/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import java.util.List; import javolution.util.FastList; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.skills.Env; import net.sf.l2j.util.Rnd; /** * @author littlecrow * * Implementation of the Confusion Effect */ final class EffectConfusion extends L2Effect { public EffectConfusion(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return EffectType.CONFUSION; } /** Notify started */ @Override public void onStart() { getEffected().startConfused(); onActionTime(); } /** Notify exited */ @Override public void onExit() { getEffected().stopConfused(this); } @Override public boolean onActionTime() { if (Config.DEBUG) System.out.println(getEffected()); List targetList = new FastList(); // Getting the possible targets for (L2Object obj : getEffected().getKnownList().getKnownObjects().values()) { if ((obj instanceof L2Character) && (obj != getEffected())) targetList.add((L2Character)obj); } // if there is no target, exit function if (targetList.size()==0){ return true; } // Choosing randomly a new target int nextTargetIdx = Rnd.nextInt(targetList.size()); L2Object target = targetList.get(nextTargetIdx); // Attacking the target //getEffected().setTarget(target); getEffected().setTarget(target); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,target); return true; } }