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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * This class manages requests (transactions) between two L2PcInstance.
- *
- * @author kriau
- */
- public class L2Request
- {
- private static final int REQUEST_TIMEOUT = 15; //in secs
-
- protected L2PcInstance _player;
- protected L2PcInstance _partner;
- protected boolean _isRequestor;
- protected boolean _isAnswerer;
- protected L2GameClientPacket _requestPacket;
-
- public L2Request(L2PcInstance player)
- {
- _player = player;
- }
-
- protected void clear()
- {
- _partner = null;
- _requestPacket = null;
- _isRequestor = false;
- _isAnswerer = false;
- }
-
- /**
- * Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
- * @param partner
- */
- private synchronized void setPartner(L2PcInstance partner)
- {
- _partner = partner;
- }
-
- /**
- * @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
- */
- public L2PcInstance getPartner()
- {
- return _partner;
- }
-
- /**
- * Set the packet incomed from requester.<BR><BR>
- * @param packet
- */
- private synchronized void setRequestPacket(L2GameClientPacket packet)
- {
- _requestPacket = packet;
- }
-
- /**
- * Return the packet originally incomed from requester.<BR><BR>
- * @return
- */
- public L2GameClientPacket getRequestPacket()
- {
- return _requestPacket;
- }
-
- /**
- * Checks if request can be made and in success case puts both PC on request state.<BR><BR>
- * @param partner
- * @param packet
- * @return
- */
- public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
- {
- if (partner == null)
- {
- _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET));
- return false;
- }
- if (partner.getRequest().isProcessingRequest())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
- sm.addString(partner.getName());
- _player.sendPacket(sm);
- sm = null;
- return false;
- }
- if (isProcessingRequest())
- {
- _player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WAITING_FOR_ANOTHER_REPLY));
- return false;
- }
-
- _partner = partner;
- _requestPacket = packet;
- setOnRequestTimer(true);
- _partner.getRequest().setPartner(_player);
- _partner.getRequest().setRequestPacket(packet);
- _partner.getRequest().setOnRequestTimer(false);
- return true;
- }
-
- private void setOnRequestTimer(boolean isRequestor)
- {
- _isRequestor = isRequestor ? true : false;
- _isAnswerer = isRequestor ? false : true;
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- public void run()
- {
- clear();
- }
- }, REQUEST_TIMEOUT * 1000);
-
- }
-
- /**
- * Clears PC request state. Should be called after answer packet receive.<BR><BR>
- */
- public void onRequestResponse()
- {
- if (_partner != null)
- {
- _partner.getRequest().clear();
- }
- clear();
- }
-
- /**
- * @return {@code true} if a transaction is in progress.
- */
- public boolean isProcessingRequest()
- {
- return _partner != null;
- }
- }
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