/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.skills.effects;
import java.util.List;
import javolution.util.FastList;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.util.Rnd;
/**
* @author littlecrow
*
* Implementation of the Confusion Effect
*/
final class EffectConfusion extends L2Effect {
public EffectConfusion(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.CONFUSION;
}
/** Notify started */
@Override
public void onStart() {
getEffected().startConfused();
onActionTime();
}
/** Notify exited */
@Override
public void onExit() {
getEffected().stopConfused(this);
}
@Override
public boolean onActionTime()
{
if (Config.DEBUG)
System.out.println(getEffected());
List targetList = new FastList();
// Getting the possible targets
for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
{
if ((obj instanceof L2Character) && (obj != getEffected()))
targetList.add((L2Character)obj);
}
// if there is no target, exit function
if (targetList.size()==0){
return true;
}
// Choosing randomly a new target
int nextTargetIdx = Rnd.nextInt(targetList.size());
L2Object target = targetList.get(nextTargetIdx);
// Attacking the target
//getEffected().setTarget(target);
getEffected().setTarget(target);
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,target);
return true;
}
}