SiegeManager.java 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. public static final SiegeManager getInstance()
  44. {
  45. return SingletonHolder._instance;
  46. }
  47. private int _attackerMaxClans = 500; // Max number of clans
  48. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  49. private int _defenderMaxClans = 500; // Max number of clans
  50. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  51. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  52. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  53. private int _flagMaxCount = 1; // Changeable in siege.config
  54. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  55. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  56. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  57. protected SiegeManager()
  58. {
  59. load();
  60. }
  61. public final void addSiegeSkills(L2PcInstance character)
  62. {
  63. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  64. {
  65. character.addSkill(sk, false);
  66. }
  67. }
  68. /**
  69. * @param activeChar The L2Character of the character can summon
  70. * @param isCheckOnly
  71. * @return true if character summon
  72. */
  73. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  74. {
  75. if (!(activeChar instanceof L2PcInstance))
  76. return false;
  77. String text = "";
  78. L2PcInstance player = (L2PcInstance) activeChar;
  79. Castle castle = CastleManager.getInstance().getCastle(player);
  80. if (castle == null || castle.getCastleId() <= 0)
  81. text = "You must be on castle ground to summon this";
  82. else if (!castle.getSiege().getIsInProgress())
  83. text = "You can only summon this during a siege.";
  84. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  85. text = "You can only summon this as a registered attacker.";
  86. else
  87. return true;
  88. if (!isCheckOnly)
  89. player.sendMessage(text);
  90. return false;
  91. }
  92. /**
  93. * @param clan The L2Clan of the player
  94. * @param castleid
  95. * @return true if the clan is registered or owner of a castle
  96. */
  97. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  98. {
  99. if (clan == null)
  100. return false;
  101. if (clan.getCastleId() > 0)
  102. return true;
  103. boolean register = false;
  104. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  105. {
  106. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  107. statement.setInt(1, clan.getClanId());
  108. statement.setInt(2, castleid);
  109. ResultSet rs = statement.executeQuery();
  110. while (rs.next())
  111. {
  112. register = true;
  113. break;
  114. }
  115. rs.close();
  116. statement.close();
  117. }
  118. catch (Exception e)
  119. {
  120. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
  121. }
  122. return register;
  123. }
  124. public final void removeSiegeSkills(L2PcInstance character)
  125. {
  126. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  127. {
  128. character.removeSkill(sk);
  129. }
  130. }
  131. private final void load()
  132. {
  133. Properties siegeSettings = new Properties();
  134. final File file = new File(Config.SIEGE_CONFIGURATION_FILE);
  135. try (InputStream is = new FileInputStream(file))
  136. {
  137. siegeSettings.load(is);
  138. }
  139. catch (Exception e)
  140. {
  141. _log.log(Level.WARNING, "Error while loading Territory War Manager settings!", e);
  142. }
  143. // Siege setting
  144. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  145. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  146. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  147. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  148. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  149. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  150. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  151. // Siege spawns settings
  152. _controlTowerSpawnList = new TIntObjectHashMap<>();
  153. _artefactSpawnList = new TIntObjectHashMap<>();
  154. _flameTowerSpawnList = new TIntObjectHashMap<>();
  155. for (Castle castle : CastleManager.getInstance().getCastles())
  156. {
  157. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<>();
  158. for (int i = 1; i < 0xFF; i++)
  159. {
  160. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  161. if (_spawnParams.isEmpty())
  162. break;
  163. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  164. try
  165. {
  166. int x = Integer.parseInt(st.nextToken());
  167. int y = Integer.parseInt(st.nextToken());
  168. int z = Integer.parseInt(st.nextToken());
  169. int npc_id = Integer.parseInt(st.nextToken());
  170. int hp = Integer.parseInt(st.nextToken());
  171. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  172. }
