Character.properties 17 KB

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  1. #=========================================================================================================================
  2. # Alternative Character Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of Character modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # Statistics #
  16. #============================================================#
  17. # This option if enabled will force a character to de-level if
  18. # the characters' Experience is below their level after losing
  19. # experience on death. If this is set to false, the character
  20. # will not de-level even if their Experience is below their
  21. # level after death.
  22. # Retail: true
  23. Delevel = True
  24. # This is a weight limit multiplier, set the default to 1 if you
  25. # want this option disabled.
  26. # Example:
  27. # Setting this to 10 will increase a characters weight
  28. # capacity 10 times the normal. Say normal is 1000, now
  29. # with this option enabled it is 10000.
  30. AltWeightLimit = 1
  31. # This is a run speed modifier, set the default to 0 if you
  32. # want this option disabled.
  33. # Example:
  34. # Setting this to 10 will increase a characters running
  35. # speed by 10. Say normal is 100, now
  36. # with this option enabled it is 110.
  37. RunSpeedBoost = 0
  38. # If killed by a mob, this is the chance that you will get the
  39. # death penalty.
  40. # This value is in percent, to disable this, set it to 0.
  41. # Example:
  42. # Setting it to 100 will make it a 100% chance you get the penalty.
  43. # Retail: 20
  44. DeathPenaltyChance = 20
  45. # Amount of HP, MP, and CP, which is restored on character revival.
  46. # These values are in percent of max, a value of 100 is 100%.
  47. # Example:
  48. # If you set the CP to 100, it will restore 100% of the players
  49. # CP, likewise for the HP and MP.
  50. # Retail: 0, 70, 70
  51. RespawnRestoreCP = 0
  52. RespawnRestoreHP = 70
  53. RespawnRestoreMP = 70
  54. # Percent regeneration from the normal regeneration speed.
  55. # Example:
  56. # 10 for HP will regenerate 90% slower then normal.
  57. # Retail: 100, 100, 100
  58. HpRegenMultiplier = 100
  59. MpRegenMultiplier = 100
  60. CpRegenMultiplier = 100
  61. # Use tiredness (instead of combat points)
  62. # Retail: false
  63. AltGameTiredness = False
  64. #============================================================#
  65. # Skills & Effects #
  66. #============================================================#
  67. # When this is enabled it will read the config "SkillDurationList"
  68. # This will basically overlook the "time= x" in the skill xml's so that you do
  69. # not need to modify the L2J Datapck XML's to increase skill duration.
  70. # Skill duration list:
  71. # Format : skillid,newtime;skillid2,newtime2;....
  72. # Example:
  73. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  74. # and is only set for formating purposes.
  75. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  76. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  77. # 363,3600;364,3600
  78. # Retail: false
  79. EnableModifySkillDuration = false
  80. SkillDurationList =
  81. # Enable to modify skill reuse data
  82. EnableModifySkillReuse = false
  83. # Skill reuse list
  84. # Format : skillid,newDelayTime;skillid,newDelayTime2....
  85. SkillReuseList =
  86. # This option is to enable or disable automatic skill learning.
  87. # To enable this option set it to true, and to disable set it to false.
  88. # Retail: false
  89. AutoLearnSkills = False
  90. # This option is to enable or disable automatic herb use (which means auto-pickup herbs).
  91. # To enable this option set it to true, and to disable set it to false.
  92. # Retail: false
  93. AutoLootHerbs = False
  94. # Maximum number of buffs (default = 20 + 4 with divine inspiration skill)
  95. # Retail: 20
  96. maxbuffamount = 20
  97. # This option allows a player to automatically learn Divine Inspiration.
  98. # this is not included in AutoLearnSkills above.
  99. # Retail: false
  100. AutoLearnDivineInspiration = False
  101. # This is to allow a character to be canceled during bow use, skill use, or both.
  102. # The correct settings to set below are: "bow" or "cast" or "all"
  103. # Retail: cast
  104. AltGameCancelByHit = cast
  105. # If True, when effects of the same stack group are used, lesser
  106. # effects will be canceled if stronger effects are used. New effects
  107. # that are added will be canceled if they are of lesser priority to the old one.
  108. # If False, they will not be canceled, and it will switch to them after the
  109. # stronger one runs out, if the lesser one is still in effect.
