123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 |
- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.drops;
- import java.util.ArrayList;
- import java.util.Collection;
- import java.util.Collections;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.model.items.L2Item;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- /**
- * @author NosBit
- */
- public class GroupedGeneralDropItem implements IDropItem
- {
- private final double _chance;
- private List<GeneralDropItem> _items;
-
- /**
- * @param chance the chance of this drop item.
- */
- public GroupedGeneralDropItem(double chance)
- {
- _chance = chance;
- }
-
- protected double getGlobalChanceMultiplier()
- {
- return 1.;
- }
-
- /**
- * Gets the chance of this drop item.
- * @return the chance
- */
- public double getChance()
- {
- return _chance;
- }
-
- /**
- * Gets the chance of this drop item.
- * @param victim the victim
- * @param killer the killer
- * @return the chance modified by any rates.
- */
- public double getChance(L2Character victim, L2Character killer)
- {
- for (final GeneralDropItem gdi : getItems())
- {
- final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
- if ((item == null) || !item.hasExImmediateEffect())
- {
- return getChance() * getGlobalChanceMultiplier();
- }
- }
-
- return getChance() * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
- }
-
- /**
- * Gets the items.
- * @return the items
- */
- public List<GeneralDropItem> getItems()
- {
- return _items;
- }
-
- /**
- * Sets an item list to this drop item.
- * @param items the item list
- */
- public void setItems(List<GeneralDropItem> items)
- {
- _items = Collections.unmodifiableList(items);
- }
-
- /*
- * (non-Javadoc)
- * @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
- */
- @Override
- public Collection<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
- {
- final int levelDifference = victim.getLevel() - killer.getLevel();
- double chanceModifier;
- if (victim instanceof L2RaidBossInstance)
- {
- chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1));
- }
- else
- {
- chanceModifier = 1;
-
- double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
- // There is a chance of level gap that it wont drop this item
- if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
- {
- return null;
- }
- }
-
- final double chance = getChance(victim, killer) * chanceModifier;
- int successes;
- if (!Config.L2JMOD_OLD_DROP_BEHAVIOR)
- {
- successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0;
- }
- else
- {
- successes = (int) (chance / 100);
- successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0;
- }
-
- double totalChance = 0;
- final double random = (Rnd.nextDouble() * 100);
- for (GeneralDropItem item : getItems())
- {
- // Grouped item chance rates should not be modified.
- totalChance += item.getChance();
- if (totalChance > random)
- {
- final Collection<ItemHolder> items = new ArrayList<>(1);
- items.add(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * successes));
- return items;
- }
- }
-
- return null;
- }
- }
|