EffectSilenceMagicPhysical.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. public class EffectSilenceMagicPhysical extends L2Effect {
  19. public EffectSilenceMagicPhysical(Env env, EffectTemplate template) {
  20. super(env, template);
  21. }
  22. @Override
  23. public EffectType getEffectType() {
  24. return L2Effect.EffectType.SILENCE_MAGIC_PHYSICAL;
  25. }
  26. @Override
  27. public void onStart()
  28. {
  29. getEffected().startMuted();
  30. getEffected().startPsychicalMuted();
  31. }
  32. @Override
  33. public boolean onActionTime()
  34. {
  35. getEffected().stopMuted(this);
  36. getEffected().stopPsychicalMuted(this);
  37. return false;
  38. }
  39. @Override
  40. public void onExit()
  41. {
  42. getEffected().stopMuted(this);
  43. getEffected().stopPsychicalMuted(this);
  44. }
  45. }