L2Spawn.java 18 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.lang.reflect.Constructor;
  17. import java.util.List;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastList;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.GeoData;
  23. import com.l2jserver.gameserver.Territory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.idfactory.IdFactory;
  26. import com.l2jserver.gameserver.model.actor.L2Attackable;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.L2Npc;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  30. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  31. import com.l2jserver.util.Rnd;
  32. /**
  33. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.
  34. *
  35. * <B><U> Concept</U> :</B><BR><BR>
  36. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  37. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  38. *
  39. * @author Nightmare
  40. * @version $Revision: 1.9.2.3.2.8 $ $Date: 2005/03/27 15:29:32 $
  41. */
  42. public class L2Spawn
  43. {
  44. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  45. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  46. private L2NpcTemplate _template;
  47. // private String _location = DEFAULT_LOCATION;
  48. /** The identifier of the location area where L2NpcInstance can be spwaned */
  49. private int _location;
  50. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  51. private int _maximumCount;
  52. /** The current number of L2NpcInstance managed by this L2Spawn */
  53. private int _currentCount;
  54. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  55. protected int _scheduledCount;
  56. /** The X position of the spwan point */
  57. private int _locX;
  58. /** The Y position of the spwan point */
  59. private int _locY;
  60. /** The Z position of the spwan point */
  61. private int _locZ;
  62. /** The heading of L2NpcInstance when they are spawned */
  63. private int _heading;
  64. /** The delay between a L2NpcInstance remove and its re-spawn */
  65. private int _respawnDelay;
  66. /** Minimum delay RaidBoss */
  67. private int _respawnMinDelay;
  68. /** Maximum delay RaidBoss */
  69. private int _respawnMaxDelay;
  70. private int _instanceId = 0;
  71. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  72. private Constructor<?> _constructor;
  73. /** If True a L2NpcInstance is respawned each time that another is killed */
  74. private boolean _doRespawn;
  75. /** If true then spawn is custom */
  76. private boolean _customSpawn;
  77. private L2Npc _lastSpawn;
  78. private static List<SpawnListener> _spawnListeners = new FastList<SpawnListener>();
  79. /** The task launching the function doSpawn() */
  80. class SpawnTask implements Runnable
  81. {
  82. //L2NpcInstance _instance;
  83. //int _objId;
  84. private L2Npc _oldNpc;
  85. public SpawnTask(/*int objid*/L2Npc pOldNpc)
  86. {
  87. //_objId= objid;
  88. _oldNpc = pOldNpc;
  89. }
  90. public void run()
  91. {
  92. try
  93. {
  94. //doSpawn();
  95. respawnNpc(_oldNpc);
  96. }
  97. catch (Exception e)
  98. {
  99. _log.log(Level.WARNING, "", e);
  100. }
  101. _scheduledCount--;
  102. }
  103. }
  104. /**
  105. * Constructor of L2Spawn.<BR><BR>
  106. *
  107. * <B><U> Concept</U> :</B><BR><BR>
  108. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).
  109. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn.
  110. * Each template is loaded once in the server cache memory (reduce memory use).
  111. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.
  112. * This link is stored in <B>_template</B><BR><BR>
  113. *
  114. * Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).
  115. * This link is stored in <B>_spawn</B> of the L2NpcInstance<BR><BR>
  116. *
  117. * <B><U> Actions</U> :</B><BR><BR>
  118. * <li>Set the _template of the L2Spawn </li>
  119. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  120. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li><BR><BR>
  121. *
  122. * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
  123. * @throws SecurityException
  124. * @throws ClassNotFoundException
  125. * @throws NoSuchMethodException
  126. */
  127. public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  128. {
  129. // Set the _template of the L2Spawn
  130. _template = mobTemplate;
  131. if (_template == null)
  132. return;
  133. // Create the generic constructor of L2NpcInstance managed by this L2Spawn
  134. Class<?>[] parameters = {int.class, Class.forName("com.l2jserver.gameserver.templates.chars.L2NpcTemplate")};
  135. _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + _template.type + "Instance").getConstructor(parameters);
  136. }
  137. /**
  138. * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
  139. */
  140. public int getAmount()
  141. {
  142. return _maximumCount;
  143. }
  144. /**
  145. * @return the Identifier of the location area where L2NpcInstance can be spwaned.
  146. */
  147. public int getLocation()
  148. {
  149. return _location;
  150. }
  151. /**
  152. * @return the X position of the spwan point.
