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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.serverpackets.ExRegMax;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- public class HealOverTime extends L2Effect
- {
- public HealOverTime(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- // Special constructor to steal this effect
- public HealOverTime(Env env, L2Effect effect)
- {
- super(env, effect);
- }
-
- @Override
- public boolean canBeStolen()
- {
- return true;
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.HEAL_OVER_TIME;
- }
-
- @Override
- public boolean onStart()
- {
- if (getEffected().isPlayer())
- {
- getEffected().sendPacket(new ExRegMax(calc(), getTickCount() * getAbnormalTime(), getAbnormalTime()));
- }
- return true;
- }
-
- @Override
- public boolean onActionTime()
- {
- if (getEffected().isDead() || getEffected().isDoor())
- {
- return false;
- }
-
- double hp = getEffected().getCurrentHp();
- double maxhp = getEffected().getMaxRecoverableHp();
-
- // Not needed to set the HP and send update packet if player is already at max HP
- if (hp >= maxhp)
- {
- return true;
- }
-
- hp += calc();
- hp = Math.min(hp, maxhp);
-
- getEffected().setCurrentHp(hp);
- StatusUpdate suhp = new StatusUpdate(getEffected());
- suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
- getEffected().sendPacket(suhp);
- return true;
- }
- }
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