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@@ -1,154 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J DataPack
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- *
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- * This file is part of L2J DataPack.
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- *
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- * L2J DataPack is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J DataPack is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package handlers.targethandlers;
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-
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-import java.util.Collection;
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-import java.util.List;
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-
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-import javolution.util.FastList;
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-
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-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-import com.l2jserver.gameserver.model.entity.TvTEvent;
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-import com.l2jserver.gameserver.model.skills.L2Skill;
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-import com.l2jserver.gameserver.model.skills.L2SkillType;
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-import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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-import com.l2jserver.gameserver.model.zone.ZoneId;
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-
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-/**
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- * @author UnAfraid
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- */
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-public class CorpseAlly implements ITargetTypeHandler
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-{
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- @Override
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- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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- {
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- List<L2Character> targetList = new FastList<>();
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- if (activeChar.isPlayable())
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- {
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- final L2PcInstance player = activeChar.getActingPlayer();
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-
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- if (player == null)
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- {
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- return _emptyTargetList;
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- }
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-
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- if (player.isInOlympiadMode())
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- {
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- return new L2Character[]
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- {
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- player
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- };
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- }
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-
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- final int radius = skill.getAffectRange();
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-
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- if (L2Skill.addSummon(activeChar, player, radius, true))
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- {
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- targetList.add(player.getSummon());
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- }
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-
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- if (player.getClan() != null)
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- {
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- // Get all visible objects in a spherical area near the L2Character
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- final Collection<L2PcInstance> objs = activeChar.getKnownList().getKnownPlayersInRadius(radius);
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- {
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- for (L2PcInstance obj : objs)
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- {
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- if (obj == null)
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- {
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- continue;
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- }
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- if (((obj.getAllyId() == 0) || (obj.getAllyId() != player.getAllyId())) && ((obj.getClan() == null) || (obj.getClanId() != player.getClanId())))
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- {
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- continue;
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- }
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-
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- if (player.isInDuel())
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- {
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- if (player.getDuelId() != obj.getDuelId())
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- {
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- continue;
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- }
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- if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
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- {
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- continue;
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- }
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- }
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-
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- // Don't add this target if this is a Pc->Pc pvp
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- // casting and pvp condition not met
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- if (!player.checkPvpSkill(obj, skill))
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- {
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- continue;
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- }
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-
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- if (!TvTEvent.checkForTvTSkill(player, obj, skill))
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- {
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- continue;
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- }
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-
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- if (!onlyFirst && L2Skill.addSummon(activeChar, obj, radius, true))
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- {
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- targetList.add(obj.getSummon());
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- }
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-
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- if (!L2Skill.addCharacter(activeChar, obj, radius, true))
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- {
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- continue;
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- }
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-
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- // Siege battlefield resurrect has been made possible for participants
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- if (skill.getSkillType() == L2SkillType.RESURRECT)
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- {
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- if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege())
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- {
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- continue;
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- }
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- }
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-
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- if (onlyFirst)
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- {
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- return new L2Character[]
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- {
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- obj
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- };
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- }
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-
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- if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
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- {
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- break;
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- }
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-
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- targetList.add(obj);
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- }
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- }
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- }
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- }
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- return targetList.toArray(new L2Character[targetList.size()]);
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- }
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-
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- @Override
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- public Enum<L2TargetType> getTargetType()
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- {
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- return L2TargetType.CORPSE_ALLY;
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- }
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-}
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