HealOverTime.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.model.effects.L2Effect;
  22. import com.l2jserver.gameserver.model.effects.L2EffectType;
  23. import com.l2jserver.gameserver.model.stats.Env;
  24. import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
  25. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  26. public class HealOverTime extends L2Effect
  27. {
  28. public HealOverTime(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. // Special constructor to steal this effect
  33. public HealOverTime(Env env, L2Effect effect)
  34. {
  35. super(env, effect);
  36. }
  37. @Override
  38. public boolean canBeStolen()
  39. {
  40. return true;
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.HEAL_OVER_TIME;
  46. }
  47. @Override
  48. public boolean onStart()
  49. {
  50. if (getEffected().isPlayer())
  51. {
  52. getEffected().sendPacket(new ExRegMax(calc(), getTickCount() * getAbnormalTime(), getAbnormalTime()));
  53. }
  54. return true;
  55. }
  56. @Override
  57. public boolean onActionTime()
  58. {
  59. if (getEffected().isDead() || getEffected().isDoor())
  60. {
  61. return false;
  62. }
  63. double hp = getEffected().getCurrentHp();
  64. double maxhp = getEffected().getMaxRecoverableHp();
  65. // Not needed to set the HP and send update packet if player is already at max HP
  66. if (hp >= maxhp)
  67. {
  68. return true;
  69. }
  70. hp += calc();
  71. hp = Math.min(hp, maxhp);
  72. getEffected().setCurrentHp(hp);
  73. StatusUpdate suhp = new StatusUpdate(getEffected());
  74. suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
  75. getEffected().sendPacket(suhp);
  76. return true;
  77. }
  78. }