#========================================================================================================================= # Alternative Character Settings #========================================================================================================================= # Purpose: # This properties file is solely for the purpose of Character modifications that directly influence them. # # Note: # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like". # # Warning: # Please take extreme caution when changing anything. Also please understand what you change before you do so on # a live server. #========================================================================================================================= #============================================================# # Statistics # #============================================================# # This option if enabled will force a character to de-level if # the characters' Experience is below their level after losing # experience on death. If this is set to false, the character # will not de-level even if their Experience is below their # level after death. # Retail: true Delevel = True # This is a weight limit multiplier, set the default to 1 if you # want this option disabled. # Example: # Setting this to 10 will increase a characters weight # capacity 10 times the normal. Say normal is 1000, now # with this option enabled it is 10000. AltWeightLimit = 1 # This is a run speed modifier, set the default to 0 if you # want this option disabled. # Example: # Setting this to 10 will increase a characters running # speed by 10. Say normal is 100, now # with this option enabled it is 110. RunSpeedBoost = 0 # If killed by a mob, this is the chance that you will get the # death penalty. # This value is in percent, to disable this, set it to 0. # Example: # Setting it to 100 will make it a 100% chance you get the penalty. # Retail: 20 DeathPenaltyChance = 20 # Amount of HP, MP, and CP, which is restored on character revival. # These values are in percent of max, a value of 100 is 100%. # Example: # If you set the CP to 100, it will restore 100% of the players # CP, likewise for the HP and MP. # Retail: 0, 70, 70 RespawnRestoreCP = 0 RespawnRestoreHP = 70 RespawnRestoreMP = 70 # Percent regeneration from the normal regeneration speed. # Example: # 10 for HP will regenerate 90% slower then normal. # Retail: 100, 100, 100 HpRegenMultiplier = 100 MpRegenMultiplier = 100 CpRegenMultiplier = 100 # Use tiredness (instead of combat points) # Retail: false AltGameTiredness = False #============================================================# # Skills & Effects # #============================================================# # When this is enabled it will read the config "SkillDurationList" # This will basically overlook the "time= x" in the skill xml's so that you do # not need to modify the L2J Datapck XML's to increase skill duration. # Skill duration list: # Format : skillid,newtime;skillid2,newtime2;.... # Example: # This enable 1h(3600) duration for songs, the "\"indicates new line, # and is only set for formating purposes. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ # 363,3600;364,3600 # Retail: false EnableModifySkillDuration = false SkillDurationList = # Enable to modify skill reuse data EnableModifySkillReuse = false # Skill reuse list # Format : skillid,newDelayTime;skillid,newDelayTime2.... SkillReuseList = # This option is to enable or disable automatic skill learning. # To enable this option set it to true, and to disable set it to false. # Retail: false AutoLearnSkills = False # This option is to enable or disable automatic herb use (which means auto-pickup herbs). # To enable this option set it to true, and to disable set it to false. # Retail: false AutoLootHerbs = False # Maximum number of buffs (default = 20 + 4 with divine inspiration skill) # Retail: 20 maxbuffamount = 20 # This option allows a player to automatically learn Divine Inspiration. # this is not included in AutoLearnSkills above. # Retail: false AutoLearnDivineInspiration = False # This is to allow a character to be canceled during bow use, skill use, or both. # The correct settings to set below are: "bow" or "cast" or "all" # Retail: cast AltGameCancelByHit = cast # If True, when effects of the same stack group are used, lesser # effects will be canceled if stronger effects are used. New effects # that are added will be canceled if they are of lesser priority to the old one. # If False, they will not be canceled, and it will switch to them after the # stronger one runs out, if the lesser one is still in effect. # Retail: true CancelLesserEffect = True # This option if enabled will allow magic to fail, and if disabled # magic damage will always succeed with a 100% chance. # Retail: true MagicFailures = True # Player Protection from aggressive mobs after getting up from fake death. # This is in seconds, set this to 0 to disablet his option. # Retail: 0 PlayerFakeDeathUpProtection = 0 # This option is to enable or disable the storage of buffs/debuffs # among other effects. # To enable, set to true, and to disable, set to false. # Retail: true StoreSkillCooltime=True # These are alternative rules for shields - # If enabled and they block; # the damage is powerAtk-shieldDef, # otherwise the if false and they block; # the damage is powerAttak / (shieldDef + powerDef) # Retail: false AltShieldBlocks = False # This is the rate value for perfect shield block rate. # Retail: 5 AltPerfectShieldBlockRate = 5 # Allow use of Event Managers for changing occupation without # any quests needing completion. # Retail: false AllowClassMasters = False # Life crystal needed to learn clan skills # Retail: true LifeCrystalNeeded = True # Spell Book needed to learn skills # Retail: true SpBookNeeded = True # Book needed to enchant skills # Retail: true EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP # Retail: false AltGameSkillLearn = False # Allow player to sub-class addition without checking for unique quest items. # Retail: false AltSubClassWithoutQuests = False #============================================================# # Limits # #============================================================# # Maximum character running speed. # Retail: 250 MaxRunSpeed = 250 # Maximum character Physical Critical Rate. (10 = 1%) # Retail: 500 MaxPCritRate = 500 # Maximum character Magic Critical Rate. (10 = 1%) # Retail: 300 MaxMCritRate = 300 # Maximum number of allowed subclasses for every player. # Retail: 3 MaxSubclass = 3 # Maximum number of allowed slots for Private Stores (sell/buy) # Other means all the other races besides Dwarf (they get an extra one). # Retail: 5, 4 MaxPvtStoreSlotsDwarf = 5 MaxPvtStoreSlotsOther = 4 # This will control the inventory space limit (NOT WEIGHT LIMIT). # Retail: 80, 100, 250 MaximumSlotsForNoDwarf = 80 MaximumSlotsForDwarf = 100 MaximumSlotsForGMPlayer = 250 # This will control a characters warehouse capacity. # Note: # This must be LESS then 300 or the client will crash. # Retail: 120, 100, 200, 20 MaximumWarehouseSlotsForDwarf = 120 MaximumWarehouseSlotsForNoDwarf = 100 MaximumWarehouseSlotsForClan = 200 MaximumFreightSlots = 20 # Alternate Gaming # Usage: True - Restriction enabled # False - Restriction disabled # Castle Shield can be equipped by all clan members if they own a castle. # Retail: true CastleShieldRestriction = True # ClanHall Shield can be equipped by all clan members if they own a clan hall. # Retail: true ClanHallShieldRestriction = True # Apella armors can be equipped only by clan members if their class is Baron or higher. # Retail: true ApellaArmorsRestriction = True # Clan Oath Armors can be equipped only by clan members. # Retail: true OathArmorsRestriction = True # Castle Crown can be equipped only by castle lord. # Retail: true CastleLordsCrownRestriction = True # Castle Circlet can be equipped only by clan members if they own a castle. # Retail: true CastleCircletsRestriction = True #============================================================# # Enchanting # #============================================================# # This controls the chance an item has to break if it is enchanted. # This chance is in %, so if you set this to 100%, enchants will always succeed. # The chances are in the following order: Weapon, Armor, and Jewelry. # Retail: 66,66,66,66,66,66 EnchantChanceWeapon = 66 EnchantChanceArmor = 66 EnchantChanceJewelry = 66 BlessedEnchantChanceWeapon = 66 BlessedEnchantChanceArmor = 66 BlessedEnchantChanceJewelry = 66 # This is the enchant limit, if set to 0, there will be no limit. # If this is set to 10, the maximum enchant will be 10. # The limits are in the following order: Weapon, Armor, and Jewelry. # Retail: 0, 0, 0 EnchantMaxWeapon = 0 EnchantMaxArmor = 0 EnchantMaxJewelry = 0 # This is the maximum safe enchant, meaning the chance set above will not # have an effect on enchants until the enchant # is above the safe enchant # configured below. # Example: # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 # regardless of the enchant chance set above. # EnchantSafeMaxFull is for full body armor (upper and lower) # Note: # This should always be greater than 0 # Retail: 3, 4 EnchantSafeMax = 3 EnchantSafeMaxFull = 4 #============================================================# # Karma # #============================================================# # Karma player can be killed in Peace zone. # Retail: false AltKarmaPlayerCanBeKilledInPeaceZone = False # Karma player can shop. (Double check please) # Retail: true AltKarmaPlayerCanShop = True # Karma player can use escape and recall skills. # Retail: true AltKarmaPlayerCanTeleport = True # Karma player can use GateKeeper. # Retail: false AltKarmaPlayerCanUseGK = False # Karma player can trade. # Retail: true AltKarmaPlayerCanTrade = True # Karma player can use warehouse. # Retail: true AltKarmaPlayerCanUseWareHouse = True #============================================================# # Craft # #============================================================# # Option to enable or disable crafting. # Enable -> true, Disable -> false # Retail: true CraftingEnabled = True #Limits for recipes # Retail: 50, 50 DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting # Retail: false AltGameCreation = False # Crafting Time multiplier # Bigger number ===> slower crafting but more XP/SP # Retail: 1 AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) # Retail: 1, 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Retail: true AltBlacksmithUseRecipes = True #============================================================# # Clan # #============================================================# # Number of days you have to wait before : # - joining another clan # - creating a new clan # Retail: 1, 1 DaysBeforeJoinAClan = 1 DaysBeforeCreateAClan = 1 # Number of days it takes to dissolve a clan. # Retail: 7 DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance. # Retail: 1 DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance. # Retail: 1 DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance. # Retail: 1 DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance. # Retail: 1 DaysBeforeCreateNewAllyWhenDissolved = 1 # Maximum number of clans in alliance. # Retail: 3 AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war. # Retail: 15 AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one. # Retail: true AltNewCharAlwaysIsNewbie = True # Clan members can withdraw from the Clan Warehouse. # Retail: false AltMembersCanWithdrawFromClanWH = False #Remove Castle circlets after a clan lose their castle or a player leaves a clan. # Retail: true RemoveCastleCirclets = True #============================================================# # Party # #============================================================# # This option controls the party range for the L2Attackable. # Retail: 1600 AltPartyRange = 1600 # This option controls the party range for an L2Party. # Retail: 1400 AltPartyRange2 = 1400 #============================================================# # Random # #============================================================# # This is the amount of adena that a new character starts their # character with. # Retail: 0 StartingAdena = 0 # This option when set to true will enable automatically picking up # items. If set false it will force the player to pickup dropped # items. (This excludes herbs mentioned above) # Retail: false AutoLoot = False # This is the time in seconds that it will take for the player command: # //unstuck will take. # Retail: 300 UnstuckInterval = 300 # After a player teleports, this is the time the player is protected. # This time is in seconds, leave 0 if you want this feature disabled. # Retail: 0 PlayerSpawnProtection = 0 # This will allow random re-spawning in towns if enabled, # based on a maximum random offset from the base re-spawn coordinates. # Retail: true, 20 RespawnRandomInTown = True RespawnRandomMaxOffset = 20 # This option is to enable or disable the use of in game petitions. # The MaxPetitionsPerPlayer is the amount of petitions a player can make. # The MaximumPendingPetitions is the total amount of petitions in the server. # Note: # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer # Retail: true, 5, 25 PetitioningAllowed = True MaxPetitionsPerPlayer = 5 MaxPetitionsPending = 25 # This option is for Freight modes. If true, freights can be withdrawn from any place. # Also, to change Freight price (in Adena) for each item slot in freight. # Note: # AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. # Retail: true, 1000 AltGameFreights = True AltGameFreightPrice = 1000 # Free teleporting around the world. # Retail: false AltFreeTeleporting = False # Allow character to recommend same person more then once per day # Retail: false AltRecommend = False # Allow character deletion after days set below. # To disallow character deletion, set this equal to 0. # Retail: 7 DeleteCharAfterDays = 7 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # coef are the 2 numbers set below. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 # Retail: 0, 0 AltGameExponentXp = 0 AltGameExponentSp = 0 # PARTY XP DISTRIBUTION # Set the first option here to one of the (auto, percentage, level, none). # With "auto method" member is cut from Exp/SP distribution when his share is lower # then party bonus acquired for him (30% for 2 member party) # In that case he will not receive any Exp/SP from party and is not counted for party bonus # The second option takes effect when "percentage" method is choosen. Don't use high values for this! # The third option takes effect when "level" method is choosen. Don't use low values for this! # If you don't want to have a cutoff point for party members' XP distribution, # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively. # Retail: auto, 3.0, 30 PartyXpCutoffMethod = auto PartyXpCutoffPercent = 3.0 PartyXpCutoffLevel = 30