/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* This class manages requests (transactions) between two L2PcInstance.
*
* @author kriau
*/
public class L2Request
{
private static final int REQUEST_TIMEOUT = 15; //in secs
protected L2PcInstance _player;
protected L2PcInstance _partner;
protected boolean _isRequestor;
protected boolean _isAnswerer;
protected L2GameClientPacket _requestPacket;
public L2Request(L2PcInstance player)
{
_player = player;
}
protected void clear()
{
_partner = null;
_requestPacket = null;
_isRequestor = false;
_isAnswerer = false;
}
/**
* Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
* @param partner
*/
private synchronized void setPartner(L2PcInstance partner)
{
_partner = partner;
}
/**
* @return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).
*/
public L2PcInstance getPartner()
{
return _partner;
}
/**
* Set the packet incomed from requester.
* @param packet
*/
private synchronized void setRequestPacket(L2GameClientPacket packet)
{
_requestPacket = packet;
}
/**
* Return the packet originally incomed from requester.
* @return
*/
public L2GameClientPacket getRequestPacket()
{
return _requestPacket;
}
/**
* Checks if request can be made and in success case puts both PC on request state.
* @param partner
* @param packet
* @return
*/
public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
{
if (partner == null)
{
_player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET));
return false;
}
if (partner.getRequest().isProcessingRequest())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
sm.addString(partner.getName());
_player.sendPacket(sm);
sm = null;
return false;
}
if (isProcessingRequest())
{
_player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WAITING_FOR_ANOTHER_REPLY));
return false;
}
_partner = partner;
_requestPacket = packet;
setOnRequestTimer(true);
_partner.getRequest().setPartner(_player);
_partner.getRequest().setRequestPacket(packet);
_partner.getRequest().setOnRequestTimer(false);
return true;
}
private void setOnRequestTimer(boolean isRequestor)
{
_isRequestor = isRequestor ? true : false;
_isAnswerer = isRequestor ? false : true;
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
clear();
}
}, REQUEST_TIMEOUT * 1000);
}
/**
* Clears PC request state. Should be called after answer packet receive.
*/
public void onRequestResponse()
{
if (_partner != null)
{
_partner.getRequest().clear();
}
clear();
}
/**
* @return {@code true} if a transaction is in progress.
*/
public boolean isProcessingRequest()
{
return _partner != null;
}
}