Party.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. /**
  29. * @author UnAfraid
  30. */
  31. public class Party implements ITargetTypeHandler
  32. {
  33. @Override
  34. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  35. {
  36. List<L2Character> targetList = new ArrayList<>();
  37. if (onlyFirst)
  38. {
  39. return new L2Character[]
  40. {
  41. activeChar
  42. };
  43. }
  44. targetList.add(activeChar);
  45. final int radius = skill.getAffectRange();
  46. L2PcInstance player = activeChar.getActingPlayer();
  47. if (activeChar.isSummon())
  48. {
  49. if (L2Skill.addCharacter(activeChar, player, radius, false))
  50. {
  51. targetList.add(player);
  52. }
  53. }
  54. else if (activeChar.isPlayer())
  55. {
  56. if (L2Skill.addSummon(activeChar, player, radius, false))
  57. {
  58. targetList.add(player.getSummon());
  59. }
  60. }
  61. if (activeChar.isInParty())
  62. {
  63. int maxTargets = skill.getAffectLimit();
  64. // Get a list of Party Members
  65. for (L2PcInstance partyMember : activeChar.getParty().getMembers())
  66. {
  67. if ((partyMember == null) || (partyMember == player))
  68. {
  69. continue;
  70. }
  71. if (L2Skill.addCharacter(activeChar, partyMember, radius, false))
  72. {
  73. targetList.add(partyMember);
  74. }
  75. if (L2Skill.addSummon(activeChar, partyMember, radius, false))
  76. {
  77. targetList.add(partyMember.getSummon());
  78. }
  79. if (targetList.size() >= maxTargets)
  80. {
  81. break;
  82. }
  83. }
  84. }
  85. return targetList.toArray(new L2Character[targetList.size()]);
  86. }
  87. @Override
  88. public Enum<L2TargetType> getTargetType()
  89. {
  90. return L2TargetType.PARTY;
  91. }
  92. }