SignetNoise.java 2.5 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import java.util.List;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. /**
  29. * @author Forsaiken, Sami
  30. */
  31. public class SignetNoise extends L2Effect
  32. {
  33. private L2EffectPointInstance _actor;
  34. public SignetNoise(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.SIGNET_GROUND;
  42. }
  43. @Override
  44. public boolean onStart()
  45. {
  46. _actor = (L2EffectPointInstance) getEffected();
  47. return true;
  48. }
  49. @Override
  50. public boolean onActionTime()
  51. {
  52. if (getTickCount() == (getTotalTickCount() - 1))
  53. {
  54. return true; // do nothing first time
  55. }
  56. L2PcInstance caster = getEffector().getActingPlayer();
  57. for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
  58. {
  59. if ((target == null) || (target == caster))
  60. {
  61. continue;
  62. }
  63. if (caster.canAttackCharacter(target))
  64. {
  65. List<L2Effect> effects = target.getAllEffects();
  66. if (effects != null)
  67. {
  68. for (L2Effect effect : effects)
  69. {
  70. if (effect.getSkill().isDance())
  71. {
  72. effect.exit();
  73. }
  74. }
  75. }
  76. }
  77. }
  78. return true;
  79. }
  80. @Override
  81. public void onExit()
  82. {
  83. if (_actor != null)
  84. {
  85. _actor.deleteMe();
  86. }
  87. }
  88. }