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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /**
- * @author Forsaiken
- */
- package handlers.effecthandlers;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignetCasttime;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.util.Point3D;
- public class SignetMDam extends L2Effect
- {
- private L2EffectPointInstance _actor;
-
- public SignetMDam(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SIGNET_GROUND;
- }
-
- @Override
- public boolean onStart()
- {
- L2NpcTemplate template;
- if (getSkill() instanceof L2SkillSignetCasttime)
- {
- template = NpcTable.getInstance().getTemplate(getSkill().getNpcId());
- }
- else
- {
- return false;
- }
-
- final L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, getEffector());
- effectPoint.setCurrentHp(effectPoint.getMaxHp());
- effectPoint.setCurrentMp(effectPoint.getMaxMp());
-
- int x = getEffector().getX();
- int y = getEffector().getY();
- int z = getEffector().getZ();
-
- if (getEffector().isPlayer() && (getSkill().getTargetType() == L2TargetType.GROUND))
- {
- final Point3D wordPosition = getEffector().getActingPlayer().getCurrentSkillWorldPosition();
-
- if (wordPosition != null)
- {
- x = wordPosition.getX();
- y = wordPosition.getY();
- z = wordPosition.getZ();
- }
- }
- effectPoint.setIsInvul(true);
- effectPoint.spawnMe(x, y, z);
-
- _actor = effectPoint;
- return true;
-
- }
-
- @Override
- public boolean onActionTime()
- {
- if (getTickCount() >= (getTotalTickCount() - 2))
- {
- return true; // do nothing first 2 times
- }
- int mpConsume = getSkill().getMpConsume();
-
- final L2PcInstance activeChar = getEffector().getActingPlayer();
-
- activeChar.rechargeShots(getSkill().useSoulShot(), getSkill().useSpiritShot());
-
- boolean sps = getSkill().useSpiritShot() && getEffector().isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = getSkill().useSpiritShot() && getEffector().isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
-
- List<L2Character> targets = new ArrayList<>();
-
- for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
- {
- if ((cha == null) || (cha == activeChar))
- {
- continue;
- }
-
- if (cha.isL2Attackable() || cha.isPlayable())
- {
- if (cha.isAlikeDead())
- {
- continue;
- }
-
- if (mpConsume > activeChar.getCurrentMp())
- {
- activeChar.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
- return false;
- }
-
- activeChar.reduceCurrentMp(mpConsume);
- if (cha.isPlayable())
- {
- if (activeChar.canAttackCharacter(cha))
- {
- targets.add(cha);
- activeChar.updatePvPStatus(cha);
- }
- }
- else
- {
- targets.add(cha);
- }
- }
- }
-
- if (!targets.isEmpty())
- {
- activeChar.broadcastPacket(new MagicSkillLaunched(activeChar, getSkill().getId(), getSkill().getLevel(), targets.toArray(new L2Character[targets.size()])));
- for (L2Character target : targets)
- {
- final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()));
- final byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
- final int mdam = (int) Formulas.calcMagicDam(activeChar, target, getSkill(), shld, sps, bss, mcrit);
-
- if (target.isSummon())
- {
- target.broadcastStatusUpdate();
- }
-
- if (mdam > 0)
- {
- if (!target.isRaid() && Formulas.calcAtkBreak(target, mdam))
- {
- target.breakAttack();
- target.breakCast();
- }
- activeChar.sendDamageMessage(target, mdam, mcrit, false, false);
- target.reduceCurrentHp(mdam, activeChar, getSkill());
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- }
- }
- activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- return true;
- }
-
- @Override
- public void onExit()
- {
- if (_actor != null)
- {
- _actor.deleteMe();
- }
- }
- }
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