RequestBuySeed.java 6.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ItemTable;
  18. import com.l2jserver.gameserver.instancemanager.CastleManager;
  19. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  20. import com.l2jserver.gameserver.instancemanager.CastleManorManager.SeedProduction;
  21. import com.l2jserver.gameserver.model.L2ItemInstance;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.item.L2Item;
  32. import com.l2jserver.gameserver.util.Util;
  33. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  34. import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
  35. /**
  36. * Format: cdd[dd]
  37. * c // id (0xC4)
  38. *
  39. * d // manor id
  40. * d // seeds to buy
  41. * [
  42. * d // seed id
  43. * q // count
  44. * ]
  45. * @param decrypt
  46. * @author l3x
  47. */
  48. public class RequestBuySeed extends L2GameClientPacket
  49. {
  50. private static final String _C__C4_REQUESTBUYSEED = "[C] C4 RequestBuySeed";
  51. private static final int BATCH_LENGTH = 12; // length of the one item
  52. private int _manorId;
  53. private Seed[] _seeds = null;
  54. @Override
  55. protected void readImpl()
  56. {
  57. _manorId = readD();
  58. int count = readD();
  59. if (count <= 0
  60. || count > Config.MAX_ITEM_IN_PACKET
  61. || count * BATCH_LENGTH != _buf.remaining())
  62. {
  63. return;
  64. }
  65. _seeds = new Seed[count];
  66. for (int i = 0; i < count; i++)
  67. {
  68. int itemId = readD();
  69. long cnt = readQ();
  70. if (cnt < 1)
  71. {
  72. _seeds = null;
  73. return;
  74. }
  75. _seeds[i] = new Seed(itemId, cnt);
  76. }
  77. }
  78. @Override
  79. protected void runImpl()
  80. {
  81. L2PcInstance player = getClient().getActiveChar();
  82. if (player == null)
  83. return;
  84. if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuySeed"))
  85. return;
  86. if (_seeds == null)
  87. {
  88. sendPacket(ActionFailed.STATIC_PACKET);
  89. return;
  90. }
  91. L2Object manager = player.getTarget();
  92. if (!(manager instanceof L2ManorManagerInstance))
  93. manager = player.getLastFolkNPC();
  94. if (!(manager instanceof L2ManorManagerInstance))
  95. return;
  96. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  97. return;
  98. Castle castle = CastleManager.getInstance().getCastleById(_manorId);
  99. long totalPrice = 0;
  100. int slots = 0;
  101. int totalWeight = 0;
  102. for (Seed i : _seeds)
  103. {
  104. if (!i.setProduction(castle))
  105. return;
  106. totalPrice += i.getPrice();
  107. if (totalPrice > MAX_ADENA)
  108. {
  109. Util.handleIllegalPlayerAction(player, "Warning!! Character "
  110. + player.getName() + " of account "
  111. + player.getAccountName() + " tried to purchase over "
  112. + MAX_ADENA + " adena worth of goods.",
  113. Config.DEFAULT_PUNISH);
  114. return;
  115. }
  116. L2Item template = ItemTable.getInstance().getTemplate(i.getSeedId());
  117. totalWeight += i.getCount() * template.getWeight();
  118. if (!template.isStackable())
  119. slots += i.getCount();
  120. else if (player.getInventory().getItemByItemId(i.getSeedId()) == null)
  121. slots++;
  122. }
  123. if (!player.getInventory().validateWeight(totalWeight))
  124. {
  125. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  126. return;
  127. }
  128. if (!player.getInventory().validateCapacity(slots))
  129. {
  130. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  131. return;
  132. }
  133. // Charge buyer
  134. if ((totalPrice < 0) || !player.reduceAdena("Buy", totalPrice, manager, false))
  135. {
  136. sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
  137. return;
  138. }
  139. // Adding to treasury for Manor Castle
  140. castle.addToTreasuryNoTax(totalPrice);
  141. // Proceed the purchase
  142. InventoryUpdate playerIU = new InventoryUpdate();
  143. for (Seed i : _seeds)
  144. {
  145. i.updateProduction(castle);
  146. // Add item to Inventory and adjust update packet
  147. L2ItemInstance item = player.getInventory().addItem("Buy", i.getSeedId(), i.getCount(), player, manager);
  148. if (item.getCount() > i.getCount())
  149. playerIU.addModifiedItem(item);
  150. else
  151. playerIU.addNewItem(item);
  152. // Send Char Buy Messages
  153. SystemMessage sm = null;
  154. sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
  155. sm.addItemName(item);
  156. sm.addItemNumber(i.getCount());
  157. player.sendPacket(sm);
  158. }
  159. // Send update packets
  160. player.sendPacket(playerIU);
  161. StatusUpdate su = new StatusUpdate(player);
  162. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  163. player.sendPacket(su);
  164. }
  165. private class Seed
  166. {
  167. private final int _seedId;
  168. private final long _count;
  169. SeedProduction _seed;
  170. public Seed(int id, long num)
  171. {
  172. _seedId = id;
  173. _count = num;
  174. }
  175. public int getSeedId()
  176. {
  177. return _seedId;
  178. }
  179. public long getCount()
  180. {
  181. return _count;
  182. }
  183. public long getPrice()
  184. {
  185. return _seed.getPrice() * _count;
  186. }
  187. public boolean setProduction(Castle c)
  188. {
  189. _seed = c.getSeed(_seedId, CastleManorManager.PERIOD_CURRENT);
  190. // invalid price - seed disabled
  191. if (_seed.getPrice() <= 0)
  192. return false;
  193. // try to buy more than castle can produce
  194. if (_seed.getCanProduce() < _count)
  195. return false;
  196. // check for overflow
  197. if ((MAX_ADENA / _count) < _seed.getPrice())
  198. return false;
  199. return true;
  200. }
  201. public void updateProduction(Castle c)
  202. {
  203. _seed.setCanProduce(_seed.getCanProduce() - _count);
  204. // Update Castle Seeds Amount
  205. if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
  206. c.updateSeed(_seedId, _seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
  207. }
  208. }
  209. @Override
  210. public String getType()
  211. {
  212. return _C__C4_REQUESTBUYSEED;
  213. }
  214. }