  153. */
  154. public int getLocx()
  155. {
  156. return _locX;
  157. }
  158. /**
  159. * @return the Y position of the spwan point.
  160. */
  161. public int getLocy()
  162. {
  163. return _locY;
  164. }
  165. /**
  166. * @return the Z position of the spwan point.
  167. */
  168. public int getLocz()
  169. {
  170. return _locZ;
  171. }
  172. /**
  173. * @return the Identifier of the L2NpcInstance manage by this L2Spwan contained in the L2NpcTemplate.
  174. */
  175. public int getNpcid()
  176. {
  177. return _template.npcId;
  178. }
  179. /**
  180. * @return the heading of L2NpcInstance when they are spawned.
  181. */
  182. public int getHeading()
  183. {
  184. return _heading;
  185. }
  186. /**
  187. * @return the delay between a L2NpcInstance remove and its re-spawn.
  188. */
  189. public int getRespawnDelay()
  190. {
  191. return _respawnDelay;
  192. }
  193. /**
  194. * @return Min RaidBoss Spawn delay.
  195. */
  196. public int getRespawnMinDelay()
  197. {
  198. return _respawnMinDelay;
  199. }
  200. /**
  201. * @return Max RaidBoss Spawn delay.
  202. */
  203. public int getRespawnMaxDelay()
  204. {
  205. return _respawnMaxDelay;
  206. }
  207. /**
  208. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.<BR><BR>
  209. * @param amount
  210. */
  211. public void setAmount(int amount)
  212. {
  213. _maximumCount = amount;
  214. }
  215. /**
  216. * Set the Identifier of the location area where L2NpcInstance can be spwaned.<BR><BR>
  217. * @param location
  218. */
  219. public void setLocation(int location)
  220. {
  221. _location = location;
  222. }
  223. /**
  224. * Set Minimum Respawn Delay.<BR><BR>
  225. * @param date
  226. */
  227. public void setRespawnMinDelay(int date)
  228. {
  229. _respawnMinDelay = date;
  230. }
  231. /**
  232. * Set Maximum Respawn Delay.<BR><BR>
  233. * @param date
  234. */
  235. public void setRespawnMaxDelay(int date)
  236. {
  237. _respawnMaxDelay = date;
  238. }
  239. /**
  240. * Set the X position of the spwan point.<BR><BR>
  241. * @param locx
  242. */
  243. public void setLocx(int locx)
  244. {
  245. _locX = locx;
  246. }
  247. /**
  248. * Set the Y position of the spwan point.<BR><BR>
  249. * @param locy
  250. */
  251. public void setLocy(int locy)
  252. {
  253. _locY = locy;
  254. }
  255. /**
  256. * Set the Z position of the spwan point.<BR><BR>
  257. * @param locz
  258. */
  259. public void setLocz(int locz)
  260. {
  261. _locZ = locz;
  262. }
  263. /**
  264. * Set the heading of L2NpcInstance when they are spawned.<BR><BR>
  265. * @param heading
  266. */
  267. public void setHeading(int heading)
  268. {
  269. _heading = heading;
  270. }
  271. /**
  272. * Set the spawn as custom.<BR>
  273. * @param custom
  274. */
  275. public void setCustom(boolean custom)
  276. {
  277. _customSpawn = custom;
  278. }
  279. /**
  280. * @return type of spawn.
