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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import java.util.List;
- import javolution.util.FastList;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.util.Rnd;
- /**
- * @author littlecrow
- *
- * Implementation of the Confusion Effect
- */
- final class EffectConfusion extends L2Effect {
- public EffectConfusion(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.CONFUSION;
- }
- /** Notify started */
- @Override
- public void onStart() {
- getEffected().startConfused();
- onActionTime();
- }
- /** Notify exited */
- @Override
- public void onExit() {
- getEffected().stopConfused(this);
- }
- @Override
- public boolean onActionTime()
- {
- if (Config.DEBUG)
- System.out.println(getEffected());
- List<L2Character> targetList = new FastList<L2Character>();
- // Getting the possible targets
- for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
- {
- if ((obj instanceof L2Character) && (obj != getEffected()))
- targetList.add((L2Character)obj);
- }
- // if there is no target, exit function
- if (targetList.size()==0){
- return true;
- }
- // Choosing randomly a new target
- int nextTargetIdx = Rnd.nextInt(targetList.size());
- L2Object target = targetList.get(nextTargetIdx);
- // Attacking the target
- //getEffected().setTarget(target);
- getEffected().setTarget(target);
- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,target);
- return true;
- }
- }
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