123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503 |
- #=========================================================================================================================
- # Alternative Character Settings
- #=========================================================================================================================
- # Purpose:
- # This properties file is solely for the purpose of Character modifications that directly influence them.
- #
- # Note:
- # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
- #
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you change before you do so on
- # a live server.
- #=========================================================================================================================
- #============================================================#
- # Statistics #
- #============================================================#
- # This option if enabled will force a character to de-level if
- # the characters' Experience is below their level after losing
- # experience on death. If this is set to false, the character
- # will not de-level even if their Experience is below their
- # level after death.
- # Retail: true
- Delevel = True
- # This is a weight limit multiplier, set the default to 1 if you
- # want this option disabled.
- # Example:
- # Setting this to 10 will increase a characters weight
- # capacity 10 times the normal. Say normal is 1000, now
- # with this option enabled it is 10000.
- AltWeightLimit = 1
- # This is a run speed modifier, set the default to 0 if you
- # want this option disabled.
- # Example:
- # Setting this to 10 will increase a characters running
- # speed by 10. Say normal is 100, now
- # with this option enabled it is 110.
- RunSpeedBoost = 0
- # If killed by a mob, this is the chance that you will get the
- # death penalty.
- # This value is in percent, to disable this, set it to 0.
- # Example:
- # Setting it to 100 will make it a 100% chance you get the penalty.
- # Retail: 20
- DeathPenaltyChance = 20
- # Amount of HP, MP, and CP, which is restored on character revival.
- # These values are in percent of max, a value of 100 is 100%.
- # Example:
- # If you set the CP to 100, it will restore 100% of the players
- # CP, likewise for the HP and MP.
- # Retail: 0, 70, 70
- RespawnRestoreCP = 0
- RespawnRestoreHP = 70
- RespawnRestoreMP = 70
- # Percent regeneration from the normal regeneration speed.
- # Example:
- # 10 for HP will regenerate 90% slower then normal.
- # Retail: 100, 100, 100
- HpRegenMultiplier = 100
- MpRegenMultiplier = 100
- CpRegenMultiplier = 100
- # Use tiredness (instead of combat points)
- # Retail: false
- AltGameTiredness = False
- #============================================================#
- # Skills & Effects #
- #============================================================#
- # When this is enabled it will read the config "SkillDurationList"
- # This will basically overlook the "time= x" in the skill xml's so that you do
- # not need to modify the L2J Datapck XML's to increase skill duration.
- # Skill duration list:
- # Format : skillid,newtime;skillid2,newtime2;....
- # Example:
- # This enable 1h(3600) duration for songs, the "\"indicates new line,
- # and is only set for formating purposes.
- # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
- # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
- # 363,3600;364,3600
- # Retail: false
- EnableModifySkillDuration = false
- SkillDurationList =
- # Enable to modify skill reuse data
- EnableModifySkillReuse = false
- # Skill reuse list
- # Format : skillid,newDelayTime;skillid,newDelayTime2....
- SkillReuseList =
- # This option is to enable or disable automatic skill learning.
- # To enable this option set it to true, and to disable set it to false.
- # Retail: false
- AutoLearnSkills = False
- # This option is to enable or disable automatic herb use (which means auto-pickup herbs).
- # To enable this option set it to true, and to disable set it to false.
- # Retail: false
- AutoLootHerbs = False
- # Maximum number of buffs (default = 20 + 4 with divine inspiration skill)
- # Retail: 20
- maxbuffamount = 20
- # This option allows a player to automatically learn Divine Inspiration.
- # this is not included in AutoLearnSkills above.
- # Retail: false
- AutoLearnDivineInspiration = False
- # This is to allow a character to be canceled during bow use, skill use, or both.
- # The correct settings to set below are: "bow" or "cast" or "all"
- # Retail: cast
- AltGameCancelByHit = cast
- # If True, when effects of the same stack group are used, lesser
- # effects will be canceled if stronger effects are used. New effects
- # that are added will be canceled if they are of lesser priority to the old one.
