ConditionPlayerInstanceId.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.conditions;
  16. import net.sf.l2j.gameserver.instancemanager.InstanceManager;
  17. import net.sf.l2j.gameserver.instancemanager.InstanceManager.InstanceWorld;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. import javolution.util.FastList;
  21. public class ConditionPlayerInstanceId extends Condition
  22. {
  23. private final FastList<Integer> _instanceIds;
  24. public ConditionPlayerInstanceId(FastList<Integer> instanceIds)
  25. {
  26. _instanceIds = instanceIds;
  27. }
  28. @Override
  29. public boolean testImpl(Env env)
  30. {
  31. if (!(env.player instanceof L2PcInstance))
  32. return false;
  33. final int instanceId = env.player.getInstanceId();
  34. if (instanceId <= 0)
  35. return false; // player not in instance
  36. final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player);
  37. if (world == null || world.instanceId != instanceId)
  38. return false; // player in the different instance
  39. return _instanceIds.contains(world.templateId);
  40. }
  41. }