Bladeren bron

code update for new StatusUpdate constructor.

JIV 15 jaren geleden
bovenliggende
commit
fae2b25fcb
38 gewijzigde bestanden met toevoegingen van 54 en 54 verwijderingen
  1. 2 2
      L2_GameServer/java/com/l2jserver/gameserver/RecipeController.java
  2. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/L2Clan.java
  3. 2 2
      L2_GameServer/java/com/l2jserver/gameserver/model/L2ItemInstance.java
  4. 2 2
      L2_GameServer/java/com/l2jserver/gameserver/model/TradeList.java
  5. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/L2Character.java
  6. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2ControlTowerInstance.java
  7. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2DefenderInstance.java
  8. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2FlameTowerInstance.java
  9. 10 10
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
  10. 2 2
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2PetInstance.java
  11. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2SepulcherNpcInstance.java
  12. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2SiegeFlagInstance.java
  13. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2TerritoryWardInstance.java
  14. 2 2
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/stat/PcStat.java
  15. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/actor/stat/PetStat.java
  16. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/entity/TvTEvent.java
  17. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java
  18. 3 3
      L2_GameServer/java/com/l2jserver/gameserver/model/quest/QuestState.java
  19. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/MultiSellChoose.java
  20. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestAquireSkill.java
  21. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuyItem.java
  22. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuyProcure.java
  23. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuySeed.java
  24. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestCancelPost.java
  25. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestDestroyItem.java
  26. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestEnchantItem.java
  27. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestPostAttachment.java
  28. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestProcureCropList.java
  29. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestRefine.java
  30. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestRefundItem.java
  31. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestSellItem.java
  32. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestSendPost.java
  33. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestWearItem.java
  34. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/SendWareHouseDepositList.java
  35. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/SendWareHouseWithDrawList.java
  36. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/effects/EffectCombatPointHealOverTime.java
  37. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/effects/EffectManaHealOverTime.java
  38. 1 1
      L2_GameServer/java/com/l2jserver/gameserver/util/Evolve.java

+ 2 - 2
L2_GameServer/java/com/l2jserver/gameserver/RecipeController.java

@@ -660,14 +660,14 @@ public class RecipeController
 		
 		private void updateCurLoad()
 		{
-			StatusUpdate su = new StatusUpdate(_target.getObjectId());
+			StatusUpdate su = new StatusUpdate(_target);
 			su.addAttribute(StatusUpdate.CUR_LOAD, _target.getCurrentLoad());
 			_target.sendPacket(su);
 		}
 		
 		private void updateCurMp()
 		{
-			StatusUpdate su = new StatusUpdate(_target.getObjectId());
+			StatusUpdate su = new StatusUpdate(_target);
 			su.addAttribute(StatusUpdate.CUR_MP, (int) _target.getCurrentMp());
 			_target.sendPacket(su);
 		}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/L2Clan.java

@@ -2522,7 +2522,7 @@ public class L2Clan
 		}
 		
 		// the player should know that he has less sp now :p
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.SP, player.getSp());
 		player.sendPacket(su);
 		

+ 2 - 2
L2_GameServer/java/com/l2jserver/gameserver/model/L2ItemInstance.java

@@ -1178,7 +1178,7 @@ public final class L2ItemInstance extends L2Object
 					iu.addRemovedItem(this);
 					player.sendPacket(iu);
 
-					StatusUpdate su = new StatusUpdate(player.getObjectId());
+					StatusUpdate su = new StatusUpdate(player);
 					su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 					player.sendPacket(su);
 
@@ -1717,7 +1717,7 @@ public final class L2ItemInstance extends L2Object
     			iu.addRemovedItem(this);
     			player.sendPacket(iu);
     			
-    			StatusUpdate su = new StatusUpdate(player.getObjectId());
+    			StatusUpdate su = new StatusUpdate(player);
     			su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
     			player.sendPacket(su);
     			