- # If False, they will not be canceled, and it will switch to them after the
- # stronger one runs out, if the lesser one is still in effect.
- # Retail: true
- CancelLesserEffect = True
- # This option if enabled will allow magic to fail, and if disabled
- # magic damage will always succeed with a 100% chance.
- # Retail: true
- MagicFailures = True
- # Player Protection from aggressive mobs after getting up from fake death.
- # This is in seconds, set this to 0 to disablet his option.
- # Retail: 0
- PlayerFakeDeathUpProtection = 0
- # This option is to enable or disable the storage of buffs/debuffs
- # among other effects.
- # To enable, set to true, and to disable, set to false.
- # Retail: true
- StoreSkillCooltime=True
- # These are alternative rules for shields -
- # If enabled and they block;
- # the damage is powerAtk-shieldDef,
- # otherwise the if false and they block;
- # the damage is powerAttak / (shieldDef + powerDef)
- # Retail: false
- AltShieldBlocks = False
- # This is the rate value for perfect shield block rate.
- # Retail: 5
- AltPerfectShieldBlockRate = 5
- # Allow use of Event Managers for changing occupation without
- # any quests needing completion.
- # Retail: false
- AllowClassMasters = False
- # Life crystal needed to learn clan skills
- # Retail: true
- LifeCrystalNeeded = True
- # Spell Book needed to learn skills
- # Retail: true
- SpBookNeeded = True
- # Book needed to enchant skills
- # Retail: true
- EnchantSkillSpBookNeeded = True
- # Alternative skill learn rules:
- # - all classes can learn all skills
- # - skills of another class costs x2 SP
- # - skills of another race costs x2 SP
- # - skills of fighters/mages costs x3 SP
- # Retail: false
- AltGameSkillLearn = False
- # Allow player to sub-class addition without checking for unique quest items.
- # Retail: false
- AltSubClassWithoutQuests = False
- #============================================================#
- # Limits #
- #============================================================#
- # Maximum character running speed.
- # Retail: 250
- MaxRunSpeed = 250
- # Maximum character Physical Critical Rate. (10 = 1%)
- # Retail: 500
- MaxPCritRate = 500
- # Maximum character Magic Critical Rate. (10 = 1%)
- # Retail: 300
- MaxMCritRate = 300
- # Maximum number of allowed subclasses for every player.
- # Retail: 3
- MaxSubclass = 3
- # Maximum number of allowed slots for Private Stores (sell/buy)
- # Other means all the other races besides Dwarf (they get an extra one).
- # Retail: 5, 4
- MaxPvtStoreSlotsDwarf = 5
- MaxPvtStoreSlotsOther = 4
- # This will control the inventory space limit (NOT WEIGHT LIMIT).
- # Retail: 80, 100, 250
- MaximumSlotsForNoDwarf = 80
- MaximumSlotsForDwarf = 100
- MaximumSlotsForGMPlayer = 250
- # This will control a characters warehouse capacity.
- # Note:
- # This must be LESS then 300 or the client will crash.
- # Retail: 120, 100, 200, 20
- MaximumWarehouseSlotsForDwarf = 120
- MaximumWarehouseSlotsForNoDwarf = 100
- MaximumWarehouseSlotsForClan = 200
- MaximumFreightSlots = 20
- # Alternate Gaming
- # Usage: True - Restriction enabled
- # False - Restriction disabled
- # Castle Shield can be equipped by all clan members if they own a castle.
- # Retail: true
- CastleShieldRestriction = True
- # ClanHall Shield can be equipped by all clan members if they own a clan hall.
- # Retail: true
- ClanHallShieldRestriction = True
- # Apella armors can be equipped only by clan members if their class is Baron or higher.
- # Retail: true
- ApellaArmorsRestriction = True
- # Clan Oath Armors can be equipped only by clan members.
- # Retail: true
- OathArmorsRestriction = True
- # Castle Crown can be equipped only by castle lord.
