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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import java.util.logging.Level;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
- import com.l2jserver.gameserver.instancemanager.SiegeManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
- import com.l2jserver.gameserver.templates.StatsSet;
- public class L2SkillSiegeFlag extends L2Skill
- {
- private final boolean _isAdvanced;
- private final boolean _isOutpost;
-
- public L2SkillSiegeFlag(StatsSet set)
- {
- super(set);
- _isAdvanced = set.getBool("isAdvanced", false);
- _isOutpost = set.getBool("isOutpost", false);
- }
-
- /**
- * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
- return;
-
- if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
- return;
-
- // Territory War
- if (TerritoryWarManager.getInstance().isTWInProgress())
- {
- try
- {
- // Spawn a new flag
- L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
- flag.setTitle(player.getClan().getName());
- flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
- flag.setHeading(player.getHeading());
- flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
- if (_isOutpost)
- TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
- else
- TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
- }
- catch (Exception e)
- {
- player.sendMessage("Error placing flag: " + e);
- _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
- }
- return;
- }
- // Fortress/Castle siege
- try
- {
- // Spawn a new flag
- L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
- flag.setTitle(player.getClan().getName());
- flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
- flag.setHeading(player.getHeading());
- flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- Fort fort = FortManager.getInstance().getFort(activeChar);
- SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
- if (castle != null)
- castle.getSiege().getFlag(player.getClan()).add(flag);
- else if(fort != null)
- fort.getSiege().getFlag(player.getClan()).add(flag);
- else
- hall.getSiege().getFlag(player.getClan()).add(flag);
-
- }
- catch (Exception e)
- {
- player.sendMessage("Error placing flag:" + e);
- _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
- }
- }
-
- /**
- * Return true if character clan place a flag<BR><BR>
- *
- * @param activeChar The L2Character of the character placing the flag
- * @param isCheckOnly if false, it will send a notification to the player telling him
- * why it failed
- */
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
- {
- if (TerritoryWarManager.getInstance().isTWInProgress())
- return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
- else if (isOutPost)
- return false;
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- Fort fort = FortManager.getInstance().getFort(activeChar);
- SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
-
- if ((castle == null) && (fort == null) && (hall == null))
- return false;
- if (castle != null)
- return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
- else if(fort != null)
- return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
- return checkIfOkToPlaceFlag(activeChar, hall, isCheckOnly);
- }
-
- /**
- *
- * @param activeChar
- * @param castle
- * @param isCheckOnly
- * @return
- */
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (castle == null || castle.getCastleId() <= 0)
- text = "You must be on castle ground to place a flag.";
- else if (!castle.getSiege().getIsInProgress())
- text = "You can only place a flag during a siege.";
- else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
- text = "You must be an attacker to place a flag.";
- else if (!player.isClanLeader())
- text = "You must be a clan leader to place a flag.";
- else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
- text = "You have already placed the maximum number of flags possible.";
- else if (player.isInsideZone(L2Character.ZONE_NOHQ))
- text = "You cannot place flag here.";
- else
- return true;
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- /**
- *
- * @param activeChar
- * @param fort
- * @param isCheckOnly
- * @return
- */
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (fort == null || fort.getFortId() <= 0)
- text = "You must be on fort ground to place a flag.";
- else if (!fort.getSiege().getIsInProgress())
- text = "You can only place a flag during a siege.";
- else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
- text = "You must be an attacker to place a flag.";
- else if (!player.isClanLeader())
- text = "You must be a clan leader to place a flag.";
- else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
- text = "You have already placed the maximum number of flags possible.";
- else if (player.isInsideZone(L2Character.ZONE_NOHQ))
- text = "You cannot place flag here.";
- else
- return true;
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, SiegableHall hall, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
- final int hallId = hall.getId();
-
- if (hallId <= 0)
- text = "You must be on Siegable clan hall ground to place a flag.";
- else if (!hall.isInSiege())
- text = "You can only place a flag during a siege.";
- else if (player.getClan() == null || !player.isClanLeader())
- text = "You must be a clan leader to place a flag.";
- else if (!hall.isRegistered(player.getClan()))
- text = "You must be an attacker to place a flag.";
- else if (hall.getSiege().getAttackerClan(player.getClan()).getNumFlags() > Config.CHS_MAX_FLAGS_PER_CLAN)
- text = "You have already placed the maximum number of flags possible.";
- else if (player.isInsideZone(L2Character.ZONE_NOHQ))
- text = "You cannot place flag here.";
- else
- return true;
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- /**
- * Return true if character clan place a flag<BR><BR>
- *
- * @param activeChar The L2Character of the character placing the flag
- * @param isCheckOnly if false, it will send a notification to the player telling him
- * why it failed
- */
- public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
- {
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- Fort fort = FortManager.getInstance().getFort(activeChar);
-
- if ((castle == null) && (fort == null))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
- text = "You must be on fort or castle ground to construct an outpost or flag.";
- else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
- text = "You can only construct an outpost or flag on siege field.";
- else if (!player.isClanLeader())
- text = "You must be a clan leader to construct an outpost or flag.";
- else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
- text = "You can have only one outpost.";
- else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
- text = "You can have only one flag.";
- else if (player.isInsideZone(L2Character.ZONE_NOHQ))
- text = "You cannot construct outpost or flag here.";
- else
- return true;
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
- }
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