  110. # Retail: true
  111. CancelLesserEffect = True
  112. # This option if enabled will allow magic to fail, and if disabled
  113. # magic damage will always succeed with a 100% chance.
  114. # Retail: true
  115. MagicFailures = True
  116. # Player Protection from aggressive mobs after getting up from fake death.
  117. # This is in seconds, set this to 0 to disablet his option.
  118. # Retail: 0
  119. PlayerFakeDeathUpProtection = 0
  120. # This option is to enable or disable the storage of buffs/debuffs
  121. # among other effects.
  122. # To enable, set to true, and to disable, set to false.
  123. # Retail: true
  124. StoreSkillCooltime=True
  125. # These are alternative rules for shields -
  126. # If enabled and they block;
  127. # the damage is powerAtk-shieldDef,
  128. # otherwise the if false and they block;
  129. # the damage is powerAttak / (shieldDef + powerDef)
  130. # Retail: false
  131. AltShieldBlocks = False
  132. # This is the rate value for perfect shield block rate.
  133. # Retail: 5
  134. AltPerfectShieldBlockRate = 5
  135. # Allow use of Event Managers for changing occupation without
  136. # any quests needing completion.
  137. # Retail: false
  138. AllowClassMasters = False
  139. # Life crystal needed to learn clan skills
  140. # Retail: true
  141. LifeCrystalNeeded = True
  142. # Spell Book needed to learn skills
  143. # Retail: true
  144. SpBookNeeded = True
  145. # Book needed to enchant skills
  146. # Retail: true
  147. EnchantSkillSpBookNeeded = True
  148. # Alternative skill learn rules:
  149. # - all classes can learn all skills
  150. # - skills of another class costs x2 SP
  151. # - skills of another race costs x2 SP
  152. # - skills of fighters/mages costs x3 SP
  153. # Retail: false
  154. AltGameSkillLearn = False
  155. # Allow player to sub-class addition without checking for unique quest items.
  156. # Retail: false
  157. AltSubClassWithoutQuests = False
  158. #============================================================#
  159. # Limits #
  160. #============================================================#
  161. # Maximum character running speed.
  162. # Retail: 250
  163. MaxRunSpeed = 250
  164. # Maximum character Physical Critical Rate. (10 = 1%)
  165. # Retail: 500
  166. MaxPCritRate = 500
  167. # Maximum character Magic Critical Rate. (10 = 1%)
  168. # Retail: 300
  169. MaxMCritRate = 300
  170. # Maximum number of allowed subclasses for every player.
  171. # Retail: 3
  172. MaxSubclass = 3
  173. # Maximum number of allowed slots for Private Stores (sell/buy)
  174. # Other means all the other races besides Dwarf (they get an extra one).
  175. # Retail: 5, 4
  176. MaxPvtStoreSlotsDwarf = 5
  177. MaxPvtStoreSlotsOther = 4
  178. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  179. # Retail: 80, 100, 250
  180. MaximumSlotsForNoDwarf = 80
  181. MaximumSlotsForDwarf = 100
  182. MaximumSlotsForGMPlayer = 250
  183. # This will control a characters warehouse capacity.
  184. # Note:
  185. # This must be LESS then 300 or the client will crash.
  186. # Retail: 120, 100, 200, 20
  187. MaximumWarehouseSlotsForDwarf = 120
  188. MaximumWarehouseSlotsForNoDwarf = 100
  189. MaximumWarehouseSlotsForClan = 200
  190. MaximumFreightSlots = 20
  191. # Alternate Gaming
  192. # Usage: True - Restriction enabled
  193. # False - Restriction disabled
  194. # Castle Shield can be equipped by all clan members if they own a castle.
  195. # Retail: true
  196. CastleShieldRestriction = True
  197. # ClanHall Shield can be equipped by all clan members if they own a clan hall.
  198. # Retail: true
  199. ClanHallShieldRestriction = True
  200. # Apella armors can be equipped only by clan members if their class is Baron or higher.
  201. # Retail: true
  202. ApellaArmorsRestriction = True
  203. # Clan Oath Armors can be equipped only by clan members.
  204. # Retail: true
  205. OathArmorsRestriction = True
  206. # Castle Crown can be equipped only by castle lord.