- # Retail: true
- CastleLordsCrownRestriction = True
- # Castle Circlet can be equipped only by clan members if they own a castle.
- # Retail: true
- CastleCircletsRestriction = True
- #============================================================#
- # Enchanting #
- #============================================================#
- # This controls the chance an item has to break if it is enchanted.
- # This chance is in %, so if you set this to 100%, enchants will always succeed.
- # The chances are in the following order: Weapon, Armor, and Jewelry.
- # Retail: 66,66,66,66,66,66
- EnchantChanceWeapon = 66
- EnchantChanceArmor = 66
- EnchantChanceJewelry = 66
- BlessedEnchantChanceWeapon = 66
- BlessedEnchantChanceArmor = 66
- BlessedEnchantChanceJewelry = 66
- # This is the enchant limit, if set to 0, there will be no limit.
- # If this is set to 10, the maximum enchant will be 10.
- # The limits are in the following order: Weapon, Armor, and Jewelry.
- # Retail: 0, 0, 0
- EnchantMaxWeapon = 0
- EnchantMaxArmor = 0
- EnchantMaxJewelry = 0
- # This is the maximum safe enchant, meaning the chance set above will not
- # have an effect on enchants until the enchant # is above the safe enchant
- # configured below.
- # Example:
- # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
- # regardless of the enchant chance set above.
- # EnchantSafeMaxFull is for full body armor (upper and lower)
- # Note:
- # This should always be greater than 0
- # Retail: 3, 4
- EnchantSafeMax = 3
- EnchantSafeMaxFull = 4
- #============================================================#
- # Karma #
- #============================================================#
- # Karma player can be killed in Peace zone.
- # Retail: false
- AltKarmaPlayerCanBeKilledInPeaceZone = False
- # Karma player can shop. (Double check please)
- # Retail: true
- AltKarmaPlayerCanShop = True
- # Karma player can use escape and recall skills.
- # Retail: true
- AltKarmaPlayerCanTeleport = True
- # Karma player can use GateKeeper.
- # Retail: false
- AltKarmaPlayerCanUseGK = False
- # Karma player can trade.
- # Retail: true
- AltKarmaPlayerCanTrade = True
- # Karma player can use warehouse.
- # Retail: true
- AltKarmaPlayerCanUseWareHouse = True
- #============================================================#
- # Craft #
- #============================================================#
- # Option to enable or disable crafting.
- # Enable -> true, Disable -> false
- # Retail: true
- CraftingEnabled = True
- #Limits for recipes
- # Retail: 50, 50
- DwarfRecipeLimit = 50
- CommonRecipeLimit = 50
- # Alternative crafting rules:
- # - crafting takes time
- # - players get EXP/SP for crafting
- # Retail: false
- AltGameCreation = False
- # Crafting Time multiplier
- # Bigger number ===> slower crafting but more XP/SP
- # Retail: 1
- AltGameCreationSpeed = 1
- # Additional XP/SP rate multiplier (for increased XP/SP)
- # Retail: 1, 1
- AltGameCreationRateXp = 1
- AltGameCreationRateSp = 1
- # If set to False, blacksmiths don't take recipes from players inventory when crafting.
- # Retail: true
- AltBlacksmithUseRecipes = True
- #============================================================#
- # Clan #
- #============================================================#
- # Number of days you have to wait before :
- # - joining another clan
- # - creating a new clan
- # Retail: 1, 1
- DaysBeforeJoinAClan = 1
- DaysBeforeCreateAClan = 1
- # Number of days it takes to dissolve a clan.
- # Retail: 7
- DaysToPassToDissolveAClan = 7
- # Number of days before joining a new alliance when clan voluntarily leave an alliance.
- # Retail: 1
- DaysBeforeJoinAllyWhenLeaved = 1
- # Number of days before joining a new alliance when clan was dismissed from an alliance.
