L2SkillSiegeFlag.java 11 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.NpcTable;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Character;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  31. import com.l2jserver.gameserver.model.entity.Castle;
  32. import com.l2jserver.gameserver.model.entity.Fort;
  33. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  34. import com.l2jserver.gameserver.templates.StatsSet;
  35. public class L2SkillSiegeFlag extends L2Skill
  36. {
  37. private final boolean _isAdvanced;
  38. private final boolean _isOutpost;
  39. public L2SkillSiegeFlag(StatsSet set)
  40. {
  41. super(set);
  42. _isAdvanced = set.getBool("isAdvanced", false);
  43. _isOutpost = set.getBool("isOutpost", false);
  44. }
  45. /**
  46. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  47. */
  48. @Override
  49. public void useSkill(L2Character activeChar, L2Object[] targets)
  50. {
  51. if (!(activeChar instanceof L2PcInstance))
  52. return;
  53. L2PcInstance player = (L2PcInstance) activeChar;
  54. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  55. return;
  56. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  57. return;
  58. // Territory War
  59. if (TerritoryWarManager.getInstance().isTWInProgress())
  60. {
  61. try
  62. {
  63. // Spawn a new flag
  64. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  65. flag.setTitle(player.getClan().getName());
  66. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  67. flag.setHeading(player.getHeading());
  68. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  69. if (_isOutpost)
  70. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  71. else
  72. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  73. }
  74. catch (Exception e)
  75. {
  76. player.sendMessage("Error placing flag: " + e);
  77. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  78. }
  79. return;
  80. }
  81. // Fortress/Castle siege
  82. try
  83. {
  84. // Spawn a new flag
  85. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  86. flag.setTitle(player.getClan().getName());
  87. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  88. flag.setHeading(player.getHeading());
  89. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  90. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  91. Fort fort = FortManager.getInstance().getFort(activeChar);
  92. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  93. if (castle != null)
  94. castle.getSiege().getFlag(player.getClan()).add(flag);
  95. else if(fort != null)
  96. fort.getSiege().getFlag(player.getClan()).add(flag);
  97. else
  98. hall.getSiege().getFlag(player.getClan()).add(flag);
  99. }
  100. catch (Exception e)
  101. {
  102. player.sendMessage("Error placing flag:" + e);
  103. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  104. }
  105. }
  106. /**
  107. * Return true if character clan place a flag<BR><BR>
  108. *
  109. * @param activeChar The L2Character of the character placing the flag
  110. * @param isCheckOnly if false, it will send a notification to the player telling him
  111. * why it failed
  112. */
  113. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  114. {
  115. if (TerritoryWarManager.getInstance().isTWInProgress())
  116. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  117. else if (isOutPost)
  118. return false;
  119. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  120. Fort fort = FortManager.getInstance().getFort(activeChar);
  121. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  122. if ((castle == null) && (fort == null) && (hall == null))
  123. return false;
  124. if (castle != null)
  125. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  126. else if(fort != null)
  127. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  128. return checkIfOkToPlaceFlag(activeChar, hall, isCheckOnly);
  129. }
  130. /**
  131. *
  132. * @param activeChar
  133. * @param castle
  134. * @param isCheckOnly
  135. * @return
  136. */
  137. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  138. {
  139. if (!(activeChar instanceof L2PcInstance))
  140. return false;
  141. String text = "";
  142. L2PcInstance player = (L2PcInstance) activeChar;
  143. if (castle == null || castle.getCastleId() <= 0)
  144. text = "You must be on castle ground to place a flag.";
  145. else if (!castle.getSiege().getIsInProgress())
  146. text = "You can only place a flag during a siege.";
  147. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  148. text = "You must be an attacker to place a flag.";
  149. else if (!player.isClanLeader())
  150. text = "You must be a clan leader to place a flag.";
  151. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  152. text = "You have already placed the maximum number of flags possible.";
  153. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  154. text = "You cannot place flag here.";
  155. else
  156. return true;
  157. if (!isCheckOnly)
  158. player.sendMessage(text);
  159. return false;
  160. }
  161. /**
  162. *
  163. * @param activeChar
  164. * @param fort
  165. * @param isCheckOnly
  166. * @return
  167. */
  168. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  169. {
  170. if (!(activeChar instanceof L2PcInstance))
  171. return false;
  172. String text = "";
  173. L2PcInstance player = (L2PcInstance) activeChar;
  174. if (fort == null || fort.getFortId() <= 0)
  175. text = "You must be on fort ground to place a flag.";
  176. else if (!fort.getSiege().getIsInProgress())
  177. text = "You can only place a flag during a siege.";
  178. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  179. text = "You must be an attacker to place a flag.";
  180. else if (!player.isClanLeader())
  181. text = "You must be a clan leader to place a flag.";
  182. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  183. text = "You have already placed the maximum number of flags possible.";
  184. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  185. text = "You cannot place flag here.";
  186. else
  187. return true;
  188. if (!isCheckOnly)
  189. player.sendMessage(text);
  190. return false;
  191. }
  192. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, SiegableHall hall, boolean isCheckOnly)
  193. {
  194. if (!(activeChar instanceof L2PcInstance))
  195. return false;
  196. String text = "";
  197. L2PcInstance player = (L2PcInstance) activeChar;
  198. final int hallId = hall.getId();
  199. if (hallId <= 0)
  200. text = "You must be on Siegable clan hall ground to place a flag.";
  201. else if (!hall.isInSiege())
  202. text = "You can only place a flag during a siege.";
  203. else if (player.getClan() == null || !player.isClanLeader())
  204. text = "You must be a clan leader to place a flag.";
  205. else if (!hall.isRegistered(player.getClan()))
  206. text = "You must be an attacker to place a flag.";
  207. else if (hall.getSiege().getAttackerClan(player.getClan()).getNumFlags() > Config.CHS_MAX_FLAGS_PER_CLAN)
  208. text = "You have already placed the maximum number of flags possible.";
  209. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  210. text = "You cannot place flag here.";
  211. else
  212. return true;
  213. if (!isCheckOnly)
  214. player.sendMessage(text);
  215. return false;
  216. }
  217. /**
  218. * Return true if character clan place a flag<BR><BR>
  219. *
  220. * @param activeChar The L2Character of the character placing the flag
  221. * @param isCheckOnly if false, it will send a notification to the player telling him
  222. * why it failed
  223. */
  224. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  225. {
  226. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  227. Fort fort = FortManager.getInstance().getFort(activeChar);
  228. if ((castle == null) && (fort == null))
  229. return false;
  230. String text = "";
  231. L2PcInstance player = (L2PcInstance) activeChar;
  232. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  233. text = "You must be on fort or castle ground to construct an outpost or flag.";
  234. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  235. text = "You can only construct an outpost or flag on siege field.";
  236. else if (!player.isClanLeader())
  237. text = "You must be a clan leader to construct an outpost or flag.";
  238. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  239. text = "You can have only one outpost.";
  240. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  241. text = "You can have only one flag.";
  242. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  243. text = "You cannot construct outpost or flag here.";
  244. else
  245. return true;
  246. if (!isCheckOnly)
  247. player.sendMessage(text);
  248. return false;
  249. }
  250. }