </li>
 	 * <li>Lauch the action OnSpawn fo the L2NpcInstance </li><BR><BR>
 	 * <li>Increase the current number of L2NpcInstance managed by this L2Spawn  </li><BR><BR>
-	 *
+	 * @param isSummonSpawn 
+	 * @return 
 	 */
 	public L2Npc doSpawn(boolean isSummonSpawn)
 	{

+ 2 - 2
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2Transformation.java

@@ -182,7 +182,7 @@ public abstract class L2Transformation implements Cloneable, Runnable
 	}
 	
 	/**
-	 * Returns true if transformation can do melee attack
+	 * @return true if transformation can do melee attack
 	 */
 	public boolean canDoMeleeAttack()
 	{
@@ -190,7 +190,7 @@ public abstract class L2Transformation implements Cloneable, Runnable
 	}
 	
 	/**
-	 * Returns true if transformation can start follow target when trying to cast an skill out of range
+	 * @return true if transformation can start follow target when trying to cast an skill out of range
 	 */
 	public boolean canStartFollowToCast()
 	{

+ 22 - 31
L2J_Server_BETA/java/com/l2jserver/gameserver/model/L2World.java

@@ -101,7 +101,7 @@ public final class L2World
 	}
 	
 	/**
-	 * Return the current instance of L2World.<BR><BR>
+	 * @return the current instance of L2World.
 	 */
 	public static L2World getInstance()
 	{
@@ -114,6 +114,7 @@ public final class L2World
 	 * <B><U> Example of use </U> :</B><BR><BR>
 	 * <li> Withdraw an item from the warehouse, create an item</li>
 	 * <li> Spawn a L2Character (PC, NPC, Pet)</li><BR>
+	 * @param object 
 	 */
 	public void storeObject(L2Object object)
 	{
@@ -181,12 +182,11 @@ public final class L2World
 	}
 	
 	/**
-	 * Return the L2Object object that belongs to an ID or null if no object found.<BR><BR>
-	 *
 	 * <B><U> Example of use </U> :</B><BR><BR>
 	 * <li> Client packets : Action, AttackRequest, RequestJoinParty, RequestJoinPledge...</li><BR>
 	 *
 	 * @param oID Identifier of the L2Object
+	 * @return the L2Object object that belongs to an ID or null if no object found.
 	 */
 	public L2Object findObject(int oID)
 	{
@@ -203,11 +203,8 @@ public final class L2World
 	
 	/**
 	 * Added by Tempy - 08 Aug 05
-	 * Allows easy retrevial of all visible objects in world.
-	 * 
-	 * -- do not use that fucntion, its unsafe!
-	 * 
-	 * @deprecated
+	 * @return retrieval of all visible objects in world.
+	 * @deprecated do not use that function, its unsafe!
 	 */
 	@Deprecated
 	public final TIntObjectHashMap<L2Object> getAllVisibleObjects()
@@ -236,8 +233,7 @@ public final class L2World
 	}
 	
 	/**
-	 * Return a table containing all GMs.<BR><BR>
-	 * 
+	 * @return a table containing all GMs.
 	 */
 	public FastList<L2PcInstance> getAllGMs()
 	{
@@ -270,10 +266,9 @@ public final class L2World
 	}
 	
 	/**
-	 * Return the player instance corresponding to the given name.<BR><BR>
 	 * <B>If you have access to player objectId use {@link #getPlayer(int playerObjId)}</B>
-	 * <BR>
 	 * @param name Name of the player to get Instance
+	 * @return the player instance corresponding to the given name.
 	 */
 	public L2PcInstance getPlayer(String name)
 	{
@@ -281,9 +276,8 @@ public final class L2World
 	}
 	
 	/**
-	 * Return the player instance corresponding to the given object ID.<BR><BR>
-	 *
 	 * @param playerObjId Object ID of the player to get Instance
+	 * @return the player instance corresponding to the given object ID.
 	 */
 	public L2PcInstance getPlayer(int playerObjId)
 	{
@@ -291,9 +285,8 @@ public final class L2World
 	}
 	