+ 2 - 2
L2_GameServer/java/com/l2jserver/gameserver/model/TradeList.java

@@ -700,10 +700,10 @@ public class TradeList
 				_partner.sendPacket(new ItemList(_partner, false));
 			
 			// Update current load as well
-			StatusUpdate playerSU = new StatusUpdate(_owner.getObjectId());
+			StatusUpdate playerSU = new StatusUpdate(_owner);
 			playerSU.addAttribute(StatusUpdate.CUR_LOAD, _owner.getCurrentLoad());
 			_owner.sendPacket(playerSU);
-			playerSU = new StatusUpdate(_partner.getObjectId());
+			playerSU = new StatusUpdate(_partner);
 			playerSU.addAttribute(StatusUpdate.CUR_LOAD, _partner.getCurrentLoad());
 			_partner.sendPacket(playerSU);
 			

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/L2Character.java

@@ -1741,7 +1741,7 @@ public abstract class L2Character extends L2Object
 		if (initmpcons > 0)
 		{
 			getStatus().reduceMp(initmpcons);
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
 			sendPacket(su);
 		}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2ControlTowerInstance.java

@@ -78,7 +78,7 @@ public class L2ControlTowerInstance extends L2Npc
 			player.sendPacket(my);
 
 			// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_HP, (int) getStatus().getCurrentHp());
 			su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
 			player.sendPacket(su);

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2DefenderInstance.java

@@ -175,7 +175,7 @@ public class L2DefenderInstance extends L2Attackable
 			player.sendPacket(my);
 
 			// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
 			su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
 			player.sendPacket(su);

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2FlameTowerInstance.java

@@ -76,7 +76,7 @@ public class L2FlameTowerInstance extends L2Npc
 			player.sendPacket(my);
 
 			// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_HP, (int) getStatus().getCurrentHp());
 			su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
 			player.sendPacket(su);

+ 10 - 10
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

@@ -3539,7 +3539,7 @@ public final class L2PcInstance extends L2Playable
 			}
 
 			// Update current load as well
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 			sendPacket(su);
 
@@ -3733,7 +3733,7 @@ public final class L2PcInstance extends L2Playable
         }
 
         // Update current load as well
-        StatusUpdate su = new StatusUpdate(getObjectId());
+        StatusUpdate su = new StatusUpdate(this);
         su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
         sendPacket(su);
 
@@ -3837,7 +3837,7 @@ public final class L2PcInstance extends L2Playable
         else sendPacket(new ItemList(this, false));
 
 		// Update current load as well
-		StatusUpdate su = new StatusUpdate(getObjectId());
+		StatusUpdate su = new StatusUpdate(this);
 		su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 		sendPacket(su);
 
@@ -3888,7 +3888,7 @@ public final class L2PcInstance extends L2Playable
 
 
         // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
-		StatusUpdate su = new StatusUpdate(getObjectId());
+		StatusUpdate su = new StatusUpdate(this);
 		su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 		sendPacket(su);
 
@@ -3934,7 +3934,7 @@ public final class L2PcInstance extends L2Playable
 		else sendPacket(new ItemList(this, false));
 
 		// Update current load as well
-		StatusUpdate playerSU = new StatusUpdate(getObjectId());
+		StatusUpdate playerSU = new StatusUpdate(this);
 		playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 		sendPacket(playerSU);
 
@@ -3957,7 +3957,7 @@ public final class L2PcInstance extends L2Playable
 			else targetPlayer.sendPacket(new ItemList(targetPlayer, false));
 
 			// Update current load as well
-			playerSU = new StatusUpdate(targetPlayer.getObjectId());
+			playerSU = new StatusUpdate(targetPlayer);
 			playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
 			targetPlayer.sendPacket(playerSU);
 		}
@@ -4022,7 +4022,7 @@ public final class L2PcInstance extends L2Playable
 		else sendPacket(new ItemList(this, false));
 
