/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.skills.l2skills;
import java.util.logging.Level;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.templates.StatsSet;
public class L2SkillSiegeFlag extends L2Skill
{
private final boolean _isAdvanced;
private final boolean _isOutpost;
public L2SkillSiegeFlag(StatsSet set)
{
super(set);
_isAdvanced = set.getBool("isAdvanced", false);
_isOutpost = set.getBool("isOutpost", false);
}
/**
* @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
*/
@Override
public void useSkill(L2Character activeChar, L2Object[] targets)
{
if (!(activeChar instanceof L2PcInstance))
return;
L2PcInstance player = (L2PcInstance) activeChar;
if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
return;
if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
return;
// Territory War
if (TerritoryWarManager.getInstance().isTWInProgress())
{
try
{
// Spawn a new flag
L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
flag.setTitle(player.getClan().getName());
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(player.getHeading());
flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
if (_isOutpost)
TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
else
TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
}
catch (Exception e)
{
player.sendMessage("Error placing flag: " + e);
_log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
}
return;
}
// Fortress/Castle siege
try
{
// Spawn a new flag
L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
flag.setTitle(player.getClan().getName());
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(player.getHeading());
flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
Castle castle = CastleManager.getInstance().getCastle(activeChar);
Fort fort = FortManager.getInstance().getFort(activeChar);
SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
if (castle != null)
castle.getSiege().getFlag(player.getClan()).add(flag);
else if(fort != null)
fort.getSiege().getFlag(player.getClan()).add(flag);
else
hall.getSiege().getFlag(player.getClan()).add(flag);
}
catch (Exception e)
{
player.sendMessage("Error placing flag:" + e);
_log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
}
}
/**
* Return true if character clan place a flag
*
* @param activeChar The L2Character of the character placing the flag
* @param isCheckOnly if false, it will send a notification to the player telling him
* why it failed
*/
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
{
if (TerritoryWarManager.getInstance().isTWInProgress())
return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
else if (isOutPost)
return false;
Castle castle = CastleManager.getInstance().getCastle(activeChar);
Fort fort = FortManager.getInstance().getFort(activeChar);
SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
if ((castle == null) && (fort == null) && (hall == null))
return false;
if (castle != null)
return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
else if(fort != null)
return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
return checkIfOkToPlaceFlag(activeChar, hall, isCheckOnly);
}
/**
*
* @param activeChar
* @param castle
* @param isCheckOnly
* @return
*/
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
if (castle == null || castle.getCastleId() <= 0)
text = "You must be on castle ground to place a flag.";
else if (!castle.getSiege().getIsInProgress())
text = "You can only place a flag during a siege.";
else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
text = "You must be an attacker to place a flag.";
else if (!player.isClanLeader())
text = "You must be a clan leader to place a flag.";
else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
text = "You have already placed the maximum number of flags possible.";
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
text = "You cannot place flag here.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
/**
*
* @param activeChar
* @param fort
* @param isCheckOnly
* @return
*/
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
if (fort == null || fort.getFortId() <= 0)
text = "You must be on fort ground to place a flag.";
else if (!fort.getSiege().getIsInProgress())
text = "You can only place a flag during a siege.";
else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
text = "You must be an attacker to place a flag.";
else if (!player.isClanLeader())
text = "You must be a clan leader to place a flag.";
else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
text = "You have already placed the maximum number of flags possible.";
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
text = "You cannot place flag here.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, SiegableHall hall, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
final int hallId = hall.getId();
if (hallId <= 0)
text = "You must be on Siegable clan hall ground to place a flag.";
else if (!hall.isInSiege())
text = "You can only place a flag during a siege.";
else if (player.getClan() == null || !player.isClanLeader())
text = "You must be a clan leader to place a flag.";
else if (!hall.isRegistered(player.getClan()))
text = "You must be an attacker to place a flag.";
else if (hall.getSiege().getAttackerClan(player.getClan()).getNumFlags() > Config.CHS_MAX_FLAGS_PER_CLAN)
text = "You have already placed the maximum number of flags possible.";
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
text = "You cannot place flag here.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
/**
* Return true if character clan place a flag
*
* @param activeChar The L2Character of the character placing the flag
* @param isCheckOnly if false, it will send a notification to the player telling him
* why it failed
*/
public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
{
Castle castle = CastleManager.getInstance().getCastle(activeChar);
Fort fort = FortManager.getInstance().getFort(activeChar);
if ((castle == null) && (fort == null))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
text = "You must be on fort or castle ground to construct an outpost or flag.";
else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
text = "You can only construct an outpost or flag on siege field.";
else if (!player.isClanLeader())
text = "You must be a clan leader to construct an outpost or flag.";
else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
text = "You can have only one outpost.";
else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
text = "You can have only one flag.";
else if (player.isInsideZone(L2Character.ZONE_NOHQ))
text = "You cannot construct outpost or flag here.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
}