- # Retail: 1
- DaysBeforeJoinAllyWhenDismissed = 1
- # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
- # Retail: 1
- DaysBeforeAcceptNewClanWhenDismissed = 1
- # Number of days before creating a new alliance when dissolved an alliance.
- # Retail: 1
- DaysBeforeCreateNewAllyWhenDissolved = 1
- # Maximum number of clans in alliance.
- # Retail: 3
- AltMaxNumOfClansInAlly = 3
- # Number of members needed to request a clan war.
- # Retail: 15
- AltClanMembersForWar = 15
- # All new characters of the same account are newbies, not only first one.
- # Retail: true
- AltNewCharAlwaysIsNewbie = True
- # Clan members can withdraw from the Clan Warehouse.
- # Retail: false
- AltMembersCanWithdrawFromClanWH = False
- #Remove Castle circlets after a clan lose their castle or a player leaves a clan.
- # Retail: true
- RemoveCastleCirclets = True
- #============================================================#
- # Party #
- #============================================================#
- # This option controls the party range for the L2Attackable.
- # Retail: 1600
- AltPartyRange = 1600
- # This option controls the party range for an L2Party.
- # Retail: 1400
- AltPartyRange2 = 1400
- #============================================================#
- # Random #
- #============================================================#
- # This is the amount of adena that a new character starts their
- # character with.
- # Retail: 0
- StartingAdena = 0
- # This option when set to true will enable automatically picking up
- # items. If set false it will force the player to pickup dropped
- # items. (This excludes herbs mentioned above)
- # Retail: false
- AutoLoot = False
- # This is the time in seconds that it will take for the player command:
- # //unstuck will take.
- # Retail: 300
- UnstuckInterval = 300
- # After a player teleports, this is the time the player is protected.
- # This time is in seconds, leave 0 if you want this feature disabled.
- # Retail: 0
- PlayerSpawnProtection = 0
- # This will allow random re-spawning in towns if enabled,
- # based on a maximum random offset from the base re-spawn coordinates.
- # Retail: true, 20
- RespawnRandomInTown = True
- RespawnRandomMaxOffset = 20
- # This option is to enable or disable the use of in game petitions.
- # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
- # The MaximumPendingPetitions is the total amount of petitions in the server.
- # Note:
- # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer
- # Retail: true, 5, 25
- PetitioningAllowed = True
- MaxPetitionsPerPlayer = 5
- MaxPetitionsPending = 25
- # This option is for Freight modes. If true, freights can be withdrawn from any place.
- # Also, to change Freight price (in Adena) for each item slot in freight.
- # Note:
- # AltGameFreightPrice WILL NOT change the value shown to the player, but the
- # player will actually get charged for the value set in here.
- # Retail: true, 1000
- AltGameFreights = True
- AltGameFreightPrice = 1000
- # Free teleporting around the world.
- # Retail: false
- AltFreeTeleporting = False
- # Allow character to recommend same person more then once per day
- # Retail: false
- AltRecommend = False
- # Allow character deletion after days set below.
- # To disallow character deletion, set this equal to 0.
- # Retail: 7
- DeleteCharAfterDays = 7
- # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
- # coef are the 2 numbers set below.
- # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
- # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
- # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
- # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
- # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
- # Retail: 0, 0
- AltGameExponentXp = 0
- AltGameExponentSp = 0
- # PARTY XP DISTRIBUTION
- # Set the first option here to one of the (auto, percentage, level, none).
- # With "auto method" member is cut from Exp/SP distribution when his share is lower
- # then party bonus acquired for him (30% for 2 member party)
- # In that case he will not receive any Exp/SP from party and is not counted for party bonus
- # The second option takes effect when "percentage" method is choosen. Don't use high values for this!
- # The third option takes effect when "level" method is choosen. Don't use low values for this!
- # If you don't want to have a cutoff point for party members' XP distribution,
- # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
- # Retail: auto, 3.0, 30
- PartyXpCutoffMethod = auto
- PartyXpCutoffPercent = 3.0
- PartyXpCutoffLevel = 30
|