CharacterCreate.java 11 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import java.util.regex.Matcher;
  20. import java.util.regex.Pattern;
  21. import java.util.regex.PatternSyntaxException;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.gameserver.datatables.CharNameTable;
  24. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.datatables.SkillTreeTable;
  27. import com.l2jserver.gameserver.idfactory.IdFactory;
  28. import com.l2jserver.gameserver.instancemanager.QuestManager;
  29. import com.l2jserver.gameserver.model.L2ItemInstance;
  30. import com.l2jserver.gameserver.model.L2ShortCut;
  31. import com.l2jserver.gameserver.model.L2SkillLearn;
  32. import com.l2jserver.gameserver.model.L2World;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.stat.PcStat;
  35. import com.l2jserver.gameserver.model.quest.Quest;
  36. import com.l2jserver.gameserver.model.quest.QuestState;
  37. import com.l2jserver.gameserver.model.quest.State;
  38. import com.l2jserver.gameserver.network.L2GameClient;
  39. import com.l2jserver.gameserver.network.serverpackets.CharCreateFail;
  40. import com.l2jserver.gameserver.network.serverpackets.CharCreateOk;
  41. import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
  42. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  43. import com.l2jserver.gameserver.templates.chars.L2PcTemplate.PcTemplateItem;
  44. import com.l2jserver.gameserver.util.Util;
  45. @SuppressWarnings("unused")
  46. public final class CharacterCreate extends L2GameClientPacket
  47. {
  48. private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
  49. private static final Logger _log = Logger.getLogger(CharacterCreate.class.getName());
  50. protected static final Logger _logAccounting = Logger.getLogger("accounting");
  51. // cSdddddddddddd
  52. private String _name;
  53. private int _race;
  54. private byte _sex;
  55. private int _classId;
  56. private int _int;
  57. private int _str;
  58. private int _con;
  59. private int _men;
  60. private int _dex;
  61. private int _wit;
  62. private byte _hairStyle;
  63. private byte _hairColor;
  64. private byte _face;
  65. @Override
  66. protected void readImpl()
  67. {
  68. _name = readS();
  69. _race = readD();
  70. _sex = (byte) readD();
  71. _classId = readD();
  72. _int = readD();
  73. _str = readD();
  74. _con = readD();
  75. _men = readD();
  76. _dex = readD();
  77. _wit = readD();
  78. _hairStyle = (byte) readD();
  79. _hairColor = (byte) readD();
  80. _face = (byte) readD();
  81. }
  82. @Override
  83. protected void runImpl()
  84. {
  85. // Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations.
  86. if ((_name.length() < 1) || (_name.length() > 16))
  87. {
  88. if (Config.DEBUG)
  89. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again.");
  90. sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
  91. return;
  92. }
  93. // Last Verified: May 30, 2009 - Gracia Final
  94. if (!Util.isAlphaNumeric(_name) || !isValidName(_name))
  95. {
  96. if (Config.DEBUG)
  97. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again.");
  98. sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
  99. return;
  100. }
  101. if (_face > 2 || _face < 0)
  102. {
  103. _log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack. "+getClient());
  104. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  105. return;
  106. }
  107. if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
  108. {
  109. _log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack. "+getClient());
  110. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  111. return;
  112. }
  113. if (_hairColor > 3 || _hairColor < 0)
  114. {
  115. _log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack. "+getClient());
  116. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  117. return;
  118. }
  119. L2PcInstance newChar = null;
  120. L2PcTemplate template = null;
  121. /*
  122. * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
  123. */
  124. synchronized (CharNameTable.getInstance())
  125. {
  126. if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
  127. {
  128. if (Config.DEBUG)
  129. _log.fine("Max number of characters reached. Creation failed.");
  130. sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
  131. return;
  132. }
  133. else if (CharNameTable.getInstance().doesCharNameExist(_name))
  134. {
  135. if (Config.DEBUG)
  136. _log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again.");
  137. sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
  138. return;
  139. }
  140. template = CharTemplateTable.getInstance().getTemplate(_classId);
  141. if (template == null || template.classBaseLevel > 1)
  142. {
