/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import java.util.regex.Matcher; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.CharNameTable; import com.l2jserver.gameserver.datatables.CharTemplateTable; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SkillTreeTable; import com.l2jserver.gameserver.idfactory.IdFactory; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2ShortCut; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.stat.PcStat; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.serverpackets.CharCreateFail; import com.l2jserver.gameserver.network.serverpackets.CharCreateOk; import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo; import com.l2jserver.gameserver.templates.chars.L2PcTemplate; import com.l2jserver.gameserver.templates.chars.L2PcTemplate.PcTemplateItem; import com.l2jserver.gameserver.util.Util; @SuppressWarnings("unused") public final class CharacterCreate extends L2GameClientPacket { private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate"; private static final Logger _log = Logger.getLogger(CharacterCreate.class.getName()); protected static final Logger _logAccounting = Logger.getLogger("accounting"); // cSdddddddddddd private String _name; private int _race; private byte _sex; private int _classId; private int _int; private int _str; private int _con; private int _men; private int _dex; private int _wit; private byte _hairStyle; private byte _hairColor; private byte _face; @Override protected void readImpl() { _name = readS(); _race = readD(); _sex = (byte) readD(); _classId = readD(); _int = readD(); _str = readD(); _con = readD(); _men = readD(); _dex = readD(); _wit = readD(); _hairStyle = (byte) readD(); _hairColor = (byte) readD(); _face = (byte) readD(); } @Override protected void runImpl() { // Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations. if ((_name.length() < 1) || (_name.length() > 16)) { if (Config.DEBUG) _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again."); sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS)); return; } // Last Verified: May 30, 2009 - Gracia Final if (!Util.isAlphaNumeric(_name) || !isValidName(_name)) { if (Config.DEBUG) _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again."); sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME)); return; } if (_face > 2 || _face < 0) { _log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack. "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6)) { _log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack. "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } if (_hairColor > 3 || _hairColor < 0) { _log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack. "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } L2PcInstance newChar = null; L2PcTemplate template = null; /* * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well. */ synchronized (CharNameTable.getInstance()) { if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0) { if (Config.DEBUG) _log.fine("Max number of characters reached. Creation failed."); sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS)); return; } else if (CharNameTable.getInstance().doesCharNameExist(_name)) { if (Config.DEBUG) _log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again."); sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS)); return; } template = CharTemplateTable.getInstance().getTemplate(_classId); if (template == null || template.classBaseLevel > 1) { if (Config.DEBUG) _log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed."); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } int objectId = IdFactory.getInstance().getNextId(); newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0); } newChar.setCurrentHp(template.baseHpMax); newChar.setCurrentCp(template.baseCpMax); newChar.setCurrentMp(template.baseMpMax); // newChar.setMaxLoad(template.baseLoad); CharCreateOk cco = new CharCreateOk(); sendPacket(cco); initNewChar(getClient(), newChar); LogRecord record = new LogRecord(Level.INFO, "Created new character"); record.setParameters(new Object[]{newChar, this.getClient()}); _logAccounting.log(record); } private boolean isValidName(String text) { boolean result = true; String test = text; Pattern pattern; try { pattern = Pattern.compile(Config.CNAME_TEMPLATE); } catch (PatternSyntaxException e) // case of illegal pattern { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!regexp.matches()) { result = false; } return result; } private void initNewChar(L2GameClient client, L2PcInstance newChar) { if (Config.DEBUG) _log.fine("Character init start"); L2World.getInstance().storeObject(newChar); L2PcTemplate template = newChar.getTemplate(); newChar.addAdena("Init", Config.STARTING_ADENA, null, false); newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ); newChar.setTitle(""); if (Config.ENABLE_VITALITY) newChar.setVitalityPoints(Math.min(Config.STARTING_VITALITY_POINTS, PcStat.MAX_VITALITY_POINTS), true); if (Config.STARTING_LEVEL > 1) { newChar.getStat().addLevel((byte)(Config.STARTING_LEVEL - 1)); } if (Config.STARTING_SP > 0) { newChar.getStat().addSp(Config.STARTING_SP); } L2ShortCut shortcut; // add attack shortcut shortcut = new L2ShortCut(0, 0, 3, 2, 0, 1); newChar.registerShortCut(shortcut); // add take shortcut shortcut = new L2ShortCut(3, 0, 3, 5, 0, 1); newChar.registerShortCut(shortcut); // add sit shortcut shortcut = new L2ShortCut(10, 0, 3, 0, 0, 1); newChar.registerShortCut(shortcut); for (PcTemplateItem ia : template.getItems()) { L2ItemInstance item = newChar.getInventory().addItem("Init", ia.getItemId(), ia.getAmount(), newChar, null); if (item == null) { _log.warning("Could not create item during char creation: itemId " + ia.getItemId() + ", amount " + ia.getAmount() + "."); continue; } // add tutbook shortcut if (item.getItemId() == 5588) { shortcut = new L2ShortCut(11, 0, 1, item.getObjectId(), 0, 1); newChar.registerShortCut(shortcut); } if (item.isEquipable() && ia.isEquipped()) { newChar.getInventory().equipItemAndRecord(item); } } for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId())) { newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true); if (skill.getId() == 1001 || skill.getId() == 1177) { shortcut = new L2ShortCut(1, 0, 2, skill.getId(), skill.getLevel(), 1); newChar.registerShortCut(shortcut); } if (skill.getId() == 1216) { shortcut = new L2ShortCut(10, 0, 2, skill.getId(), skill.getLevel(), 1); newChar.registerShortCut(shortcut); } if (Config.DEBUG) _log.fine("Adding starter skill:" + skill.getId() + " / " + skill.getLevel()); } if (!Config.DISABLE_TUTORIAL) startTutorialQuest(newChar); newChar.logout(); CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1); client.getConnection().sendPacket(cl); client.setCharSelection(cl.getCharInfo()); if (Config.DEBUG) _log.fine("Character init end"); } public void startTutorialQuest(L2PcInstance player) { QuestState qs = player.getQuestState("255_Tutorial"); Quest q = null; if (qs == null) q = QuestManager.getInstance().getQuest("255_Tutorial"); if (q != null) q.newQuestState(player).setState(State.STARTED); } /* * (non-Javadoc) * * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__0B_CHARACTERCREATE; } }