 		// Update current load as well
-		StatusUpdate su = new StatusUpdate(getObjectId());
+		StatusUpdate su = new StatusUpdate(this);
 		su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 		sendPacket(su);
 
@@ -4091,7 +4091,7 @@ public final class L2PcInstance extends L2Playable
 		}
 
 		// Update current load as well
-		StatusUpdate su = new StatusUpdate(getObjectId());
+		StatusUpdate su = new StatusUpdate(this);
 		su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
 		sendPacket(su);
 
@@ -4425,7 +4425,7 @@ public final class L2PcInstance extends L2Playable
 		//super.broadcastStatusUpdate();
 
 		// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
-		StatusUpdate su = new StatusUpdate(getObjectId());
+		StatusUpdate su = new StatusUpdate(this);
 		su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
 		su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
 		su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
@@ -7084,7 +7084,7 @@ public final class L2PcInstance extends L2Playable
 	 */
 	public void broadcastKarma()
 	{
-        StatusUpdate su = new StatusUpdate(getObjectId());
+        StatusUpdate su = new StatusUpdate(this);
         su.addAttribute(StatusUpdate.KARMA, getKarma());
         sendPacket(su);
 

+ 2 - 2
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2PetInstance.java

@@ -657,7 +657,7 @@ public class L2PetInstance extends L2Summon
 			targetPlayer.sendPacket(playerUI);
 			
 			// Update current load as well
-			StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
+			StatusUpdate playerSU = new StatusUpdate(targetPlayer);
 			playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
 			targetPlayer.sendPacket(playerSU);
 		}
@@ -750,7 +750,7 @@ public class L2PetInstance extends L2Summon
 				
 				owner.sendPacket(iu);
 				
-				StatusUpdate su = new StatusUpdate(owner.getObjectId());
+				StatusUpdate su = new StatusUpdate(owner);
 				su.addAttribute(StatusUpdate.CUR_LOAD, owner.getCurrentLoad());
 				owner.sendPacket(su);
 				

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2SepulcherNpcInstance.java

@@ -125,7 +125,7 @@ public class L2SepulcherNpcInstance extends L2Npc
 				
 				// Send a Server->Client packet StatusUpdate of the
 				// L2NpcInstance to the L2PcInstance to update its HP bar
-				StatusUpdate su = new StatusUpdate(getObjectId());
+				StatusUpdate su = new StatusUpdate(this);
 				su.addAttribute(StatusUpdate.CUR_HP, (int) getStatus().getCurrentHp());
 				su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
 				player.sendPacket(su);

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2SiegeFlagInstance.java

@@ -151,7 +151,7 @@ public class L2SiegeFlagInstance extends L2Npc
 			player.sendPacket(my);
 
 			// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
 			su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
 			player.sendPacket(su);

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2TerritoryWardInstance.java

@@ -144,7 +144,7 @@ public final class L2TerritoryWardInstance extends L2Attackable
 			player.sendPacket(my);
 
 			// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
-			StatusUpdate su = new StatusUpdate(getObjectId());
+			StatusUpdate su = new StatusUpdate(this);
 			su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
 			su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
 			player.sendPacket(su);

+ 2 - 2
L2_GameServer/java/com/l2jserver/gameserver/model/actor/stat/PcStat.java

@@ -232,7 +232,7 @@ public class PcStat extends PlayableStat
 		if (getActiveChar().isTransformed() || getActiveChar().isInStance())
 			getActiveChar().getTransformation().onLevelUp();
 		
-		StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
+		StatusUpdate su = new StatusUpdate(getActiveChar());
 		su.addAttribute(StatusUpdate.LEVEL, getLevel());
 		su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
 		su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
@@ -256,7 +256,7 @@ public class PcStat extends PlayableStat
 		if (!super.addSp(value))
 			return false;
 		
-		StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
+		StatusUpdate su = new StatusUpdate(getActiveChar());
 		su.addAttribute(StatusUpdate.SP, getSp());
 		getActiveChar().sendPacket(su);
 		

