#========================================================================================================================= # Alternative NPC Settings #========================================================================================================================= # Purpose: # This properties file is solely for the purpose of NPC modifications that directly influence them. # # Note: # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like". # # Warning: # Please take extreme caution when changing anything. Also please understand what you change before you do so on # a live server. #========================================================================================================================= #============================================================# # General # #============================================================# # This option is to to enable or disable an announcement to players # with the location of the Mammon NPC's during Seal Validation. # To enable this option set to true, to disable set to false. # Retail: false AnnounceMammonSpawn = False # If this option is enabled Mobs will be able to go aggressive on # a player in a peace zone, if set to false, Mobs will not attack # a player in a peace zone. # Retail: true AltMobAgroInPeaceZone = True AltGameViewNpc = False # Maximum range mobs can randomly go from spawn point. # Retail: 200 MaxDriftRange = 200 # If True, the following deep blue mobs' drop penalties will be applied: # - When player's level is 9 times greater than mob's level, drops got divided by 3 # - After 9 lvl's of difference between player and deep blue mobs, drop chance is # lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...) # NOTE1: # These rules are applied to both normal and sweep drops # NOTE2: # These rules ignores the server's rate when drop is of Adena type (Complies with retail server) # Retail: true UseDeepBlueDropRules = True #============================================================# # Monster # #============================================================# # Show L2Monster level and aggressive state. # In game if this is enabled the mob's title will show as: # Lv(MobLeveL) if not aggressive, and Lv(MobLevel)* if aggressive # Retail: false ShowNpcLevel = False #============================================================# # Guard # #============================================================# # This if set to true will allow Guards to attack aggressive # mobs within range. # Retail: false. GuardAttackAggroMob = false #============================================================# # Pet # #============================================================# #This option enables or disables the Wyvern manager located in every castle # to train Wyverns and Striders from Hatchlings. # To enable this option set it to true, and to disable set it to false. # Retail: false AllowWyvernUpgrader = False # List of pet rent (Wyvern,strider) # Example: # 30827, 32471, 34486, 36547 # Retail: 30827 ListPetRentNpc = 30827 # Pet movement speed. # Player Speed + Pet Movement speed = New Player Speed # Note: # Fast player speeds can cause graphic lag which can be # mistaken for server lag. # Retail: 100, 80 WyvernSpeed = 100 StriderSpeed = 80 GreatWolfSpeed = 80 #============================================================# # Boss # #============================================================# # HP/MP % regeneration for RaidBoss and their minions. # Example: # 10 for HP will regenerate 90% slower then normal. # Retail: 100, 100 RaidHpRegenMultiplier = 100 RaidMpRegenMultiplier = 100 # % P/M defense for RaidBoss and their minions. # Example: # 10 for PDefense will cause PDefense to be 90% less # then normal. # Retail: 100, 100 RaidPDefenceMultiplier = 100 RaidMDefenceMultiplier = 100 # Configure Minimum and Maximum time multiplier between raid boss re-spawn. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time. # Example: # Setting RaidMaxRespawnMultiplier to 2 will make the time between # re-spawn 12 hours to 48 hours. # Retail: 1.0, 1.0 RaidMinRespawnMultiplier = 1.0 RaidMaxRespawnMultiplier = 1.0 # Configure the interval at which boss minions will re-spawn. # This time is in milliseconds, 1 minute is 60000 milliseconds. # Retail: 300000 RaidMinionRespawnTime = 300000