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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Vehicle;
- /**
- * @author DS
- */
- public abstract class L2VehicleAI extends L2CharacterAI
- {
- /**
- * Simple AI for vehicles
- * @param accessor
- */
- public L2VehicleAI(L2Vehicle.AIAccessor accessor)
- {
- super(accessor);
- }
-
- @Override
- protected void onIntentionAttack(L2Character target)
- {
- }
-
- @Override
- protected void onIntentionCast(L2Skill skill, L2Object target)
- {
- }
-
- @Override
- protected void onIntentionFollow(L2Character target)
- {
- }
-
- @Override
- protected void onIntentionPickUp(L2Object item)
- {
- }
-
- @Override
- protected void onIntentionInteract(L2Object object)
- {
- }
-
- @Override
- protected void onEvtAttacked(L2Character attacker)
- {
- }
-
- @Override
- protected void onEvtAggression(L2Character target, int aggro)
- {
- }
-
- @Override
- protected void onEvtStunned(L2Character attacker)
- {
- }
-
- @Override
- protected void onEvtSleeping(L2Character attacker)
- {
- }
-
- @Override
- protected void onEvtRooted(L2Character attacker)
- {
- }
-
- @Override
- protected void onEvtForgetObject(L2Object object)
- {
- }
-
- @Override
- protected void onEvtCancel()
- {
- }
-
- @Override
- protected void onEvtDead()
- {
- }
-
- @Override
- protected void onEvtFakeDeath()
- {
- }
-
- @Override
- protected void onEvtFinishCasting()
- {
- }
-
- @Override
- protected void clientActionFailed()
- {
- }
-
- @Override
- protected void moveToPawn(L2Object pawn, int offset)
- {
- }
-
- @Override
- protected void clientStoppedMoving()
- {
- }
- }
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