NPC.properties 4.8 KB

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  1. #=========================================================================================================================
  2. # Alternative NPC Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of NPC modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # General #
  16. #============================================================#
  17. # This option is to to enable or disable an announcement to players
  18. # with the location of the Mammon NPC's during Seal Validation.
  19. # To enable this option set to true, to disable set to false.
  20. # Retail: false
  21. AnnounceMammonSpawn = False
  22. # If this option is enabled Mobs will be able to go aggressive on
  23. # a player in a peace zone, if set to false, Mobs will not attack
  24. # a player in a peace zone.
  25. # Retail: true
  26. AltMobAgroInPeaceZone = True
  27. AltGameViewNpc = False
  28. # Maximum range mobs can randomly go from spawn point.
  29. # Retail: 200
  30. MaxDriftRange = 200
  31. # If True, the following deep blue mobs' drop penalties will be applied:
  32. # - When player's level is 9 times greater than mob's level, drops got divided by 3
  33. # - After 9 lvl's of difference between player and deep blue mobs, drop chance is
  34. # lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
  35. # NOTE1:
  36. # These rules are applied to both normal and sweep drops
  37. # NOTE2:
  38. # These rules ignores the server's rate when drop is of Adena type (Complies with retail server)
  39. # Retail: true
  40. UseDeepBlueDropRules = True
  41. #============================================================#
  42. # Monster #
  43. #============================================================#
  44. # Show L2Monster level and aggressive state.
  45. # In game if this is enabled the mob's title will show as:
  46. # Lv(MobLeveL) if not aggressive, and Lv(MobLevel)* if aggressive
  47. # Retail: false
  48. ShowNpcLevel = False
  49. #============================================================#
  50. # Guard #
  51. #============================================================#
  52. # This if set to true will allow Guards to attack aggressive
  53. # mobs within range.
  54. # Retail: false.
  55. GuardAttackAggroMob = false
  56. #============================================================#
  57. # Pet #
  58. #============================================================#
  59. #This option enables or disables the Wyvern manager located in every castle
  60. # to train Wyverns and Striders from Hatchlings.
  61. # To enable this option set it to true, and to disable set it to false.
  62. # Retail: false
  63. AllowWyvernUpgrader = False
  64. # List of pet rent (Wyvern,strider)
  65. # Example:
  66. # 30827, 32471, 34486, 36547
  67. # Retail: 30827
  68. ListPetRentNpc = 30827
  69. # Pet movement speed.
  70. # Player Speed + Pet Movement speed = New Player Speed
  71. # Note:
  72. # Fast player speeds can cause graphic lag which can be
  73. # mistaken for server lag.
  74. # Retail: 100, 80
  75. WyvernSpeed = 100
  76. StriderSpeed = 80
  77. GreatWolfSpeed = 80
  78. #============================================================#
  79. # Boss #
  80. #============================================================#
  81. # HP/MP % regeneration for RaidBoss and their minions.
  82. # Example:
  83. # 10 for HP will regenerate 90% slower then normal.
  84. # Retail: 100, 100
  85. RaidHpRegenMultiplier = 100
  86. RaidMpRegenMultiplier = 100
  87. # % P/M defense for RaidBoss and their minions.
  88. # Example:
  89. # 10 for PDefense will cause PDefense to be 90% less
  90. # then normal.
  91. # Retail: 100, 100
  92. RaidPDefenceMultiplier = 100
  93. RaidMDefenceMultiplier = 100
  94. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  95. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  96. # Example:
  97. # Setting RaidMaxRespawnMultiplier to 2 will make the time between
  98. # re-spawn 12 hours to 48 hours.
  99. # Retail: 1.0, 1.0
  100. RaidMinRespawnMultiplier = 1.0
  101. RaidMaxRespawnMultiplier = 1.0
  102. # Configure the interval at which boss minions will re-spawn.
  103. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  104. # Retail: 300000
  105. RaidMinionRespawnTime = 300000