  281. */
  282. public boolean isCustom()
  283. {
  284. return _customSpawn;
  285. }
  286. /**
  287. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay.<BR><BR>
  288. *
  289. * <B><U> Actions</U> :</B><BR><BR>
  290. * <li>Decrease the current number of L2NpcInstance of this L2Spawn </li>
  291. * <li>Check if respawn is possible to prevent multiple respawning caused by lag </li>
  292. * <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn </li>
  293. * <li>Create a new SpawnTask to launch after the respawn Delay </li><BR><BR>
  294. *
  295. * <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount + _currentCount < _maximumCount</B></FONT><BR><BR>
  296. * @param oldNpc
  297. */
  298. public void decreaseCount(/*int npcId*/L2Npc oldNpc)
  299. {
  300. // sanity check
  301. if (_currentCount <= 0)
  302. return;
  303. // Decrease the current number of L2NpcInstance of this L2Spawn
  304. _currentCount--;
  305. // Check if respawn is possible to prevent multiple respawning caused by lag
  306. if (_doRespawn && _scheduledCount + _currentCount < _maximumCount )
  307. {
  308. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  309. _scheduledCount++;
  310. // Create a new SpawnTask to launch after the respawn Delay
  311. //ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  312. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), _respawnDelay);
  313. }
  314. }
  315. /**
  316. * Create the initial spawning and set _doRespawn to True.<BR><BR>
  317. *
  318. * @return The number of L2NpcInstance that were spawned
  319. */
  320. public int init()
  321. {
  322. while (_currentCount < _maximumCount)
  323. {
  324. doSpawn();
  325. }
  326. _doRespawn = true;
  327. return _currentCount;
  328. }
  329. /**
  330. * Create a L2NpcInstance in this L2Spawn.<BR><BR>
  331. * @param val
  332. * @return
  333. */
  334. public L2Npc spawnOne(boolean val)
  335. {
  336. return doSpawn(val);
  337. }
  338. /**
  339. * @return true if respawn enabled
  340. */
  341. public boolean isRespawnEnabled()
  342. {
  343. return _doRespawn;
  344. }
  345. /**
  346. * Set _doRespawn to False to stop respawn in this L2Spawn.<BR><BR>
  347. */
  348. public void stopRespawn()
  349. {
  350. _doRespawn = false;
  351. }
  352. /**
  353. * Set _doRespawn to True to start or restart respawn in this L2Spawn.<BR><BR>
  354. */
  355. public void startRespawn()
  356. {
  357. _doRespawn = true;
  358. }
  359. public L2Npc doSpawn()
  360. {
  361. return doSpawn(false);
  362. }
  363. /**
  364. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<BR><BR>
  365. *
  366. * <B><U> Concept</U> :</B><BR><BR>
  367. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.
  368. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<BR><BR>
  369. *
  370. * <B><U> Actions for an random spawn into location area</U> : <I>(if Locx=0 and Locy=0)</I></B><BR><BR>
  371. * <li>Get L2NpcInstance Init parameters and its generate an Identifier </li>
  372. * <li>Call the constructor of the L2NpcInstance </li>
  373. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn </li>
  374. * <li>Set the position of the L2NpcInstance </li>
  375. * <li>Set the HP and MP of the L2NpcInstance to the max </li>
  376. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1) </li>
  377. * <li>Link the L2NpcInstance to this L2Spawn </li>
  378. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world </li>
  379. * <li>Lauch the action OnSpawn fo the L2NpcInstance </li><BR><BR>
  380. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn </li><BR><BR>
  381. * @param isSummonSpawn
  382. * @return
  383. */
  384. public L2Npc doSpawn(boolean isSummonSpawn)
  385. {
  386. L2Npc mob = null;
  387. try
  388. {
  389. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  390. if (_template.type.equalsIgnoreCase("L2Pet")
  391. || _template.type.equalsIgnoreCase("L2Decoy")
  392. || _template.type.equalsIgnoreCase("L2Trap")
  393. || _template.type.equalsIgnoreCase("L2EffectPoint"))
  394. {
  395. _currentCount++;
  396. return mob;
  397. }
  398. // Get L2NpcInstance Init parameters and its generate an Identifier
  399. Object[] parameters = {IdFactory.getInstance().getNextId(), _template};
  400. // Call the constructor of the L2NpcInstance
  401. // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
  402. // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
  403. Object tmp = _constructor.newInstance(parameters);
  404. ((L2Object)tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
  405. if (isSummonSpawn && tmp instanceof L2Character)
  406. ((L2Character)tmp).setShowSummonAnimation(isSummonSpawn);
  407. // Check if the Instance is a L2NpcInstance
  408. if (!(tmp instanceof L2Npc))
