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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver;
- import gnu.trove.TObjectProcedure;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.datatables.ClanTable;
- import com.l2jserver.gameserver.datatables.OfflineTradersTable;
- import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
- import com.l2jserver.gameserver.instancemanager.GlobalVariablesManager;
- import com.l2jserver.gameserver.instancemanager.GrandBossManager;
- import com.l2jserver.gameserver.instancemanager.ItemAuctionManager;
- import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
- import com.l2jserver.gameserver.instancemanager.QuestManager;
- import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Hero;
- import com.l2jserver.gameserver.model.olympiad.Olympiad;
- import com.l2jserver.gameserver.network.L2GameClient;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
- import com.l2jserver.gameserver.network.gameserverpackets.ServerStatus;
- import com.l2jserver.gameserver.network.serverpackets.ServerClose;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.util.Broadcast;
- /**
- *
- * This class provides the functions for shutting down and restarting the server
- * It closes all open clientconnections and saves all data.
- *
- * @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
- */
- public class Shutdown extends Thread
- {
- private static Logger _log = Logger.getLogger(Shutdown.class.getName());
- private static Shutdown _counterInstance = null;
-
- private int _secondsShut;
- private int _shutdownMode;
- public static final int SIGTERM = 0;
- public static final int GM_SHUTDOWN = 1;
- public static final int GM_RESTART = 2;
- public static final int ABORT = 3;
- private static final String[] MODE_TEXT = { "SIGTERM", "shutting down", "restarting", "aborting" };
-
- /**
- * This function starts a shutdown count down from Telnet (Copied from Function startShutdown())
- *
- * @param seconds seconds until shutdown
- */
- private void SendServerQuit(int seconds)
- {
- SystemMessage sysm = SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS);
- sysm.addNumber(seconds);
- Broadcast.toAllOnlinePlayers(sysm);
- }
-
- public void startTelnetShutdown(String IP, int seconds, boolean restart)
- {
- _log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
- //_an.announceToAll("Server is " + _modeText[shutdownMode] + " in "+seconds+ " seconds!");
-
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
-
- if (_shutdownMode > 0)
- {
- switch (seconds)
- {
- case 540:
- case 480:
- case 420:
- case 360:
- case 300:
- case 240:
- case 180:
- case 120:
- case 60:
- case 30:
- case 10:
- case 5:
- case 4:
- case 3:
- case 2:
- case 1:
- break;
- default:
- SendServerQuit(seconds);
- }
- }
-
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- }
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
-
- /**
- * This function aborts a running countdown
- *
- * @param IP IP Which Issued shutdown command
- */
- public void telnetAbort(String IP)
- {
- _log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
-
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- Announcements _an = Announcements.getInstance();
- _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
- }
- }
-
- /**
- * Default constucter is only used internal to create the shutdown-hook instance
- *
- */
- private Shutdown()
- {
- _secondsShut = -1;
- _shutdownMode = SIGTERM;
- }
-
- /**
- * This creates a countdown instance of Shutdown.
- *
- * @param seconds how many seconds until shutdown
- * @param restart true is the server shall restart after shutdown
- *
- */
- public Shutdown(int seconds, boolean restart)
- {
- if (seconds < 0)
- {
- seconds = 0;
- }
- _secondsShut = seconds;
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
- }
-
- /**
- * get the shutdown-hook instance
- * the shutdown-hook instance is created by the first call of this function,
- * but it has to be registrered externaly.
- *
- * @return instance of Shutdown, to be used as shutdown hook
- */
- public static Shutdown getInstance()
- {
- return SingletonHolder._instance;
- }
-
- /**
- * this function is called, when a new thread starts
- *
- * if this thread is the thread of getInstance, then this is the shutdown hook
- * and we save all data and disconnect all clients.
- *
- * after this thread ends, the server will completely exit
- *
- * if this is not the thread of getInstance, then this is a countdown thread.
- * we start the countdown, and when we finished it, and it was not aborted,
- * we tell the shutdown-hook why we call exit, and then call exit
- *
- * when the exit status of the server is 1, startServer.sh / startServer.bat
- * will restart the server.
