123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- #=========================================================================================================================
- # Alternative NPC Settings
- #=========================================================================================================================
- # Purpose:
- # This properties file is solely for the purpose of NPC modifications that directly influence them.
- #
- # Note:
- # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
- #
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you change before you do so on
- # a live server.
- #=========================================================================================================================
- #============================================================#
- # General #
- #============================================================#
- # This option is to to enable or disable an announcement to players
- # with the location of the Mammon NPC's during Seal Validation.
- # To enable this option set to true, to disable set to false.
- # Retail: false
- AnnounceMammonSpawn = False
- # If this option is enabled Mobs will be able to go aggressive on
- # a player in a peace zone, if set to false, Mobs will not attack
- # a player in a peace zone.
- # Retail: true
- AltMobAgroInPeaceZone = True
- AltGameViewNpc = False
- # Maximum range mobs can randomly go from spawn point.
- # Retail: 200
- MaxDriftRange = 200
- # If True, the following deep blue mobs' drop penalties will be applied:
- # - When player's level is 9 times greater than mob's level, drops got divided by 3
- # - After 9 lvl's of difference between player and deep blue mobs, drop chance is
- # lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
- # NOTE1:
- # These rules are applied to both normal and sweep drops
- # NOTE2:
- # These rules ignores the server's rate when drop is of Adena type (Complies with retail server)
- # Retail: true
- UseDeepBlueDropRules = True
- #============================================================#
- # Monster #
- #============================================================#
- # Show L2Monster level and aggressive state.
- # In game if this is enabled the mob's title will show as:
- # Lv(MobLeveL) if not aggressive, and Lv(MobLevel)* if aggressive
- # Retail: false
- ShowNpcLevel = False
- #============================================================#
- # Guard #
- #============================================================#
- # This if set to true will allow Guards to attack aggressive
- # mobs within range.
- # Retail: false.
- GuardAttackAggroMob = false
- #============================================================#
- # Pet #
- #============================================================#
- #This option enables or disables the Wyvern manager located in every castle
- # to train Wyverns and Striders from Hatchlings.
- # To enable this option set it to true, and to disable set it to false.
- # Retail: false
- AllowWyvernUpgrader = False
- # List of pet rent (Wyvern,strider)
- # Example:
- # 30827, 32471, 34486, 36547
- # Retail: 30827
- ListPetRentNpc = 30827
- # Pet movement speed.
- # Player Speed + Pet Movement speed = New Player Speed
- # Note:
- # Fast player speeds can cause graphic lag which can be
- # mistaken for server lag.
- # Retail: 100, 80
- WyvernSpeed = 100
- StriderSpeed = 80
- GreatWolfSpeed = 80
- #============================================================#
- # Boss #
- #============================================================#
- # HP/MP % regeneration for RaidBoss and their minions.
- # Example:
- # 10 for HP will regenerate 90% slower then normal.
- # Retail: 100, 100
- RaidHpRegenMultiplier = 100
- RaidMpRegenMultiplier = 100
- # % P/M defense for RaidBoss and their minions.
- # Example:
- # 10 for PDefense will cause PDefense to be 90% less
- # then normal.
- # Retail: 100, 100
- RaidPDefenceMultiplier = 100
- RaidMDefenceMultiplier = 100
- # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
- # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
- # Example:
- # Setting RaidMaxRespawnMultiplier to 2 will make the time between
- # re-spawn 12 hours to 48 hours.
- # Retail: 1.0, 1.0
- RaidMinRespawnMultiplier = 1.0
- RaidMaxRespawnMultiplier = 1.0
- # Configure the interval at which boss minions will re-spawn.
- # This time is in milliseconds, 1 minute is 60000 milliseconds.
- # Retail: 300000
- RaidMinionRespawnTime = 300000
|