/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.drops;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
* @author NosBit
*/
public class GroupedGeneralDropItem implements IDropItem
{
private final double _chance;
private List _items;
/**
* @param chance the chance of this drop item.
*/
public GroupedGeneralDropItem(double chance)
{
_chance = chance;
}
protected double getGlobalChanceMultiplier()
{
return 1.;
}
/**
* Gets the chance of this drop item.
* @return the chance
*/
public double getChance()
{
return _chance;
}
/**
* Gets the chance of this drop item.
* @param victim the victim
* @param killer the killer
* @return the chance modified by any rates.
*/
public double getChance(L2Character victim, L2Character killer)
{
for (final GeneralDropItem gdi : getItems())
{
final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
if ((item == null) || !item.hasExImmediateEffect())
{
return getChance() * getGlobalChanceMultiplier();
}
}
return getChance() * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
/**
* Gets the items.
* @return the items
*/
public List getItems()
{
return _items;
}
/**
* Sets an item list to this drop item.
* @param items the item list
*/
public void setItems(List items)
{
_items = Collections.unmodifiableList(items);
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public Collection calculateDrops(L2Character victim, L2Character killer)
{
final int levelDifference = victim.getLevel() - killer.getLevel();
double chanceModifier;
if (victim instanceof L2RaidBossInstance)
{
chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1));
}
else
{
chanceModifier = 1;
double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
// There is a chance of level gap that it wont drop this item
if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
{
return null;
}
}
final double chance = getChance(victim, killer) * chanceModifier;
int successes;
if (!Config.L2JMOD_OLD_DROP_BEHAVIOR)
{
successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0;
}
else
{
successes = (int) (chance / 100);
successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0;
}
double totalChance = 0;
final double random = (Rnd.nextDouble() * 100);
for (GeneralDropItem item : getItems())
{
// Grouped item chance rates should not be modified.
totalChance += item.getChance();
if (totalChance > random)
{
final Collection items = new ArrayList<>(1);
items.add(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * successes));
return items;
}
}
return null;
}
}