Rumen Nikiforov 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P 13 lat temu
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ai f814936f7c Siegable Halls - Core Side 13 lat temu
cache 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. 13 lat temu
communitybbs 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
datatables f814936f7c Siegable Halls - Core Side 13 lat temu
geoeditorcon 87713a5a62 14 lat temu
handler 87713a5a62 14 lat temu
idfactory 683dbf67d1 BETA: H5 Birthday System by Nyaran. 13 lat temu
instancemanager 9b9dd08a83 Some clearance over that last big patch 13 lat temu
model 6bc6de7669 BETA: Refactoring the custom NoHq zone into retail HQ Zone. 13 lat temu
network 9b9dd08a83 Some clearance over that last big patch 13 lat temu
pathfinding 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
script afaac1d7c9 BETA: Retail Like '''"Respawn Zones"''' by Nyaran. 13 lat temu
scripting 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
security 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
skills 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P 13 lat temu
taskmanager 683dbf67d1 BETA: H5 Birthday System by Nyaran. 13 lat temu
templates 2b168597fd BETA: EffectCancelAll //the name is descriptive enough :P 13 lat temu
util 041d81f53e BETA/STABLE : gameserver.Util.java improvements by DrHouse 13 lat temu
Announcements.java 87713a5a62 14 lat temu
CastleUpdater.java 87713a5a62 14 lat temu
FortUpdater.java 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. 13 lat temu
GameServer.java f814936f7c Siegable Halls - Core Side 13 lat temu
GameTimeController.java ffebdd285d BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.) 13 lat temu
GeoData.java 01b0b79c04 BETA: Updated getType() for ex client packets 14 lat temu
GeoEngine.java 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
GmListTable.java 87713a5a62 14 lat temu
InstanceListManager.java 87713a5a62 14 lat temu
Item.java 87713a5a62 14 lat temu
ItemsAutoDestroy.java 87713a5a62 14 lat temu
LoginServerThread.java b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 lat temu
MonsterRace.java 87713a5a62 14 lat temu
RecipeController.java 495954c733 BETA: More cleanup and code refactoring. 13 lat temu
SevenSigns.java 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 lat temu
SevenSignsFestival.java 7a8159ff2c BETA: Typo fixing. 13 lat temu
Shutdown.java f814936f7c Siegable Halls - Core Side 13 lat temu
TaskPriority.java 87713a5a62 14 lat temu
Territory.java 87713a5a62 14 lat temu
ThreadPoolManager.java 87713a5a62 14 lat temu
TradeController.java 87713a5a62 14 lat temu