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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.conditions;
- import net.sf.l2j.gameserver.instancemanager.InstanceManager;
- import net.sf.l2j.gameserver.instancemanager.InstanceManager.InstanceWorld;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.skills.Env;
- import javolution.util.FastList;
- public class ConditionPlayerInstanceId extends Condition
- {
- private final FastList<Integer> _instanceIds;
- public ConditionPlayerInstanceId(FastList<Integer> instanceIds)
- {
- _instanceIds = instanceIds;
- }
- @Override
- public boolean testImpl(Env env)
- {
- if (!(env.player instanceof L2PcInstance))
- return false;
- final int instanceId = env.player.getInstanceId();
- if (instanceId <= 0)
- return false; // player not in instance
- final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player);
- if (world == null || world.instanceId != instanceId)
- return false; // player in the different instance
- return _instanceIds.contains(world.templateId);
- }
- }
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