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/actor/stat/PetStat.java

@@ -69,7 +69,7 @@ public class PetStat extends SummonStat
         //TODO : proper system msg if is any
         //if (levelIncreased) getActiveChar().getOwner().sendMessage("Your pet has increased it's level.");
 
-        StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
+        StatusUpdate su = new StatusUpdate(getActiveChar());
         su.addAttribute(StatusUpdate.LEVEL, getLevel());
         su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
         su.addAttribute(StatusUpdate.MAX_MP, getMaxMp());

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/entity/TvTEvent.java

@@ -350,7 +350,7 @@ public class TvTEvent
 				}
 			}
 			
-			StatusUpdate statusUpdate = new StatusUpdate(playerInstance.getObjectId());
+			StatusUpdate statusUpdate = new StatusUpdate(playerInstance);
 			NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);
 			
 			statusUpdate.addAttribute(StatusUpdate.CUR_LOAD, playerInstance.getCurrentLoad());

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java

@@ -441,7 +441,7 @@ public class PcInventory extends Inventory
 				actor.sendPacket(new ItemList(actor, false));
 
 			// Update current load as well
-			StatusUpdate su = new StatusUpdate(actor.getObjectId());
+			StatusUpdate su = new StatusUpdate(actor);
 			su.addAttribute(StatusUpdate.CUR_LOAD, actor.getCurrentLoad());
 			actor.sendPacket(su);
     	}

+ 3 - 3
L2_GameServer/java/com/l2jserver/gameserver/model/quest/QuestState.java

@@ -657,7 +657,7 @@ public final class QuestState
 			}
 		}
 		// send packets
-		StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
+		StatusUpdate su = new StatusUpdate(getPlayer());
 		su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
 		getPlayer().sendPacket(su);
 	}
@@ -716,7 +716,7 @@ public final class QuestState
 			}
 		}
 		// send packets
-		StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
+		StatusUpdate su = new StatusUpdate(getPlayer());
 		su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
 		getPlayer().sendPacket(su);
 	}
@@ -769,7 +769,7 @@ public final class QuestState
 			}
 		}
 		// send packets
-		StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
+		StatusUpdate su = new StatusUpdate(getPlayer());
 		su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
 		getPlayer().sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/MultiSellChoose.java

@@ -500,7 +500,7 @@ public class MultiSellChoose extends L2GameClientPacket
 		}
 		player.sendPacket(new ItemList(player, false));
 		
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 		su = null;

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestAquireSkill.java

@@ -427,7 +427,7 @@ public class RequestAquireSkill extends L2GameClientPacket
 
 		player.setSp(player.getSp() - _requiredSp);
 
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.SP, player.getSp());
 		player.sendPacket(su);
 

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuyItem.java

@@ -287,7 +287,7 @@ public final class RequestBuyItem extends L2GameClientPacket
 		if (merchant instanceof L2MerchantInstance)
 			((L2MerchantInstance) merchant).getCastle().addToTreasury(castleTax);
 		
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 		player.sendPacket(new ExBuySellListPacket(player, list, castleTaxRate + baseTaxRate, true));

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuyProcure.java

@@ -166,7 +166,7 @@ public class RequestBuyProcure extends L2GameClientPacket {
 		// Send update packets
 		player.sendPacket(playerIU);
 
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestBuySeed.java

@@ -191,7 +191,7 @@ public class RequestBuySeed extends L2GameClientPacket
 		// Send update packets
 		player.sendPacket(playerIU);
 
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestCancelPost.java

@@ -186,7 +186,7 @@ public final class RequestCancelPost extends L2GameClientPacket
 			activeChar.sendPacket(new ItemList(activeChar, false));
 
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+		StatusUpdate su = new StatusUpdate(activeChar);
 		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
 		activeChar.sendPacket(su);
 

