/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.skills.Env; public class EffectSilenceMagicPhysical extends L2Effect { public EffectSilenceMagicPhysical(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return L2Effect.EffectType.SILENCE_MAGIC_PHYSICAL; } @Override public void onStart() { getEffected().startMuted(); getEffected().startPsychicalMuted(); } @Override public boolean onActionTime() { getEffected().stopMuted(this); getEffected().stopPsychicalMuted(this); return false; } @Override public void onExit() { getEffected().stopMuted(this); getEffected().stopPsychicalMuted(this); } }