- *
- */
- @Override
- public void run()
- {
- if (this == SingletonHolder._instance)
- {
- TimeCounter tc = new TimeCounter();
- TimeCounter tc1 = new TimeCounter();
- try
- {
- if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS)
- {
- OfflineTradersTable.storeOffliners();
- _log.info("Offline Traders Table: Offline shops stored("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- }
- catch (Throwable t)
- {
- _log.log(Level.WARNING, "Error saving offline shops.",t);
- }
-
- try
- {
- disconnectAllCharacters();
- _log.info("All players disconnected and saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // ensure all services are stopped
- try
- {
- GameTimeController.getInstance().stopTimer();
- _log.info("Game Time Controller: Timer stopped("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // stop all threadpolls
- try
- {
- ThreadPoolManager.getInstance().shutdown();
- _log.info("Thread Pool Manager: Manager has been shut down("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- try
- {
- CommunityServerThread.getInstance().interrupt();
- _log.info("Community Server Thread: Thread interruped("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- try
- {
- LoginServerThread.getInstance().interrupt();
- _log.info("Login Server Thread: Thread interruped("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // last byebye, save all data and quit this server
- saveData();
- tc.restartCounter();
-
- // saveData sends messages to exit players, so shutdown selector after it
- try
- {
- GameServer.gameServer.getSelectorThread().shutdown();
- _log.info("Game Server: Selector thread has been shut down("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // commit data, last chance
- try
- {
- L2DatabaseFactory.getInstance().shutdown();
- _log.info("L2Database Factory: Database connection has been shut down("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
- catch (Throwable t)
- {
-
- }
-
- // server will quit, when this function ends.
- if (SingletonHolder._instance._shutdownMode == GM_RESTART)
- {
- Runtime.getRuntime().halt(2);
- }
- else
- {
- Runtime.getRuntime().halt(0);
- }
-
- _log.info("The server has been successfully shut down in "+tc1.getEstimatedTime()/1000+"seconds.");
- }
- else
- {
- // gm shutdown: send warnings and then call exit to start shutdown sequence
- countdown();
- // last point where logging is operational :(
- _log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
- switch (_shutdownMode)
- {
- case GM_SHUTDOWN:
- SingletonHolder._instance.setMode(GM_SHUTDOWN);
- System.exit(0);
- break;
- case GM_RESTART:
- SingletonHolder._instance.setMode(GM_RESTART);
- System.exit(2);
- break;
- }
- }
- }
-
- /**
- * This functions starts a shutdown countdown
- *
- * @param activeChar GM who issued the shutdown command
- * @param seconds seconds until shutdown
- * @param restart true if the server will restart after shutdown
- */
- public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart)
- {
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
-
- _log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown command. "
- + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
-
- if (_shutdownMode > 0)
- {
- switch (seconds)
- {
- case 540:
- case 480:
- case 420:
- case 360:
- case 300:
- case 240:
- case 180:
- case 120:
- case 60:
- case 30:
- case 10:
- case 5:
- case 4:
- case 3:
- case 2:
- case 1:
- break;
- default:
- SendServerQuit(seconds);
- }
- }
-
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- }
-
- // the main instance should only run for shutdown hook, so we start a new instance
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
-
- /**
- * This function aborts a running countdown
- *
- * @param activeChar GM who issued the abort command
- */
- public void abort(L2PcInstance activeChar)
- {
- _log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown ABORT. "
- + MODE_TEXT[_shutdownMode] + " has been stopped!");
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- Announcements _an = Announcements.getInstance();
- _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!");
- }
- }
-
- /**
- * set the shutdown mode
- * @param mode what mode shall be set
- */
- private void setMode(int mode)
- {
- _shutdownMode = mode;
- }
-
- /**
- * set shutdown mode to ABORT
- *
- */
- private void _abort()
- {
- _shutdownMode = ABORT;
- }
-
- /**
- * this counts the countdown and reports it to all players
- * countdown is aborted if mode changes to ABORT
- */
- private void countdown()
- {
-
- try
- {
- while (_secondsShut > 0)
- {
-
- switch (_secondsShut)
- {
- case 540:
- SendServerQuit(540);
- break;
- case 480:
- SendServerQuit(480);
- break;
- case 420:
- SendServerQuit(420);
- break;
- case 360:
- SendServerQuit(360);
- break;
- case 300:
- SendServerQuit(300);
- break;
- case 240:
- SendServerQuit(240);
- break;
- case 180:
- SendServerQuit(180);
- break;
- case 120:
- SendServerQuit(120);
- break;
- case 60:
- LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); //avoids new players from logging in
- SendServerQuit(60);
- break;
- case 30:
- SendServerQuit(30);
- break;
- case 10:
- SendServerQuit(10);
- break;
- case 5:
- SendServerQuit(5);
- break;
- case 4:
- SendServerQuit(4);
- break;
- case 3:
- SendServerQuit(3);
- break;
- case 2:
- SendServerQuit(2);
- break;
- case 1:
- SendServerQuit(1);
- break;
- }
-
- _secondsShut--;
-
- int delay = 1000; //milliseconds
- Thread.sleep(delay);
-
- if (_shutdownMode == ABORT)
- break;
- }
- }
- catch (InterruptedException e)
- {
- //this will never happen
- }
- }
-
- /**
- * this sends a last byebye, disconnects all players and saves data
- *
- */
- private void saveData()
- {
- switch (_shutdownMode)
- {
- case SIGTERM:
- _log.info("SIGTERM received. Shutting down NOW!");
- break;
- case GM_SHUTDOWN:
- _log.info("GM shutdown received. Shutting down NOW!");
- break;
- case GM_RESTART:
- _log.info("GM restart received. Restarting NOW!");
- break;
-
- }
-
- /*if (Config.ACTIVATE_POSITION_RECORDER)
- Universe.getInstance().implode(true);*/
- TimeCounter tc = new TimeCounter();
- // Seven Signs data is now saved along with Festival data.
