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@@ -435,17 +435,17 @@
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.8">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.8">
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<add order="0x40" stat="cAtkAdd" val="#crit" />
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<add order="0x40" stat="cAtkAdd" val="#crit" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.8">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.8">
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<add order="0x40" stat="cAtkAdd" val="#ench1crit" />
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<add order="0x40" stat="cAtkAdd" val="#ench1crit" />
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</effect>
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</effect>
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</enchant1for>
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</enchant1for>
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<enchant2for>
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<enchant2for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2val">
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+ <effect count="-1" name="MpConsumePerLevel" val="#ench2val">
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<add order="0x40" stat="cAtkAdd" val="609" />
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<add order="0x40" stat="cAtkAdd" val="609" />
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</effect>
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</effect>
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</enchant2for>
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</enchant2for>
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@@ -640,7 +640,7 @@
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<set name="skillType" val="CONT" />
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="ManaDamOverTime" val="0">
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+ <effect count="-1" name="ManaDamOverTime" val="0">
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<mul order="0x30" stat="cAtk" val="#cAtk">
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<mul order="0x30" stat="cAtk" val="#cAtk">
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<using kind="Pole" />
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<using kind="Pole" />
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</mul>
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</mul>
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@@ -661,13 +661,13 @@
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<set name="skillType" val="CONT" />
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="ManaDamOverTime" val="0">
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+ <effect count="-1" name="ManaDamOverTime" val="0">
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<mul order="0x30" stat="sDef" val="0.7" />
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<mul order="0x30" stat="sDef" val="0.7" />
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<set order="0x10" stat="shieldDefAngle" val="360" />
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<set order="0x10" stat="shieldDefAngle" val="360" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="ManaDamOverTime" val="0">
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+ <effect count="-1" name="ManaDamOverTime" val="0">
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<mul order="0x30" stat="sDef" val="#ench1sDef" />
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<mul order="0x30" stat="sDef" val="#ench1sDef" />
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<set order="0x10" stat="shieldDefAngle" val="360" />
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<set order="0x10" stat="shieldDefAngle" val="360" />
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</effect>
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</effect>
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@@ -795,17 +795,17 @@
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="mpInitialConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpConsume" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.4">
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<add order="0x40" stat="sDef" val="#sDef" />
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<add order="0x40" stat="sDef" val="#sDef" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.4">
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<add order="0x40" stat="sDef" val="#ench1sDef" />
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<add order="0x40" stat="sDef" val="#ench1sDef" />
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</effect>
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</effect>
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</enchant1for>
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</enchant1for>
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<enchant2for>
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<enchant2for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2val">
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+ <effect count="-1" name="MpConsumePerLevel" val="#ench2val">
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<add order="0x40" stat="sDef" val="560" />
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<add order="0x40" stat="sDef" val="560" />
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</effect>
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</effect>
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</enchant2for>
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</enchant2for>
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@@ -1014,7 +1014,7 @@
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<set name="skillType" val="CONT" />
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="1">
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+ <effect count="-1" name="MpConsumePerLevel" val="1">
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<mul order="0x30" stat="skillMastery" val="2" />
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<mul order="0x30" stat="skillMastery" val="2" />
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</effect>
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</effect>
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</for>
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</for>
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@@ -1030,19 +1030,19 @@
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<sub order="0x40" stat="paralyzeVuln" val="30" />
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<sub order="0x40" stat="paralyzeVuln" val="30" />
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<sub order="0x40" stat="stunVuln" val="30" />
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<sub order="0x40" stat="stunVuln" val="30" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<sub order="0x40" stat="paralyzeVuln" val="30" />
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<sub order="0x40" stat="paralyzeVuln" val="30" />
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<sub order="0x40" stat="stunVuln" val="#enchVuln" />
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<sub order="0x40" stat="stunVuln" val="#enchVuln" />
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</effect>
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</effect>
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</enchant1for>
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</enchant1for>
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<enchant2for>
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<enchant2for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<sub order="0x40" stat="paralyzeVuln" val="#enchVuln" />
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<sub order="0x40" stat="paralyzeVuln" val="#enchVuln" />
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<sub order="0x40" stat="stunVuln" val="30" />
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<sub order="0x40" stat="stunVuln" val="30" />
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</effect>
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</effect>
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@@ -1059,13 +1059,13 @@
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<for>
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="mAtkSpd" val="0.9" />
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<mul order="0x30" stat="mAtkSpd" val="0.9" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="mAtkSpd" val="0.9" />
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<mul order="0x30" stat="mAtkSpd" val="0.9" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" />
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</effect>
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</effect>
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@@ -1082,13 +1082,13 @@
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<for>
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="mAtk" val="1.3" />
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<mul order="0x30" stat="mAtk" val="1.3" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="mAtk" val="#ench1mAtk" />
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<mul order="0x30" stat="mAtk" val="#ench1mAtk" />
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</effect>
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</effect>
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@@ -1107,21 +1107,21 @@
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<for>
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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<!-- Retail Values CT2.3: 50HP * 3 Sec -->
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="mAtkSpd" val="1.2" />
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<mul order="0x30" stat="mAtkSpd" val="1.2" />
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<mul order="0x30" stat="mReuse" val="0.9" />
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<mul order="0x30" stat="mReuse" val="0.9" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" />
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<mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" />
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<mul order="0x30" stat="mReuse" val="0.9" />
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<mul order="0x30" stat="mReuse" val="0.9" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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</effect>
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</effect>
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</enchant1for>
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</enchant1for>
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<enchant2for>
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<enchant2for>
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- <effect count="0x7fffffff" name="DamOverTime" val="150">
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+ <effect count="-1" name="DamOverTime" val="150">
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<mul order="0x30" stat="mAtkSpd" val="1.2" />
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<mul order="0x30" stat="mAtkSpd" val="1.2" />
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<mul order="0x30" stat="mReuse" val="#ench2mReuse" />
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<mul order="0x30" stat="mReuse" val="#ench2mReuse" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
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@@ -1138,7 +1138,7 @@
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<mul order="0x30" stat="pDef" val="1.25" />
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<mul order="0x30" stat="pDef" val="1.25" />
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<mul order="0x30" stat="mDef" val="1.25" />
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<mul order="0x30" stat="mDef" val="1.25" />
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<mul order="0x30" stat="pAtkSpd" val="0.8" />
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<mul order="0x30" stat="pAtkSpd" val="0.8" />
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@@ -1147,7 +1147,7 @@
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<mul order="0x30" stat="pDef" val="#enchDef" />
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<mul order="0x30" stat="pDef" val="#enchDef" />
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<mul order="0x30" stat="mDef" val="#enchDef" />
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<mul order="0x30" stat="mDef" val="#enchDef" />
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<mul order="0x30" stat="pAtkSpd" val="0.8" />
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<mul order="0x30" stat="pAtkSpd" val="0.8" />
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@@ -1163,7 +1163,7 @@
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<set name="skillType" val="CONT" />
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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- <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5">
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+ <effect count="-1" name="MpConsumePerLevel" val="0.5">
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<add order="0x40" stat="reflectDam" val="30" />
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<add order="0x40" stat="reflectDam" val="30" />
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<add order="0x40" stat="reflectSkillPhysic" val="30" />
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<add order="0x40" stat="reflectSkillPhysic" val="30" />
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<add order="0x40" stat="reflectSkillMagic" val="30" />
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<add order="0x40" stat="reflectSkillMagic" val="30" />
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