 	/**
-	 * Return the pet instance from the given ownerId.<BR><BR>
-	 *
 	 * @param ownerId ID of the owner
+	 * @return the pet instance from the given ownerId.
 	 */
 	public L2PetInstance getPet(int ownerId)
 	{
@@ -305,6 +298,7 @@ public final class L2World
 	 *
 	 * @param ownerId ID of the owner
 	 * @param pet L2PetInstance of the pet
+	 * @return 
 	 */
 	public L2PetInstance addPet(int ownerId, L2PetInstance pet)
 	{
@@ -357,9 +351,7 @@ public final class L2World
 	 * <li> Apply Death Penalty of a L2PcInstance </li><BR><BR>
 	 *
 	 * @param object L2object to add in the world
-	 * @param newregion L2WorldRegion in wich the object will be add (not used)
-	 * @param dropper L2Character who has dropped the object (if necessary)
-	 *
+	 * @param newRegion L2WorldRegion in wich the object will be add (not used)
 	 */
 	public void addVisibleObject(L2Object object, L2WorldRegion newRegion)
 	{
@@ -413,7 +405,7 @@ public final class L2World
 	
 	/**
 	 * Add the L2PcInstance to _allPlayers of L2World.<BR><BR>
-	 * 
+	 * @param cha 
 	 */
 	public void addToAllPlayers(L2PcInstance cha)
 	{
@@ -424,8 +416,8 @@ public final class L2World
 	 * Remove the L2PcInstance from _allPlayers of L2World.<BR><BR>
 	 *
 	 * <B><U> Example of use </U> :</B><BR><BR>
-	 * <li> Remove a player fom the visible objects </li><BR>
-	 *
+	 * <li> Remove a player from the visible objects </li><BR>
+	 * @param cha 
 	 */
 	public void removeFromAllPlayers(L2PcInstance cha)
 	{
@@ -457,7 +449,7 @@ public final class L2World
 	 * <li> Decay a L2Character</li><BR><BR>
 	 *
 	 * @param object L2object to remove from the world
-	 * @param oldregion L2WorldRegion in wich the object was before removing
+	 * @param oldRegion L2WorldRegion in which the object was before removing
 	 *
 	 */
 	public void removeVisibleObject(L2Object object, L2WorldRegion oldRegion)
@@ -517,7 +509,7 @@ public final class L2World
 	 * <li> Find Close Objects for L2Character </li><BR>
 	 *
 	 * @param object L2object that determine the current L2WorldRegion
-	 *
+	 * @return 
 	 */
 	public List<L2Object> getVisibleObjects(L2Object object)
 	{
@@ -561,7 +553,7 @@ public final class L2World
 	 *
 	 * @param object L2object that determine the center of the circular area
 	 * @param radius Radius of the circular area
-	 *
+	 * @return 
 	 */
 	public List<L2Object> getVisibleObjects(L2Object object, int radius)
 	{
@@ -612,7 +604,7 @@ public final class L2World
 	 *
 	 * @param object L2object that determine the center of the circular area
 	 * @param radius Radius of the spheric area
-	 *
+	 * @return 
 	 */
 	public List<L2Object> getVisibleObjects3D(L2Object object, int radius)
 	{
@@ -653,8 +645,6 @@ public final class L2World
 	}
 	
 	/**
-	 * Return all visible players of the L2WorldRegion object's and of its surrounding L2WorldRegion.<BR><BR>
-	 *
 	 * <B><U> Concept</U> :</B><BR><BR>
 	 * All visible object are identified in <B>_visibleObjects</B> of their current L2WorldRegion <BR>
 	 * All surrounding L2WorldRegion are identified in <B>_surroundingRegions</B> of the selected L2WorldRegion in order to scan a large area around a L2Object<BR><BR>
@@ -663,7 +653,7 @@ public final class L2World
 	 * <li> Find Close Objects for L2Character </li><BR>
 	 *
 	 * @param object L2object that determine the current L2WorldRegion
-	 *
+	 * @return all visible players of the L2WorldRegion object's and of its surrounding L2WorldRegion.
 	 */
 	public List<L2Playable> getVisiblePlayable(L2Object object)
 	{
@@ -702,9 +692,10 @@ public final class L2World
 	 *
 	 * <B><U> Example of use </U> :</B><BR><BR>
 	 * <li> Set position of a new L2Object (drop, spawn...) </li>
-	 * <li> Update position of a L2Object after a mouvement </li><BR>
+	 * <li> Update position of a L2Object after a movement </li><BR>
 	 *
-	 * @param Point3D point position of the object
+	 * @param point position of the object
+	 * @return 
 	 */
 	public L2WorldRegion getRegion(Point3D point)
 	{

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