/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.instancemanager; import gnu.trove.map.hash.TIntObjectHashMap; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.Properties; import java.util.StringTokenizer; import java.util.logging.Level; import java.util.logging.Logger; import javolution.util.FastList; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Siege; import com.l2jserver.gameserver.model.skills.L2Skill; public class SiegeManager { private static final Logger _log = Logger.getLogger(SiegeManager.class.getName()); public static final SiegeManager getInstance() { return SingletonHolder._instance; } private int _attackerMaxClans = 500; // Max number of clans private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config private int _defenderMaxClans = 500; // Max number of clans private TIntObjectHashMap> _artefactSpawnList; private TIntObjectHashMap> _controlTowerSpawnList; private TIntObjectHashMap> _flameTowerSpawnList; private int _flagMaxCount = 1; // Changeable in siege.config private int _siegeClanMinLevel = 5; // Changeable in siege.config private int _siegeLength = 120; // Time in minute. Changeable in siege.config private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending protected SiegeManager() { load(); } public final void addSiegeSkills(L2PcInstance character) { for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0)) { character.addSkill(sk, false); } } /** * @param activeChar The L2Character of the character can summon * @param isCheckOnly * @return true if character summon */ public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly) { if (!(activeChar instanceof L2PcInstance)) return false; String text = ""; L2PcInstance player = (L2PcInstance) activeChar; Castle castle = CastleManager.getInstance().getCastle(player); if (castle == null || castle.getCastleId() <= 0) text = "You must be on castle ground to summon this"; else if (!castle.getSiege().getIsInProgress()) text = "You can only summon this during a siege."; else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null) text = "You can only summon this as a registered attacker."; else return true; if (!isCheckOnly) player.sendMessage(text); return false; } /** * @param clan The L2Clan of the player * @param castleid * @return true if the clan is registered or owner of a castle */ public final boolean checkIsRegistered(L2Clan clan, int castleid) { if (clan == null) return false; if (clan.getCastleId() > 0) return true; boolean register = false; try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?"); statement.setInt(1, clan.getClanId()); statement.setInt(2, castleid); ResultSet rs = statement.executeQuery(); while (rs.next()) { register = true; break; } rs.close(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e); } return register; } public final void removeSiegeSkills(L2PcInstance character) { for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0)) { character.removeSkill(sk); } } private final void load() { Properties siegeSettings = new Properties(); final File file = new File(Config.SIEGE_CONFIGURATION_FILE); try (InputStream is = new FileInputStream(file)) { siegeSettings.load(is); } catch (Exception e) { _log.log(Level.WARNING, "Error while loading Territory War Manager settings!", e); } // Siege setting _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500")); _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0")); _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500")); _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1")); _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5")); _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120")); _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0")); // Siege spawns settings _controlTowerSpawnList = new TIntObjectHashMap<>(); _artefactSpawnList = new TIntObjectHashMap<>(); _flameTowerSpawnList = new TIntObjectHashMap<>(); for (Castle castle : CastleManager.getInstance().getCastles()) { FastList _controlTowersSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); int hp = Integer.parseInt(st.nextToken()); _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp)); } catch (Exception e) { _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle."); } } FastList _flameTowersSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); int hp = Integer.parseInt(st.nextToken()); _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp)); } catch (Exception e) { _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle."); } } FastList _artefactSpawns = new FastList<>(); for (int i = 1; i < 0xFF; i++) { String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, ""); if (_spawnParams.isEmpty()) break; StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ","); try { int x = Integer.parseInt(st.nextToken()); int y = Integer.parseInt(st.nextToken()); int z = Integer.parseInt(st.nextToken()); int heading = Integer.parseInt(st.nextToken()); int npc_id = Integer.parseInt(st.nextToken()); _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id)); } catch (Exception e) { _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle."); } } MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries", Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim()); _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns); _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns); _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns); } } public final FastList getArtefactSpawnList(int _castleId) { return _artefactSpawnList.get(_castleId); } public final FastList getControlTowerSpawnList(int _castleId) { return _controlTowerSpawnList.get(_castleId); } public final FastList getFlameTowerSpawnList(int _castleId) { return _flameTowerSpawnList.get(_castleId); } public final int getAttackerMaxClans() { return _attackerMaxClans; } public final int getAttackerRespawnDelay() { return _attackerRespawnDelay; } public final int getDefenderMaxClans() { return _defenderMaxClans; } public final int getFlagMaxCount() { return _flagMaxCount; } public final Siege getSiege(L2Object activeObject) { return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ()); } public final Siege getSiege(int x, int y, int z) { for (Castle castle : CastleManager.getInstance().getCastles()) if (castle.getSiege().checkIfInZone(x, y, z)) return castle.getSiege(); return null; } public final int getSiegeClanMinLevel() { return _siegeClanMinLevel; } public final int getSiegeLength() { return _siegeLength; } public final int getBloodAllianceReward() { return _bloodAllianceReward; } public final List getSieges() { FastList sieges = new FastList<>(); for (Castle castle : CastleManager.getInstance().getCastles()) sieges.add(castle.getSiege()); return sieges; } public static class SiegeSpawn { Location _location; private int _npcId; private int _heading; private int _castleId; private int _hp; public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id) { _castleId = castle_id; _location = new Location(x, y, z, heading); _heading = heading; _npcId = npc_id; } public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp) { _castleId = castle_id; _location = new Location(x, y, z, heading); _heading = heading; _npcId = npc_id; _hp = hp; } public int getCastleId() { return _castleId; } public int getNpcId() { return _npcId; } public int getHeading() { return _heading; } public int getHp() { return _hp; } public Location getLocation() { return _location; } } private static class SingletonHolder { protected static final SiegeManager _instance = new SiegeManager(); } }