- if (!SevenSigns.getInstance().isSealValidationPeriod())
- {
- SevenSignsFestival.getInstance().saveFestivalData(false);
- _log.info("SevenSignsFestival: Festival data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
-
- // Save Seven Signs data before closing. :)
- SevenSigns.getInstance().saveSevenSignsData();
- _log.info("SevenSigns: Seven Signs data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- SevenSigns.getInstance().saveSevenSignsStatus();
- _log.info("SevenSigns: Seven Signs status saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- // Save all raidboss and GrandBoss status ^_^
- RaidBossSpawnManager.getInstance().cleanUp();
- _log.info("RaidBossSpawnManager: All raidboss info saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- GrandBossManager.getInstance().cleanUp();
- _log.info("GrandBossManager: All Grand Boss info saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- _log.info("TradeController saving data.. This action may take some minutes! Please wait until completed!");
- TradeController.getInstance().dataCountStore();
- _log.info("TradeController: All count Item saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- ItemAuctionManager.getInstance().shutdown();
- _log.info("Item Auction Manager: All tasks stopped("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- Olympiad.getInstance().saveOlympiadStatus();
- _log.info("Olympiad System: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- Hero.getInstance().shutdown();
- _log.info("Hero System: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- ClanTable.getInstance().storeClanScore();
- _log.info("Clan System: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- // Save Cursed Weapons data before closing.
- CursedWeaponsManager.getInstance().saveData();
- _log.info("Cursed Weapons Manager: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- // Save all manor data
- CastleManorManager.getInstance().save();
- _log.info("Castle Manor Manager: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- CHSiegeManager.getInstance().onServerShutDown();
- _log.info("CHSiegeManager: Siegable hall attacker lists saved!");
-
- // Save all global (non-player specific) Quest data that needs to persist after reboot
- QuestManager.getInstance().save();
- _log.info("Quest Manager: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- // Save all global variables data
- GlobalVariablesManager.getInstance().saveVars();
- _log.info("Global Variables Manager: Variables saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
-
- //Save items on ground before closing
- if (Config.SAVE_DROPPED_ITEM)
- {
- ItemsOnGroundManager.getInstance().saveInDb();
- _log.info("Items On Ground Manager: Data saved("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- ItemsOnGroundManager.getInstance().cleanUp();
- _log.info("Items On Ground Manager: Cleaned up("+tc.getEstimatedTimeAndRestartCounter()+"ms).");
- }
-
- try
- {
- int delay = 5000;
- Thread.sleep(delay);
- }
- catch (InterruptedException e)
- {
- //never happens :p
- }
- }
-
- /**
- * this disconnects all clients from the server
- *
- */
- private void disconnectAllCharacters()
- {
- L2World.getInstance().getAllPlayers().safeForEachValue(new disconnectAllCharacters());
- }
-
- private final class disconnectAllCharacters implements TObjectProcedure<L2PcInstance>
- {
- @Override
- public final boolean execute(final L2PcInstance player)
- {
- if (player != null)
- {
- //Logout Character
- try
- {
- L2GameClient client = player.getClient();
- if (client != null && !client.isDetached())
- {
- client.close(ServerClose.STATIC_PACKET);
- client.setActiveChar(null);
- player.setClient(null);
- }
- player.deleteMe();
- }
- catch (Throwable t)
- {
- _log.log(Level.WARNING, "Failed logour char " + player, t);
- }
- }
- return true;
- }
- }
-
- /**
- * A simple class used to track down the estimated time of method executions.
- * Once this class is created, it saves the start time, and when you want to get
- * the estimated time, use the getEstimatedTime() method.
- */
- private static final class TimeCounter
- {
- private long _startTime;
-
- private TimeCounter()
- {
- restartCounter();
- }
-
- private void restartCounter()
- {
- _startTime = System.currentTimeMillis();
- }
-
- private long getEstimatedTimeAndRestartCounter()
- {
- final long toReturn = System.currentTimeMillis() - _startTime;
- restartCounter();
- return toReturn;
- }
-
- private long getEstimatedTime()
- {
- return System.currentTimeMillis() - _startTime;
- }
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final Shutdown _instance = new Shutdown();
- }
- }
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