  207. # Retail: true
  208. CastleLordsCrownRestriction = True
  209. # Castle Circlet can be equipped only by clan members if they own a castle.
  210. # Retail: true
  211. CastleCircletsRestriction = True
  212. #============================================================#
  213. # Enchanting #
  214. #============================================================#
  215. # This controls the chance an item has to break if it is enchanted.
  216. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  217. # The chances are in the following order: Weapon, Armor, and Jewelry.
  218. # Retail: 66,66,66,66,66,66
  219. EnchantChanceWeapon = 66
  220. EnchantChanceArmor = 66
  221. EnchantChanceJewelry = 66
  222. BlessedEnchantChanceWeapon = 66
  223. BlessedEnchantChanceArmor = 66
  224. BlessedEnchantChanceJewelry = 66
  225. # This is the enchant limit, if set to 0, there will be no limit.
  226. # If this is set to 10, the maximum enchant will be 10.
  227. # The limits are in the following order: Weapon, Armor, and Jewelry.
  228. # Retail: 0, 0, 0
  229. EnchantMaxWeapon = 0
  230. EnchantMaxArmor = 0
  231. EnchantMaxJewelry = 0
  232. # This is the maximum safe enchant, meaning the chance set above will not
  233. # have an effect on enchants until the enchant # is above the safe enchant
  234. # configured below.
  235. # Example:
  236. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
  237. # regardless of the enchant chance set above.
  238. # EnchantSafeMaxFull is for full body armor (upper and lower)
  239. # Note:
  240. # This should always be greater than 0
  241. # Retail: 3, 4
  242. EnchantSafeMax = 3
  243. EnchantSafeMaxFull = 4
  244. #============================================================#
  245. # Karma #
  246. #============================================================#
  247. # Karma player can be killed in Peace zone.
  248. # Retail: false
  249. AltKarmaPlayerCanBeKilledInPeaceZone = False
  250. # Karma player can shop. (Double check please)
  251. # Retail: true
  252. AltKarmaPlayerCanShop = True
  253. # Karma player can use escape and recall skills.
  254. # Retail: true
  255. AltKarmaPlayerCanTeleport = True
  256. # Karma player can use GateKeeper.
  257. # Retail: false
  258. AltKarmaPlayerCanUseGK = False
  259. # Karma player can trade.
  260. # Retail: true
  261. AltKarmaPlayerCanTrade = True
  262. # Karma player can use warehouse.
  263. # Retail: true
  264. AltKarmaPlayerCanUseWareHouse = True
  265. #============================================================#
  266. # Craft #
  267. #============================================================#
  268. # Option to enable or disable crafting.
  269. # Enable -> true, Disable -> false
  270. # Retail: true
  271. CraftingEnabled = True
  272. #Limits for recipes
  273. # Retail: 50, 50
  274. DwarfRecipeLimit = 50
  275. CommonRecipeLimit = 50
  276. # Alternative crafting rules:
  277. # - crafting takes time
  278. # - players get EXP/SP for crafting
  279. # Retail: false
  280. AltGameCreation = False
  281. # Crafting Time multiplier
  282. # Bigger number ===> slower crafting but more XP/SP
  283. # Retail: 1
  284. AltGameCreationSpeed = 1
  285. # Additional XP/SP rate multiplier (for increased XP/SP)
  286. # Retail: 1, 1
  287. AltGameCreationRateXp = 1
  288. AltGameCreationRateSp = 1
  289. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  290. # Retail: true
  291. AltBlacksmithUseRecipes = True
  292. #============================================================#
  293. # Clan #
  294. #============================================================#
  295. # Number of days you have to wait before :
  296. # - joining another clan
  297. # - creating a new clan
  298. # Retail: 1, 1
  299. DaysBeforeJoinAClan = 1
  300. DaysBeforeCreateAClan = 1
  301. # Number of days it takes to dissolve a clan.
  302. # Retail: 7
  303. DaysToPassToDissolveAClan = 7
  304. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  305. # Retail: 1
  306. DaysBeforeJoinAllyWhenLeaved = 1
  307. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  308. # Retail: 1
  309. DaysBeforeJoinAllyWhenDismissed = 1
  310. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  311. # Retail: 1
  312. DaysBeforeAcceptNewClanWhenDismissed = 1
  313. # Number of days before creating a new alliance when dissolved an alliance.