  409. return mob;
  410. mob = (L2Npc)tmp;
  411. return initializeNpcInstance(mob);
  412. }
  413. catch (Exception e)
  414. {
  415. _log.log(Level.WARNING, "NPC "+_template.npcId+" class not found", e);
  416. }
  417. return mob;
  418. }
  419. /**
  420. * @param mob
  421. * @return
  422. */
  423. private L2Npc initializeNpcInstance(L2Npc mob)
  424. {
  425. int newlocx, newlocy, newlocz;
  426. // If Locx=0 and Locy=0, the L2NpcInstance must be spawned in an area defined by location
  427. if (getLocx()==0 && getLocy()==0)
  428. {
  429. if (getLocation()==0)
  430. return mob;
  431. // Calculate the random position in the location area
  432. int p[] = Territory.getInstance().getRandomPoint(getLocation());
  433. // Set the calculated position of the L2NpcInstance
  434. newlocx = p[0];
  435. newlocy = p[1];
  436. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3],this);
  437. }
  438. else
  439. {
  440. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  441. newlocx = getLocx();
  442. newlocy = getLocy();
  443. if (Config.GEODATA > 0)
  444. newlocz = GeoData.getInstance().getSpawnHeight(newlocx,newlocy,getLocz(),getLocz(),this);
  445. else newlocz = getLocz();
  446. }
  447. mob.stopAllEffects();
  448. mob.setIsDead(false);
  449. // Reset decay info
  450. mob.setDecayed(false);
  451. // Set the HP and MP of the L2NpcInstance to the max
  452. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  453. // Set the heading of the L2NpcInstance (random heading if not defined)
  454. if (getHeading() == -1)
  455. {
  456. mob.setHeading(Rnd.nextInt(61794));
  457. }
  458. else
  459. {
  460. mob.setHeading(getHeading());
  461. }
  462. if (mob instanceof L2Attackable)
  463. {
  464. ((L2Attackable) mob).setChampion(false);
  465. }
  466. if (Config.L2JMOD_CHAMPION_ENABLE)
  467. {
  468. // Set champion on next spawn
  469. if
  470. (
  471. mob instanceof L2MonsterInstance
  472. && !getTemplate().isQuestMonster
  473. && !mob.isRaid()
  474. && !((L2MonsterInstance)mob).isRaidMinion()
  475. && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  476. && mob.getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  477. && mob.getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL
  478. && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || getInstanceId() == 0)
  479. )
  480. {
  481. int random = Rnd.get(100);
  482. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  483. ((L2Attackable) mob).setChampion(true);
  484. }
  485. }
  486. // Link the L2NpcInstance to this L2Spawn
  487. mob.setSpawn(this);
  488. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  489. mob.spawnMe(newlocx, newlocy, newlocz);
  490. L2Spawn.notifyNpcSpawned(mob);
  491. _lastSpawn = mob;
  492. if (Config.DEBUG)
  493. _log.finest("spawned Mob ID: "+_template.npcId+" ,at: "+mob.getX()+" x, "+mob.getY()+" y, "+mob.getZ()+" z");
  494. // Increase the current number of L2NpcInstance managed by this L2Spawn
  495. _currentCount++;
  496. return mob;
  497. }
  498. public static void addSpawnListener(SpawnListener listener)
  499. {
  500. synchronized (_spawnListeners)
  501. {
  502. _spawnListeners.add(listener);
  503. }
  504. }
  505. public static void removeSpawnListener(SpawnListener listener)
  506. {
  507. synchronized (_spawnListeners)
  508. {
  509. _spawnListeners.remove(listener);
  510. }
  511. }
  512. public static void notifyNpcSpawned(L2Npc npc)
  513. {
  514. synchronized (_spawnListeners)
  515. {
  516. for (SpawnListener listener : _spawnListeners)
  517. {
  518. listener.npcSpawned(npc);
  519. }
  520. }
  521. }
  522. /**
  523. * @param i delay in seconds
  524. */
  525. public void setRespawnDelay(int i)
  526. {
  527. if (i < 0)
  528. _log.warning("respawn delay is negative for spawn:"+this);
  529. if (i < 10)
  530. i = 10;
  531. _respawnDelay = i * 1000;
  532. }
  533. public L2Npc getLastSpawn()
  534. {
  535. return _lastSpawn;
  536. }
  537. /**
  538. * @param oldNpc
  539. */
  540. public void respawnNpc(L2Npc oldNpc)
  541. {
  542. if (_doRespawn)
  543. {
  544. oldNpc.refreshID();
  545. /*L2NpcInstance instance = */initializeNpcInstance(oldNpc);
  546. }
  547. }
  548. public L2NpcTemplate getTemplate()
  549. {
  550. return _template;
  551. }
  552. public int getInstanceId()
  553. {
  554. return _instanceId;
  555. }
  556. public void setInstanceId(int instanceId)
  557. {
  558. _instanceId = instanceId;
  559. }
  560. /* (non-Javadoc)
  561. * @see java.lang.Object#toString()
  562. */
  563. @Override
  564. public String toString()
  565. {
  566. return "L2Spawn [_template=" + getNpcid() + ", _locX=" + _locX + ", _locY=" + _locY + ", _locZ=" + _locZ + ", _heading=" + _heading + "]";
  567. }
  568. }