AreaFriendly.java 4.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.Collections;
  23. import java.util.Comparator;
  24. import java.util.List;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.gameserver.GeoData;
  27. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  28. import com.l2jserver.gameserver.model.L2Object;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  31. import com.l2jserver.gameserver.model.skills.L2Skill;
  32. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  33. import com.l2jserver.gameserver.network.SystemMessageId;
  34. /**
  35. * @author Adry_85
  36. */
  37. public class AreaFriendly implements ITargetTypeHandler
  38. {
  39. @Override
  40. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  41. {
  42. List<L2Character> targetList = new ArrayList<>();
  43. if (!checkTarget(activeChar, target) && (skill.getCastRange() >= 0))
  44. {
  45. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  46. return _emptyTargetList;
  47. }
  48. if (skill.getCastRange() >= 0)
  49. {
  50. if (onlyFirst)
  51. {
  52. return new L2Character[]
  53. {
  54. target
  55. };
  56. }
  57. if (activeChar.getActingPlayer().isInOlympiadMode())
  58. {
  59. return new L2Character[]
  60. {
  61. activeChar
  62. };
  63. }
  64. targetList.add(target); // Add target to target list
  65. }
  66. if (target != null)
  67. {
  68. int maxTargets = skill.getAffectLimit();
  69. final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  70. // TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
  71. Collections.sort(targetList, new CharComparator());
  72. for (L2Character obj : objs)
  73. {
  74. if (!checkTarget(activeChar, obj) || (obj == activeChar))
  75. {
  76. continue;
  77. }
  78. if (targetList.size() >= maxTargets)
  79. {
  80. break;
  81. }
  82. targetList.add(obj);
  83. }
  84. }
  85. if (targetList.isEmpty())
  86. {
  87. return _emptyTargetList;
  88. }
  89. return targetList.toArray(new L2Character[targetList.size()]);
  90. }
  91. private boolean checkTarget(L2Character activeChar, L2Character target)
  92. {
  93. if ((Config.GEODATA > 0) && !GeoData.getInstance().canSeeTarget(activeChar, target))
  94. {
  95. return false;
  96. }
  97. if ((target == null) || target.isDead() || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
  98. {
  99. return false;
  100. }
  101. if ((target.getActingPlayer() != null) && (target.getActingPlayer().inObserverMode() || target.getActingPlayer().isInOlympiadMode()))
  102. {
  103. return false;
  104. }
  105. if ((target.isPlayer() && (target.getClanId() != 0)) && (activeChar.getClanId() != target.getClanId()))
  106. {
  107. return false;
  108. }
  109. if ((target.isPlayer() && (target.getAllyId() != 0)) && (activeChar.getAllyId() != target.getAllyId()))
  110. {
  111. return false;
  112. }
  113. if ((target != activeChar) && (target.getActingPlayer() != null) && (target.getActingPlayer().getPvpFlag() > 0))
  114. {
  115. return false;
  116. }
  117. return true;
  118. }
  119. public class CharComparator implements Comparator<L2Character>
  120. {
  121. @Override
  122. public int compare(L2Character char1, L2Character char2)
  123. {
  124. return Integer.compare((int) (char1.getCurrentHp() / char1.getMaxHp()), (int) (char2.getCurrentHp() / char2.getMaxHp()));
  125. }
  126. }
  127. @Override
  128. public Enum<L2TargetType> getTargetType()
  129. {
  130. return L2TargetType.AREA_FRIENDLY;
  131. }
  132. }