  143. if (Config.DEBUG)
  144. _log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed.");
  145. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  146. return;
  147. }
  148. int objectId = IdFactory.getInstance().getNextId();
  149. newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0);
  150. }
  151. newChar.setCurrentHp(template.baseHpMax);
  152. newChar.setCurrentCp(template.baseCpMax);
  153. newChar.setCurrentMp(template.baseMpMax);
  154. // newChar.setMaxLoad(template.baseLoad);
  155. CharCreateOk cco = new CharCreateOk();
  156. sendPacket(cco);
  157. initNewChar(getClient(), newChar);
  158. LogRecord record = new LogRecord(Level.INFO, "Created new character");
  159. record.setParameters(new Object[]{newChar, this.getClient()});
  160. _logAccounting.log(record);
  161. }
  162. private boolean isValidName(String text)
  163. {
  164. boolean result = true;
  165. String test = text;
  166. Pattern pattern;
  167. try
  168. {
  169. pattern = Pattern.compile(Config.CNAME_TEMPLATE);
  170. }
  171. catch (PatternSyntaxException e) // case of illegal pattern
  172. {
  173. _log.warning("ERROR : Character name pattern of config is wrong!");
  174. pattern = Pattern.compile(".*");
  175. }
  176. Matcher regexp = pattern.matcher(test);
  177. if (!regexp.matches())
  178. {
  179. result = false;
  180. }
  181. return result;
  182. }
  183. private void initNewChar(L2GameClient client, L2PcInstance newChar)
  184. {
  185. if (Config.DEBUG)
  186. _log.fine("Character init start");
  187. L2World.getInstance().storeObject(newChar);
  188. L2PcTemplate template = newChar.getTemplate();
  189. newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
  190. newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
  191. newChar.setTitle("");
  192. if (Config.ENABLE_VITALITY)
  193. newChar.setVitalityPoints(Math.min(Config.STARTING_VITALITY_POINTS, PcStat.MAX_VITALITY_POINTS), true);
  194. if (Config.STARTING_LEVEL > 1)
  195. {
  196. newChar.getStat().addLevel((byte)(Config.STARTING_LEVEL - 1));
  197. }
  198. if (Config.STARTING_SP > 0)
  199. {
  200. newChar.getStat().addSp(Config.STARTING_SP);
  201. }
  202. L2ShortCut shortcut;
  203. // add attack shortcut
  204. shortcut = new L2ShortCut(0, 0, 3, 2, 0, 1);
  205. newChar.registerShortCut(shortcut);
  206. // add take shortcut
  207. shortcut = new L2ShortCut(3, 0, 3, 5, 0, 1);
  208. newChar.registerShortCut(shortcut);
  209. // add sit shortcut
  210. shortcut = new L2ShortCut(10, 0, 3, 0, 0, 1);
  211. newChar.registerShortCut(shortcut);
  212. for (PcTemplateItem ia : template.getItems())
  213. {
  214. L2ItemInstance item = newChar.getInventory().addItem("Init", ia.getItemId(), ia.getAmount(), newChar, null);
  215. if (item == null)
  216. {
  217. _log.warning("Could not create item during char creation: itemId " + ia.getItemId() + ", amount " + ia.getAmount() + ".");
  218. continue;
  219. }
  220. // add tutbook shortcut
  221. if (item.getItemId() == 5588)
  222. {
  223. shortcut = new L2ShortCut(11, 0, 1, item.getObjectId(), 0, 1);
  224. newChar.registerShortCut(shortcut);
  225. }
  226. if (item.isEquipable() && ia.isEquipped())
  227. {
  228. newChar.getInventory().equipItemAndRecord(item);
  229. }
  230. }
  231. for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
  232. {
  233. newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
  234. if (skill.getId() == 1001 || skill.getId() == 1177)
  235. {
  236. shortcut = new L2ShortCut(1, 0, 2, skill.getId(), skill.getLevel(), 1);
  237. newChar.registerShortCut(shortcut);
  238. }
  239. if (skill.getId() == 1216)
  240. {
  241. shortcut = new L2ShortCut(10, 0, 2, skill.getId(), skill.getLevel(), 1);
  242. newChar.registerShortCut(shortcut);
  243. }
  244. if (Config.DEBUG)
  245. _log.fine("Adding starter skill:" + skill.getId() + " / " + skill.getLevel());
  246. }
  247. if (!Config.DISABLE_TUTORIAL)
  248. startTutorialQuest(newChar);
  249. newChar.logout();
  250. CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
  251. client.getConnection().sendPacket(cl);
  252. client.setCharSelection(cl.getCharInfo());
  253. if (Config.DEBUG)
  254. _log.fine("Character init end");
  255. }
  256. public void startTutorialQuest(L2PcInstance player)
  257. {
  258. QuestState qs = player.getQuestState("255_Tutorial");
  259. Quest q = null;
  260. if (qs == null)
  261. q = QuestManager.getInstance().getQuest("255_Tutorial");
  262. if (q != null)
  263. q.newQuestState(player).setState(State.STARTED);
  264. }
  265. /*
  266. * (non-Javadoc)
  267. *
  268. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  269. */
  270. @Override
  271. public String getType()
  272. {
  273. return _C__0B_CHARACTERCREATE;
  274. }
  275. }