RequestBuyProcure.java 5.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.ItemTable;
  19. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  20. import com.l2jserver.gameserver.model.L2ItemInstance;
  21. import com.l2jserver.gameserver.model.L2Manor;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.item.L2Item;
  32. public class RequestBuyProcure extends L2GameClientPacket {
  33. private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
  34. private static final int BATCH_LENGTH = 12; // length of the one item
  35. @SuppressWarnings("unused")
  36. private int _listId;
  37. private Procure[] _items = null;
  38. @Override
  39. protected void readImpl()
  40. {
  41. _listId = readD();
  42. int count = readD();
  43. if(count <= 0
  44. || count > Config.MAX_ITEM_IN_PACKET
  45. || count * BATCH_LENGTH != _buf.remaining())
  46. {
  47. return;
  48. }
  49. _items = new Procure[count];
  50. for (int i = 0; i < count; i++)
  51. {
  52. readD(); //service
  53. int itemId = readD();
  54. long cnt = readQ();
  55. if (itemId < 1 || cnt < 1)
  56. {
  57. _items = null;
  58. return;
  59. }
  60. _items[i] = new Procure(itemId, cnt);
  61. }
  62. }
  63. @Override
  64. protected void runImpl()
  65. {
  66. L2PcInstance player = getClient().getActiveChar();
  67. if (player == null)
  68. return;
  69. if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
  70. return;
  71. if(_items == null)
  72. {
  73. sendPacket(ActionFailed.STATIC_PACKET);
  74. return;
  75. }
  76. // Alt game - Karma punishment
  77. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
  78. return;
  79. L2Object manager = player.getTarget();
  80. if (!(manager instanceof L2ManorManagerInstance))
  81. manager = player.getLastFolkNPC();
  82. if (!(manager instanceof L2ManorManagerInstance))
  83. return;
  84. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  85. return;
  86. Castle castle = ((L2ManorManagerInstance)manager).getCastle();
  87. int slots = 0;
  88. int weight = 0;
  89. for (Procure i : _items)
  90. {
  91. i.setReward(castle);
  92. L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
  93. weight += i.getCount() * template.getWeight();
  94. if (!template.isStackable())
  95. slots += i.getCount();
  96. else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
  97. slots++;
  98. }
  99. if (!player.getInventory().validateWeight(weight))
  100. {
  101. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  102. return;
  103. }
  104. if (!player.getInventory().validateCapacity(slots))
  105. {
  106. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  107. return;
  108. }
  109. // Proceed the purchase
  110. InventoryUpdate playerIU = new InventoryUpdate();
  111. for (Procure i : _items)
  112. {
  113. // check if player have correct items count
  114. L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
  115. if (item == null || item.getCount() < i.getCount())
  116. continue;
  117. L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
  118. if (iteme == null)
  119. continue;
  120. // Add item to Inventory and adjust update packet
  121. item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
  122. if (item == null)
  123. continue;
  124. playerIU.addRemovedItem(iteme);
  125. if (item.getCount() > i.getCount())
  126. playerIU.addModifiedItem(item);
  127. else
  128. playerIU.addNewItem(item);
  129. // Send Char Buy Messages
  130. SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
  131. sm.addItemName(item);
  132. sm.addItemNumber(i.getCount());
  133. player.sendPacket(sm);
  134. sm = null;
  135. //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
  136. }
  137. // Send update packets
  138. player.sendPacket(playerIU);
  139. StatusUpdate su = new StatusUpdate(player);
  140. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  141. player.sendPacket(su);
  142. }
  143. private class Procure
  144. {
  145. private final int _itemId;
  146. private final long _count;
  147. private int _reward;
  148. public Procure(int id, long num)
  149. {
  150. _itemId = id;
  151. _count = num;
  152. }
  153. public int getItemId()
  154. {
  155. return _itemId;
  156. }
  157. public long getCount()
  158. {
  159. return _count;
  160. }
  161. public int getReward()
  162. {
  163. return _reward;
  164. }
  165. public void setReward(Castle c)
  166. {
  167. _reward = L2Manor.getInstance().getRewardItem(_itemId,
  168. c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
  169. }
  170. }
  171. @Override
  172. public String getType()
  173. {
  174. return _C__C3_REQUESTBUYPROCURE;
  175. }
  176. }