AbstractPlayerGroup.java 4.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  21. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. import com.l2jserver.util.Rnd;
  24. /**
  25. * @author Battlecruiser
  26. * @thx Probe for comments
  27. */
  28. public abstract class AbstractPlayerGroup
  29. {
  30. /**
  31. * @return all members of this group
  32. */
  33. public abstract List<L2PcInstance> getMembers();
  34. /**
  35. * @return object IDs of all members of this group
  36. */
  37. public List<Integer> getMembersObjectId()
  38. {
  39. final List<Integer> ids = new FastList<>();
  40. forEachMember(new IL2Procedure<L2PcInstance>()
  41. {
  42. @Override
  43. public boolean execute(L2PcInstance member)
  44. {
  45. ids.add(member.getObjectId());
  46. return true;
  47. }
  48. });
  49. return ids;
  50. }
  51. /**
  52. * @return leader of this group
  53. */
  54. public abstract L2PcInstance getLeader();
  55. /**
  56. * @return the leader's object ID
  57. */
  58. public int getLeaderObjectId()
  59. {
  60. return getLeader().getObjectId();
  61. }
  62. /**
  63. * @return count of all players in this group
  64. */
  65. public int getMemberCount()
  66. {
  67. return getMembers().size();
  68. }
  69. /**
  70. * @return level of this group
  71. */
  72. public abstract int getLevel();
  73. /**
  74. * Broadcast packet to every member of this group
  75. * @param packet packet to broadcast
  76. */
  77. public void broadcastPacket(final L2GameServerPacket packet)
  78. {
  79. forEachMember(new IL2Procedure<L2PcInstance>()
  80. {
  81. @Override
  82. public boolean execute(L2PcInstance member)
  83. {
  84. if (member != null)
  85. {
  86. member.sendPacket(packet);
  87. }
  88. return true;
  89. }
  90. });
  91. }
  92. /**
  93. * Broadcasts a System Message to this group
  94. * @param message System Message to bradcast
  95. */
  96. public void broadcastMessage(SystemMessageId message)
  97. {
  98. broadcastPacket(SystemMessage.getSystemMessage(message));
  99. }
  100. /**
  101. * Broadcasts a string message to this group
  102. * @param text to broadcast
  103. */
  104. public void broadcastString(String text)
  105. {
  106. broadcastPacket(SystemMessage.sendString(text));
  107. }
  108. public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
  109. {
  110. forEachMember(new IL2Procedure<L2PcInstance>()
  111. {
  112. @Override
  113. public boolean execute(L2PcInstance member)
  114. {
  115. if ((member != null) && !BlockList.isBlocked(member, broadcaster))
  116. {
  117. member.sendPacket(msg);
  118. }
  119. return true;
  120. }
  121. });
  122. }
  123. /**
  124. * @param player to be contained
  125. * @return {@code true} if this group contains player
  126. */
  127. public boolean containsPlayer(L2PcInstance player)
  128. {
  129. return getMembers().contains(player);
  130. }
  131. /**
  132. * @return random member of this group
  133. */
  134. public L2PcInstance getRandomPlayer()
  135. {
  136. return getMembers().get(Rnd.get(getMemberCount()));
  137. }
  138. /**
  139. * Iterates over the group and executes procedure on each member
  140. * @param procedure to be executed on members, <br>
  141. * if it returns {@code true}, loop will continue, <br>
  142. * if it returns {@code false}, loop will break
  143. * @return {@code false} if it was interupted by a {@code false} return of the procedure
  144. */
  145. public boolean forEachMember(IL2Procedure<L2PcInstance> procedure)
  146. {
  147. for (L2PcInstance player : getMembers())
  148. {
  149. if (!procedure.execute(player))
  150. {
  151. return false;
  152. }
  153. }
  154. return true;
  155. }
  156. @Override
  157. public boolean equals(Object obj)
  158. {
  159. if (getClass().equals(obj.getClass()))
  160. {
  161. return getLeader().equals(((AbstractPlayerGroup) obj).getLeader());
  162. }
  163. return false;
  164. }
  165. @Override
  166. public int hashCode()
  167. {
  168. return getLeader().hashCode();
  169. }
  170. }