L2LoginPacketHandler.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.loginserver.network;
  16. import java.nio.ByteBuffer;
  17. import java.util.logging.Logger;
  18. import org.mmocore.network.IPacketHandler;
  19. import org.mmocore.network.ReceivablePacket;
  20. import com.l2jserver.loginserver.network.L2LoginClient.LoginClientState;
  21. import com.l2jserver.loginserver.network.clientpackets.AuthGameGuard;
  22. import com.l2jserver.loginserver.network.clientpackets.RequestAuthLogin;
  23. import com.l2jserver.loginserver.network.clientpackets.RequestServerList;
  24. import com.l2jserver.loginserver.network.clientpackets.RequestServerLogin;
  25. /**
  26. * Handler for packets received by Login Server
  27. *
  28. * @author KenM
  29. */
  30. public final class L2LoginPacketHandler implements IPacketHandler<L2LoginClient>
  31. {
  32. protected static final Logger _log = Logger.getLogger(L2LoginPacketHandler.class.getName());
  33. /**
  34. * @see org.mmocore.network.IPacketHandler#handlePacket(java.nio.ByteBuffer, org.mmocore.network.MMOClient)
  35. */
  36. @Override
  37. public ReceivablePacket<L2LoginClient> handlePacket(ByteBuffer buf, L2LoginClient client)
  38. {
  39. int opcode = buf.get() & 0xFF;
  40. ReceivablePacket<L2LoginClient> packet = null;
  41. LoginClientState state = client.getState();
  42. switch (state)
  43. {
  44. case CONNECTED:
  45. switch (opcode)
  46. {
  47. case 0x07:
  48. packet = new AuthGameGuard();
  49. break;
  50. default:
  51. debugOpcode(opcode, state);
  52. break;
  53. }
  54. break;
  55. case AUTHED_GG:
  56. switch (opcode)
  57. {
  58. case 0x00:
  59. packet = new RequestAuthLogin();
  60. break;
  61. default:
  62. debugOpcode(opcode, state);
  63. break;
  64. }
  65. break;
  66. case AUTHED_LOGIN:
  67. switch (opcode)
  68. {
  69. case 0x02:
  70. packet = new RequestServerLogin();
  71. break;
  72. case 0x05:
  73. packet = new RequestServerList();
  74. break;
  75. default:
  76. debugOpcode(opcode, state);
  77. break;
  78. }
  79. break;
  80. }
  81. return packet;
  82. }
  83. private void debugOpcode(int opcode, LoginClientState state)
  84. {
  85. _log.info("Unknown Opcode: "+opcode+" for state: "+state.name());
  86. }
  87. }