/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import gnu.trove.map.hash.TIntObjectHashMap;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.Properties;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Siege;
import com.l2jserver.gameserver.model.skills.L2Skill;
public class SiegeManager
{
private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
public static final SiegeManager getInstance()
{
return SingletonHolder._instance;
}
private int _attackerMaxClans = 500; // Max number of clans
private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
private int _defenderMaxClans = 500; // Max number of clans
private TIntObjectHashMap> _artefactSpawnList;
private TIntObjectHashMap> _controlTowerSpawnList;
private TIntObjectHashMap> _flameTowerSpawnList;
private int _flagMaxCount = 1; // Changeable in siege.config
private int _siegeClanMinLevel = 5; // Changeable in siege.config
private int _siegeLength = 120; // Time in minute. Changeable in siege.config
private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
protected SiegeManager()
{
load();
}
public final void addSiegeSkills(L2PcInstance character)
{
for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
{
character.addSkill(sk, false);
}
}
/**
* @param activeChar The L2Character of the character can summon
* @param isCheckOnly
* @return true if character summon
*/
public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance) activeChar;
Castle castle = CastleManager.getInstance().getCastle(player);
if (castle == null || castle.getCastleId() <= 0)
text = "You must be on castle ground to summon this";
else if (!castle.getSiege().getIsInProgress())
text = "You can only summon this during a siege.";
else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
text = "You can only summon this as a registered attacker.";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
/**
* @param clan The L2Clan of the player
* @param castleid
* @return true if the clan is registered or owner of a castle
*/
public final boolean checkIsRegistered(L2Clan clan, int castleid)
{
if (clan == null)
return false;
if (clan.getCastleId() > 0)
return true;
boolean register = false;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
statement.setInt(1, clan.getClanId());
statement.setInt(2, castleid);
ResultSet rs = statement.executeQuery();
while (rs.next())
{
register = true;
break;
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
}
return register;
}
public final void removeSiegeSkills(L2PcInstance character)
{
for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
{
character.removeSkill(sk);
}
}
private final void load()
{
Properties siegeSettings = new Properties();
final File file = new File(Config.SIEGE_CONFIGURATION_FILE);
try (InputStream is = new FileInputStream(file))
{
siegeSettings.load(is);
}
catch (Exception e)
{
_log.log(Level.WARNING, "Error while loading Territory War Manager settings!", e);
}
// Siege setting
_attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
_attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
_defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
_flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
_siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
_siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
_bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
// Siege spawns settings
_controlTowerSpawnList = new TIntObjectHashMap<>();
_artefactSpawnList = new TIntObjectHashMap<>();
_flameTowerSpawnList = new TIntObjectHashMap<>();
for (Castle castle : CastleManager.getInstance().getCastles())
{
FastList _controlTowersSpawns = new FastList<>();
for (int i = 1; i < 0xFF; i++)
{
String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
if (_spawnParams.isEmpty())
break;
StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
try
{
int x = Integer.parseInt(st.nextToken());
int y = Integer.parseInt(st.nextToken());
int z = Integer.parseInt(st.nextToken());
int npc_id = Integer.parseInt(st.nextToken());
int hp = Integer.parseInt(st.nextToken());
_controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
}
catch (Exception e)
{
_log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
}
}
FastList _flameTowersSpawns = new FastList<>();
for (int i = 1; i < 0xFF; i++)
{
String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
if (_spawnParams.isEmpty())
break;
StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
try
{
int x = Integer.parseInt(st.nextToken());
int y = Integer.parseInt(st.nextToken());
int z = Integer.parseInt(st.nextToken());
int npc_id = Integer.parseInt(st.nextToken());
int hp = Integer.parseInt(st.nextToken());
_flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
}
catch (Exception e)
{
_log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
}
}
FastList _artefactSpawns = new FastList<>();
for (int i = 1; i < 0xFF; i++)
{
String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
if (_spawnParams.isEmpty())
break;
StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
try
{
int x = Integer.parseInt(st.nextToken());
int y = Integer.parseInt(st.nextToken());
int z = Integer.parseInt(st.nextToken());
int heading = Integer.parseInt(st.nextToken());
int npc_id = Integer.parseInt(st.nextToken());
_artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
}
catch (Exception e)
{
_log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
}
}
MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
_controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
_artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
_flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
}
}
public final FastList getArtefactSpawnList(int _castleId)
{
return _artefactSpawnList.get(_castleId);
}
public final FastList getControlTowerSpawnList(int _castleId)
{
return _controlTowerSpawnList.get(_castleId);
}
public final FastList getFlameTowerSpawnList(int _castleId)
{
return _flameTowerSpawnList.get(_castleId);
}
public final int getAttackerMaxClans()
{
return _attackerMaxClans;
}
public final int getAttackerRespawnDelay()
{
return _attackerRespawnDelay;
}
public final int getDefenderMaxClans()
{
return _defenderMaxClans;
}
public final int getFlagMaxCount()
{
return _flagMaxCount;
}
public final Siege getSiege(L2Object activeObject)
{
return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
}
public final Siege getSiege(int x, int y, int z)
{
for (Castle castle : CastleManager.getInstance().getCastles())
if (castle.getSiege().checkIfInZone(x, y, z))
return castle.getSiege();
return null;
}
public final int getSiegeClanMinLevel()
{
return _siegeClanMinLevel;
}
public final int getSiegeLength()
{
return _siegeLength;
}
public final int getBloodAllianceReward()
{
return _bloodAllianceReward;
}
public final List getSieges()
{
FastList sieges = new FastList<>();
for (Castle castle : CastleManager.getInstance().getCastles())
sieges.add(castle.getSiege());
return sieges;
}
public static class SiegeSpawn
{
Location _location;
private int _npcId;
private int _heading;
private int _castleId;
private int _hp;
public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
{
_castleId = castle_id;
_location = new Location(x, y, z, heading);
_heading = heading;
_npcId = npc_id;
}
public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
{
_castleId = castle_id;
_location = new Location(x, y, z, heading);
_heading = heading;
_npcId = npc_id;
_hp = hp;
}
public int getCastleId()
{
return _castleId;
}
public int getNpcId()
{
return _npcId;
}
public int getHeading()
{
return _heading;
}
public int getHp()
{
return _hp;
}
public Location getLocation()
{
return _location;
}
}
private static class SingletonHolder
{
protected static final SiegeManager _instance = new SiegeManager();
}
}