L2Request.java 4.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import com.l2jserver.gameserver.ThreadPoolManager;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.network.SystemMessageId;
  19. import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. /**
  22. * This class manages requests (transactions) between two L2PcInstance.
  23. *
  24. * @author kriau
  25. */
  26. public class L2Request
  27. {
  28. private static final int REQUEST_TIMEOUT = 15; //in secs
  29. protected L2PcInstance _player;
  30. protected L2PcInstance _partner;
  31. protected boolean _isRequestor;
  32. protected boolean _isAnswerer;
  33. protected L2GameClientPacket _requestPacket;
  34. public L2Request(L2PcInstance player)
  35. {
  36. _player = player;
  37. }
  38. protected void clear()
  39. {
  40. _partner = null;
  41. _requestPacket = null;
  42. _isRequestor = false;
  43. _isAnswerer = false;
  44. }
  45. /**
  46. * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
  47. * @param partner
  48. */
  49. private synchronized void setPartner(L2PcInstance partner)
  50. {
  51. _partner = partner;
  52. }
  53. /**
  54. * @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
  55. */
  56. public L2PcInstance getPartner()
  57. {
  58. return _partner;
  59. }
  60. /**
  61. * Set the packet incomed from requester.<BR><BR>
  62. * @param packet
  63. */
  64. private synchronized void setRequestPacket(L2GameClientPacket packet)
  65. {
  66. _requestPacket = packet;
  67. }
  68. /**
  69. * Return the packet originally incomed from requester.<BR><BR>
  70. * @return
  71. */
  72. public L2GameClientPacket getRequestPacket()
  73. {
  74. return _requestPacket;
  75. }
  76. /**
  77. * Checks if request can be made and in success case puts both PC on request state.<BR><BR>
  78. * @param partner
  79. * @param packet
  80. * @return
  81. */
  82. public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
  83. {
  84. if (partner == null)
  85. {
  86. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET));
  87. return false;
  88. }
  89. if (partner.getRequest().isProcessingRequest())
  90. {
  91. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
  92. sm.addString(partner.getName());
  93. _player.sendPacket(sm);
  94. sm = null;
  95. return false;
  96. }
  97. if (isProcessingRequest())
  98. {
  99. _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WAITING_FOR_ANOTHER_REPLY));
  100. return false;
  101. }
  102. _partner = partner;
  103. _requestPacket = packet;
  104. setOnRequestTimer(true);
  105. _partner.getRequest().setPartner(_player);
  106. _partner.getRequest().setRequestPacket(packet);
  107. _partner.getRequest().setOnRequestTimer(false);
  108. return true;
  109. }
  110. private void setOnRequestTimer(boolean isRequestor)
  111. {
  112. _isRequestor = isRequestor ? true : false;
  113. _isAnswerer = isRequestor ? false : true;
  114. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  115. {
  116. public void run()
  117. {
  118. clear();
  119. }
  120. }, REQUEST_TIMEOUT * 1000);
  121. }
  122. /**
  123. * Clears PC request state. Should be called after answer packet receive.<BR><BR>
  124. */
  125. public void onRequestResponse()
  126. {
  127. if (_partner != null)
  128. {
  129. _partner.getRequest().clear();
  130. }
  131. clear();
  132. }
  133. /**
  134. * @return {@code true} if a transaction is in progress.
  135. */
  136. public boolean isProcessingRequest()
  137. {
  138. return _partner != null;
  139. }
  140. }