/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Manor; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.item.L2Item; public class RequestBuyProcure extends L2GameClientPacket { private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure"; private static final int BATCH_LENGTH = 12; // length of the one item @SuppressWarnings("unused") private int _listId; private Procure[] _items = null; @Override protected void readImpl() { _listId = readD(); int count = readD(); if(count <= 0 || count > Config.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining()) { return; } _items = new Procure[count]; for (int i = 0; i < count; i++) { readD(); //service int itemId = readD(); long cnt = readQ(); if (itemId < 1 || cnt < 1) { _items = null; return; } _items[i] = new Procure(itemId, cnt); } } @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure")) return; if(_items == null) { sendPacket(ActionFailed.STATIC_PACKET); return; } // Alt game - Karma punishment if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0) return; L2Object manager = player.getTarget(); if (!(manager instanceof L2ManorManagerInstance)) manager = player.getLastFolkNPC(); if (!(manager instanceof L2ManorManagerInstance)) return; if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false)) return; Castle castle = ((L2ManorManagerInstance)manager).getCastle(); int slots = 0; int weight = 0; for (Procure i : _items) { i.setReward(castle); L2Item template = ItemTable.getInstance().getTemplate(i.getReward()); weight += i.getCount() * template.getWeight(); if (!template.isStackable()) slots += i.getCount(); else if (player.getInventory().getItemByItemId(i.getItemId()) == null) slots++; } if (!player.getInventory().validateWeight(weight)) { sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED)); return; } if (!player.getInventory().validateCapacity(slots)) { sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL)); return; } // Proceed the purchase InventoryUpdate playerIU = new InventoryUpdate(); for (Procure i : _items) { // check if player have correct items count L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId()); if (item == null || item.getCount() < i.getCount()) continue; L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager); if (iteme == null) continue; // Add item to Inventory and adjust update packet item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager); if (item == null) continue; playerIU.addRemovedItem(iteme); if (item.getCount() > i.getCount()) playerIU.addModifiedItem(item); else playerIU.addNewItem(item); // Send Char Buy Messages SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(item); sm.addItemNumber(i.getCount()); player.sendPacket(sm); sm = null; //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count); } // Send update packets player.sendPacket(playerIU); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } private class Procure { private final int _itemId; private final long _count; private int _reward; public Procure(int id, long num) { _itemId = id; _count = num; } public int getItemId() { return _itemId; } public long getCount() { return _count; } public int getReward() { return _reward; } public void setReward(Castle c) { _reward = L2Manor.getInstance().getRewardItem(_itemId, c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward()); } } @Override public String getType() { return _C__C3_REQUESTBUYPROCURE; } }