Rumen Nikiforov 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P пре 13 година
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ai f814936f7c Siegable Halls - Core Side пре 13 година
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. пре 13 година
communitybbs 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
datatables f814936f7c Siegable Halls - Core Side пре 13 година
geoeditorcon 87713a5a62 пре 14 година
handler 87713a5a62 пре 14 година
idfactory 683dbf67d1 BETA: H5 Birthday System by Nyaran. пре 13 година
instancemanager 9b9dd08a83 Some clearance over that last big patch пре 13 година
model 6bc6de7669 BETA: Refactoring the custom NoHq zone into retail HQ Zone. пре 13 година
network 9b9dd08a83 Some clearance over that last big patch пре 13 година
pathfinding 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. пре 13 година
scripting 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
security 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
skills 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P пре 13 година
taskmanager 683dbf67d1 BETA: H5 Birthday System by Nyaran. пре 13 година
templates 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P пре 13 година
util 041d81f53e BETA/STABLE : gameserver.Util.java improvements by DrHouse пре 13 година
Announcements.java 87713a5a62 пре 14 година
CastleUpdater.java 87713a5a62 пре 14 година
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. пре 13 година
GameServer.java f814936f7c Siegable Halls - Core Side пре 13 година
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) пре 13 година
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets пре 14 година
GeoEngine.java 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
GmListTable.java 87713a5a62 пре 14 година
InstanceListManager.java 87713a5a62 пре 14 година
Item.java 87713a5a62 пре 14 година
ItemsAutoDestroy.java 87713a5a62 пре 14 година
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
MonsterRace.java 87713a5a62 пре 14 година
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. пре 13 година
SevenSigns.java 5c8fea4cce BETA: Enabling some warnings, and respective fixes. пре 13 година
SevenSignsFestival.java 7a8159ff2c BETA: Typo fixing. пре 13 година
Shutdown.java f814936f7c Siegable Halls - Core Side пре 13 година
TaskPriority.java 87713a5a62 пре 14 година
Territory.java 87713a5a62 пре 14 година
ThreadPoolManager.java 87713a5a62 пре 14 година
TradeController.java 87713a5a62 пре 14 година