/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.List; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * @author NosBit */ public class GroupedGeneralDropItem implements IDropItem { private final double _chance; private List _items; /** * @param chance the chance of this drop item. */ public GroupedGeneralDropItem(double chance) { _chance = chance; } protected double getGlobalChanceMultiplier() { return 1.; } /** * Gets the chance of this drop item. * @return the chance */ public double getChance() { return _chance; } /** * Gets the chance of this drop item. * @param victim the victim * @param killer the killer * @return the chance modified by any rates. */ public double getChance(L2Character victim, L2Character killer) { for (final GeneralDropItem gdi : getItems()) { final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId()); if ((item == null) || !item.hasExImmediateEffect()) { return getChance() * getGlobalChanceMultiplier(); } } return getChance() * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER; } /** * Gets the items. * @return the items */ public List getItems() { return _items; } /** * Sets an item list to this drop item. * @param items the item list */ public void setItems(List items) { _items = Collections.unmodifiableList(items); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public Collection calculateDrops(L2Character victim, L2Character killer) { final int levelDifference = victim.getLevel() - killer.getLevel(); double chanceModifier; if (victim instanceof L2RaidBossInstance) { chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1)); } else { chanceModifier = 1; double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0); // There is a chance of level gap that it wont drop this item if (levelGapChanceToDrop < (Rnd.nextDouble() * 100)) { return null; } } final double chance = getChance(victim, killer) * chanceModifier; int successes; if (!Config.L2JMOD_OLD_DROP_BEHAVIOR) { successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0; } else { successes = (int) (chance / 100); successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0; } double totalChance = 0; final double random = (Rnd.nextDouble() * 100); for (GeneralDropItem item : getItems()) { // Grouped item chance rates should not be modified. totalChance += item.getChance(); if (totalChance > random) { final Collection items = new ArrayList<>(1); items.add(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * successes)); return items; } } return null; } }