  173. catch (Exception e)
  174. {
  175. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  176. }
  177. }
  178. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<>();
  179. for (int i = 1; i < 0xFF; i++)
  180. {
  181. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  182. if (_spawnParams.isEmpty())
  183. break;
  184. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  185. try
  186. {
  187. int x = Integer.parseInt(st.nextToken());
  188. int y = Integer.parseInt(st.nextToken());
  189. int z = Integer.parseInt(st.nextToken());
  190. int npc_id = Integer.parseInt(st.nextToken());
  191. int hp = Integer.parseInt(st.nextToken());
  192. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  193. }
  194. catch (Exception e)
  195. {
  196. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  197. }
  198. }
  199. FastList<SiegeSpawn> _artefactSpawns = new FastList<>();
  200. for (int i = 1; i < 0xFF; i++)
  201. {
  202. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  203. if (_spawnParams.isEmpty())
  204. break;
  205. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  206. try
  207. {
  208. int x = Integer.parseInt(st.nextToken());
  209. int y = Integer.parseInt(st.nextToken());
  210. int z = Integer.parseInt(st.nextToken());
  211. int heading = Integer.parseInt(st.nextToken());
  212. int npc_id = Integer.parseInt(st.nextToken());
  213. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  214. }
  215. catch (Exception e)
  216. {
  217. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  218. }
  219. }
  220. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
  221. Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
  222. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  223. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  224. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  225. }
  226. }
  227. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  228. {
  229. return _artefactSpawnList.get(_castleId);
  230. }
  231. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  232. {
  233. return _controlTowerSpawnList.get(_castleId);
  234. }
  235. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  236. {
  237. return _flameTowerSpawnList.get(_castleId);
  238. }
  239. public final int getAttackerMaxClans()
  240. {
  241. return _attackerMaxClans;
  242. }
  243. public final int getAttackerRespawnDelay()
  244. {
  245. return _attackerRespawnDelay;
  246. }
  247. public final int getDefenderMaxClans()
  248. {
  249. return _defenderMaxClans;
  250. }
  251. public final int getFlagMaxCount()
  252. {
  253. return _flagMaxCount;
  254. }
  255. public final Siege getSiege(L2Object activeObject)
  256. {
  257. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  258. }
  259. public final Siege getSiege(int x, int y, int z)
  260. {
  261. for (Castle castle : CastleManager.getInstance().getCastles())
  262. if (castle.getSiege().checkIfInZone(x, y, z))
  263. return castle.getSiege();
  264. return null;
  265. }
  266. public final int getSiegeClanMinLevel()
  267. {
  268. return _siegeClanMinLevel;
  269. }
  270. public final int getSiegeLength()
  271. {
  272. return _siegeLength;
  273. }
  274. public final int getBloodAllianceReward()
  275. {
  276. return _bloodAllianceReward;
  277. }
  278. public final List<Siege> getSieges()
  279. {
  280. FastList<Siege> sieges = new FastList<>();
  281. for (Castle castle : CastleManager.getInstance().getCastles())
  282. sieges.add(castle.getSiege());
  283. return sieges;
  284. }
  285. public static class SiegeSpawn
  286. {
  287. Location _location;
  288. private int _npcId;
  289. private int _heading;
  290. private int _castleId;
  291. private int _hp;
  292. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  293. {
  294. _castleId = castle_id;
  295. _location = new Location(x, y, z, heading);
  296. _heading = heading;
  297. _npcId = npc_id;
  298. }
  299. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  300. {
  301. _castleId = castle_id;
  302. _location = new Location(x, y, z, heading);
  303. _heading = heading;
  304. _npcId = npc_id;
  305. _hp = hp;
  306. }
  307. public int getCastleId()
  308. {
  309. return _castleId;
  310. }
  311. public int getNpcId()
  312. {
  313. return _npcId;
  314. }
  315. public int getHeading()
  316. {
  317. return _heading;
  318. }
  319. public int getHp()
  320. {
  321. return _hp;
  322. }
  323. public Location getLocation()
  324. {
  325. return _location;
  326. }
  327. }
  328. private static class SingletonHolder
  329. {
  330. protected static final SiegeManager _instance = new SiegeManager();
  331. }
  332. }