  314. # Retail: 1
  315. DaysBeforeCreateNewAllyWhenDissolved = 1
  316. # Maximum number of clans in alliance.
  317. # Retail: 3
  318. AltMaxNumOfClansInAlly = 3
  319. # Number of members needed to request a clan war.
  320. # Retail: 15
  321. AltClanMembersForWar = 15
  322. # All new characters of the same account are newbies, not only first one.
  323. # Retail: true
  324. AltNewCharAlwaysIsNewbie = True
  325. # Clan members can withdraw from the Clan Warehouse.
  326. # Retail: false
  327. AltMembersCanWithdrawFromClanWH = False
  328. #Remove Castle circlets after a clan lose their castle or a player leaves a clan.
  329. # Retail: true
  330. RemoveCastleCirclets = True
  331. #============================================================#
  332. # Party #
  333. #============================================================#
  334. # This option controls the party range for the L2Attackable.
  335. # Retail: 1600
  336. AltPartyRange = 1600
  337. # This option controls the party range for an L2Party.
  338. # Retail: 1400
  339. AltPartyRange2 = 1400
  340. #============================================================#
  341. # Random #
  342. #============================================================#
  343. # This is the amount of adena that a new character starts their
  344. # character with.
  345. # Retail: 0
  346. StartingAdena = 0
  347. # This option when set to true will enable automatically picking up
  348. # items. If set false it will force the player to pickup dropped
  349. # items. (This excludes herbs mentioned above)
  350. # Retail: false
  351. AutoLoot = False
  352. # This is the time in seconds that it will take for the player command:
  353. # //unstuck will take.
  354. # Retail: 300
  355. UnstuckInterval = 300
  356. # After a player teleports, this is the time the player is protected.
  357. # This time is in seconds, leave 0 if you want this feature disabled.
  358. # Retail: 0
  359. PlayerSpawnProtection = 0
  360. # This will allow random re-spawning in towns if enabled,
  361. # based on a maximum random offset from the base re-spawn coordinates.
  362. # Retail: true, 20
  363. RespawnRandomInTown = True
  364. RespawnRandomMaxOffset = 20
  365. # This option is to enable or disable the use of in game petitions.
  366. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  367. # The MaximumPendingPetitions is the total amount of petitions in the server.
  368. # Note:
  369. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer
  370. # Retail: true, 5, 25
  371. PetitioningAllowed = True
  372. MaxPetitionsPerPlayer = 5
  373. MaxPetitionsPending = 25
  374. # This option is for Freight modes. If true, freights can be withdrawn from any place.
  375. # Also, to change Freight price (in Adena) for each item slot in freight.
  376. # Note:
  377. # AltGameFreightPrice WILL NOT change the value shown to the player, but the
  378. # player will actually get charged for the value set in here.
  379. # Retail: true, 1000
  380. AltGameFreights = True
  381. AltGameFreightPrice = 1000
  382. # Free teleporting around the world.
  383. # Retail: false
  384. AltFreeTeleporting = False
  385. # Allow character to recommend same person more then once per day
  386. # Retail: false
  387. AltRecommend = False
  388. # Allow character deletion after days set below.
  389. # To disallow character deletion, set this equal to 0.
  390. # Retail: 7
  391. DeleteCharAfterDays = 7
  392. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
  393. # coef are the 2 numbers set below.
  394. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
  395. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  396. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  397. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  398. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  399. # Retail: 0, 0
  400. AltGameExponentXp = 0
  401. AltGameExponentSp = 0
  402. # PARTY XP DISTRIBUTION
  403. # Set the first option here to one of the (auto, percentage, level, none).
  404. # With "auto method" member is cut from Exp/SP distribution when his share is lower
  405. # then party bonus acquired for him (30% for 2 member party)
  406. # In that case he will not receive any Exp/SP from party and is not counted for party bonus
  407. # The second option takes effect when "percentage" method is choosen. Don't use high values for this!
  408. # The third option takes effect when "level" method is choosen. Don't use low values for this!
  409. # If you don't want to have a cutoff point for party members' XP distribution,
  410. # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
  411. # Retail: auto, 3.0, 30
  412. PartyXpCutoffMethod = auto
  413. PartyXpCutoffPercent = 3.0
  414. PartyXpCutoffLevel = 30