L2ArmorSet.java 5.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under the terms of the
  3. * GNU General Public License as published by the Free Software Foundation, either version 3 of the
  4. * License, or (at your option) any later version.
  5. *
  6. * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
  7. * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  8. * General Public License for more details.
  9. *
  10. * You should have received a copy of the GNU General Public License along with this program. If
  11. * not, see <http://www.gnu.org/licenses/>.
  12. */
  13. package com.l2jserver.gameserver.model;
  14. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  15. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  16. /**
  17. *
  18. * @author Luno
  19. */
  20. public final class L2ArmorSet
  21. {
  22. private final int _chest;
  23. private final int _legs;
  24. private final int _head;
  25. private final int _gloves;
  26. private final int _feet;
  27. private final int _mw_legs;
  28. private final int _mw_head;
  29. private final int _mw_gloves;
  30. private final int _mw_feet;
  31. private final String[] _skills;
  32. private final int _shield;
  33. private final int _mw_shield;
  34. private final int _shieldSkillId;
  35. private final int _enchant6Skill;
  36. public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, String[] skills, int shield, int shield_skill_id, int enchant6skill, int mw_legs, int mw_head, int mw_gloves, int mw_feet, int mw_shield)
  37. {
  38. _chest = chest;
  39. _legs = legs;
  40. _head = head;
  41. _gloves = gloves;
  42. _feet = feet;
  43. _mw_legs = mw_legs;
  44. _mw_head = mw_head;
  45. _mw_gloves = mw_gloves;
  46. _mw_feet = mw_feet;
  47. _mw_shield = mw_shield;
  48. _skills = skills;
  49. _shield = shield;
  50. _shieldSkillId = shield_skill_id;
  51. _enchant6Skill = enchant6skill;
  52. }
  53. /**
  54. * Checks if player have equiped all items from set (not checking shield)
  55. *
  56. * @param player
  57. * whose inventory is being checked
  58. * @return True if player equips whole set
  59. */
  60. public boolean containAll(L2PcInstance player)
  61. {
  62. Inventory inv = player.getInventory();
  63. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  64. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  65. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  66. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  67. int legs = 0;
  68. int head = 0;
  69. int gloves = 0;
  70. int feet = 0;
  71. if (legsItem != null)
  72. legs = legsItem.getItemId();
  73. if (headItem != null)
  74. head = headItem.getItemId();
  75. if (glovesItem != null)
  76. gloves = glovesItem.getItemId();
  77. if (feetItem != null)
  78. feet = feetItem.getItemId();
  79. return containAll(_chest, legs, head, gloves, feet);
  80. }
  81. public boolean containAll(int chest, int legs, int head, int gloves, int feet)
  82. {
  83. if (_chest != 0 && _chest != chest)
  84. return false;
  85. if (_legs != 0 && _legs != legs && (_mw_legs == 0 || _mw_legs != legs))
  86. return false;
  87. if (_head != 0 && _head != head && (_mw_head == 0 || _mw_head != head))
  88. return false;
  89. if (_gloves != 0 && _gloves != gloves && (_mw_gloves == 0 || _mw_gloves != gloves))
  90. return false;
  91. if (_feet != 0 && _feet != feet && (_mw_feet == 0 || _mw_feet != feet))
  92. return false;
  93. return true;
  94. }
  95. public boolean containItem(int slot, int itemId)
  96. {
  97. switch (slot)
  98. {
  99. case Inventory.PAPERDOLL_CHEST:
  100. return _chest == itemId;
  101. case Inventory.PAPERDOLL_LEGS:
  102. return (_legs == itemId || _mw_legs == itemId);
  103. case Inventory.PAPERDOLL_HEAD:
  104. return (_head == itemId || _mw_head == itemId);
  105. case Inventory.PAPERDOLL_GLOVES:
  106. return (_gloves == itemId || _mw_gloves == itemId);
  107. case Inventory.PAPERDOLL_FEET:
  108. return (_feet == itemId || _mw_feet == itemId);
  109. default:
  110. return false;
  111. }
  112. }
  113. public String[] getSkills()
  114. {
  115. return _skills;
  116. }
  117. public boolean containShield(L2PcInstance player)
  118. {
  119. Inventory inv = player.getInventory();
  120. L2ItemInstance shieldItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
  121. if (shieldItem != null && (shieldItem.getItemId() == _shield || shieldItem.getItemId() == _mw_shield))
  122. return true;
  123. return false;
  124. }
  125. public boolean containShield(int shield_id)
  126. {
  127. if (_shield == 0)
  128. return false;
  129. return (_shield == shield_id || _mw_shield == shield_id);
  130. }
  131. public int getShieldSkillId()
  132. {
  133. return _shieldSkillId;
  134. }
  135. public int getEnchant6skillId()
  136. {
  137. return _enchant6Skill;
  138. }
  139. /**
  140. * @param player
  141. * @return true if all parts of set are enchanted to +6 or more
  142. */
  143. public boolean isEnchanted6(L2PcInstance player)
  144. {
  145. // Player don't have full set
  146. if (!containAll(player))
  147. return false;
  148. Inventory inv = player.getInventory();
  149. L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  150. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  151. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  152. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  153. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  154. if (chestItem == null || chestItem.getEnchantLevel() < 6)
  155. return false;
  156. if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < 6))
  157. return false;
  158. if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < 6))
  159. return false;
  160. if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < 6))
  161. return false;
  162. if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < 6))
  163. return false;
  164. return true;
  165. }
  166. }