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestDestroyItem.java

@@ -189,7 +189,7 @@ public final class RequestDestroyItem extends L2GameClientPacket
 		}
 		else sendPacket(new ItemList(activeChar, true));
 
-		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+		StatusUpdate su = new StatusUpdate(activeChar);
 		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
 		activeChar.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestEnchantItem.java

@@ -329,7 +329,7 @@ public final class RequestEnchantItem extends AbstractEnchantPacket
 				}
 			}
 
-			StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+			StatusUpdate su = new StatusUpdate(activeChar);
 			su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
 			activeChar.sendPacket(su);
 

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestPostAttachment.java

@@ -209,7 +209,7 @@ public final class RequestPostAttachment extends L2GameClientPacket
 		msg.removeAttachments();
 
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+		StatusUpdate su = new StatusUpdate(activeChar);
 		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
 		activeChar.sendPacket(su);
 

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestProcureCropList.java

@@ -238,7 +238,7 @@ public class RequestProcureCropList extends L2GameClientPacket
 		// Send update packets
 		player.sendPacket(playerIU);
 
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestRefine.java

@@ -115,7 +115,7 @@ public final class RequestRefine extends AbstractRefinePacket
 		iu.addModifiedItem(targetItem);
 		activeChar.sendPacket(iu);
 
-		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
+		StatusUpdate su = new StatusUpdate(activeChar);
 		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
 		activeChar.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestRefundItem.java

@@ -223,7 +223,7 @@ public final class RequestRefundItem extends L2GameClientPacket
 		}
 		
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 		player.sendPacket(new ExBuySellListPacket(player, list, taxRate, true));

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestSellItem.java

@@ -207,7 +207,7 @@ public final class RequestSellItem extends L2GameClientPacket
 		player.addAdena("Sell", totalPrice, merchant, false);
 		
 		// Update current load as well
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 		player.sendPacket(new ExBuySellListPacket(player, list, taxRate, true));

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestSendPost.java

@@ -342,7 +342,7 @@ public final class RequestSendPost extends L2GameClientPacket
 			player.sendPacket(new ItemList(player, false));
 
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/RequestWearItem.java

@@ -247,7 +247,7 @@ public final class RequestWearItem extends L2GameClientPacket
 		player.sendPacket(playerIU);
 		
 		// Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 		

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/SendWareHouseDepositList.java

@@ -195,7 +195,7 @@ public final class SendWareHouseDepositList extends L2GameClientPacket
 			player.sendPacket(new ItemList(player, false));
 
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/SendWareHouseWithDrawList.java

@@ -195,7 +195,7 @@ public final class SendWareHouseWithDrawList extends L2GameClientPacket
 			player.sendPacket(new ItemList(player, false));
 
 		// Update current load status on player
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);
 	}

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/effects/EffectCombatPointHealOverTime.java

@@ -54,7 +54,7 @@ public class EffectCombatPointHealOverTime extends L2Effect
 			cp = maxcp;
 		
 		getEffected().setCurrentCp(cp);
-		StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
+		StatusUpdate sump = new StatusUpdate(getEffected());
 		sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
 		getEffected().sendPacket(sump);
 		return true;

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/effects/EffectManaHealOverTime.java

@@ -54,7 +54,7 @@ public class EffectManaHealOverTime extends L2Effect
 			mp = maxmp;
 		
 		getEffected().setCurrentMp(mp);
-		StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
+		StatusUpdate sump = new StatusUpdate(getEffected());
 		sump.addAttribute(StatusUpdate.CUR_MP, (int) mp);
 		getEffected().sendPacket(sump);
 		return true;

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/util/Evolve.java

@@ -195,7 +195,7 @@ public final class Evolve
 		iu.addRemovedItem(removedItem);
 		player.sendPacket(iu);
 
-		StatusUpdate su = new StatusUpdate(player.getObjectId());
+		StatusUpdate su = new StatusUpdate(player);
 		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
 		player.sendPacket(su);